
Hexia — guide
Guide: Hexia
In short
Hexia is an Epic Attack champion from the Undead Hordes with an aura that boosts ally ATK in Faction Crypts. She shines mostly in Faction Wars and the Arena, and her gimmick is scaling off debuffs sitting on herself. The build is simple — attack, crit, speed — but the site author's verdict is that she belongs in the Vault.
Strengths
- Blood Harvest — 5.5×ATK, heals for 15% of damage dealt and adds a 30% SPD buff for 2 turns: damage and self-sustain in one skill.
- Grave Rot places a 60% Decrease DEF for 2 turns — 40% base chance, +20% for every debuff on herself.
- Aura of +27% ally ATK in Faction Crypts — a direct buff for your FW team.
- She hits hard: 5.3–5.5×ATK multipliers put out real damage even on modest stats.
Weaknesses
- 97 base SPD and 793 DEF — squishy and slow.
- Her damage and healing scale off debuffs on herself, which is a downside in PvE, not a bonus.
- Low ratings: Hydra 1.5, Dungeons and Doom Tower 2.0.
- A weak Epic — most of her value is as a fusion component.
Where to use
Best spots are Faction Crypts (3.0), where her aura works, and the Arena (3.0): Decrease DEF from her A1 plus big multipliers. In Chimera and Clan Boss she is a 2.5 — a finisher-style damage dealer at best. In Dungeons, Hard mode and Doom Tower she is a 2.0, and in Hydra a 1.5 — that is not her fight.
Stats and gear
Priority: ATK → C.RATE → C.DMG → SPD, with ACC if you want the A1 Decrease DEF to actually land.
- ATK 3000+ (3500 is better), C.RATE 100%, C.DMG 150–180%.
- SPD 170–190 (with a 97 base, SPD boots are mandatory), ACC 150+ for Arena.
- Gear: ATK and Crit Rate sets, as the author recommends; SPD boots every time.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess. After that go Support for accuracy and speed, or Defense for survivability. The build lists the Malefic Talon and Gorecrescent relics. No blessings are part of the recommended build, and they are not worth the investment on a Vault-tier Epic.
Tombs
Only Blood Harvest really matters for books: level 4 cuts 1 turn off its cooldown. Books on her A1 and A2 add damage only, so they are close to pointless — and with the Vault verdict, save your books.
Verdict
Hexia hits hard but runs on a squishy base and an awkward debuffs-on-herself mechanic. Build her only for Faction Crypts or as a fusion component.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Grave Rot
Attacks an enemy. Has a 40% chance of placing a 60% Decrease DEF debuff for 2 turns. The chance of placing the debuff increases by 20% for each debuff on the target.
Damage based on [ATK] = 3.2 × [ATK]

Soul Ruin
Attacks an enemy. If the target dies, this Champion takes an extra turn and places a 50% Increase ATK buff on themselves for 2 turns. Increases damage by 7.5% for each debuff on this Champion. Maximum: 30%.
Damage based on [ATK] = 5.3 × [ATK]

Blood Harvest
Attacks an enemy. This Champion heals by 15% of the damage inflicted. The amount healed is increased by 10% for each debuff on this Champion. This Champion also receives a 30% Increase SPD buff for 2 turns
Damage based on [ATK] = 5.5 × [ATK]

Increases allies' ATK in Faction Crypts by 27%.
Hexia Raid Shadow Legends is a champion from The Corrupted faction of the Undead Hordes. Her main role on the team is Attack. This champion's skills place a Decrease DEF debuff on the enemy, while placing an Increase C.RATE and Increase SPD buff on herself. She is recommended to use artifacts for Attack and C.RATE.
Where to get
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Question — answer
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