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Herold
Uncommon Knights Revenant Spirit Support

Herold — guide

The Corrupted
VerdictFodder
1/5
Speed99HP16845Defense848Attack782
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Herold

In short

Herold is an Uncommon Spirit support whose entire kit is a single 30% Increase C.RATE buff plus a weak speed debuff on his A1. The site author's call is blunt: fodder — feeding him into real content makes no sense, and at best he fills a star in Faction Wars.

Strengths

  • His A2 grants one ally 30% Increase C.RATE for 2 turns, which helps an early damage dealer reach the C.RATE cap without great gear.
  • Tomes cut that A2 cooldown twice, so the buff can be kept almost permanently on a single target.
  • Spirit affinity means no awkward affinity disadvantage in most early content.
  • Uncommon rarity: cheap to book, but that is also the only thing cheap about him.

Weaknesses

  • No heal, shield, cleanse or revive — as a support he is nearly empty: one buff and nothing else.
  • The A1's 15% Decrease SPD (20% fully booked) lasts only 1 turn and practically never lands.
  • Weak base stats: 99 SPD and 848 DEF, so he dies fast while giving the team nothing.
  • No ACC in his base kit, and building accuracy for a 1-turn debuff is a waste.

Where to use

Faction Wars is his only 1.0/5 area, and even there he is a warm body to fill a star slot rather than a working support. Everywhere else he sits at 0.5/5 — Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode and Doom Tower. He contributes nothing in Clan Boss or Arena, and in dungeons/Hard he is dead weight. Keep one copy for Faction Wars and stop there.

Stats and gear

If you do drag him into Faction Wars: priority is SPD, then HP% and DEF%. Rough targets: 170–200 SPD, HP% on chest and gloves, SPD boots, as much HP as you can stack. Sets — Speed, Perception, Immortal. Skip ACC entirely; the debuff lasts 1 turn and rarely procs. C.RATE and C.DMG are pointless on him — he deals no damage.

Masteries and blessings

Do not spend scrolls. If Faction Wars is the only reason, take the Support tree (cooldown-reduction and set-bonus nodes) plus a few Defense points for survival. Warmaster or Giant Slayer in Offense are wasted — he will not be hitting anything. Blessings: do not spend a single resource on fodder.

Tomes

Don't book him at all; the books have better homes. If you absolutely must, do the A2 first — the two cooldown reductions are the only upgrade that changes anything (better buff uptime). Booking the A1 for +5% proc chance twice is not worth a single tome.

Verdict

Fodder is fodder: one decent buff cannot carry a kit with no heal, no cleanse and weak base stats. Keep one copy for Faction Wars and feed the rest.

Skills

Fatal Trap

Attacks an enemy. Has a 15% chance of placing a 15% Decrease SPD debuff for 1 turn.
    Level two – Damage +5%.
    Level three – Damage +5%.
    Level four – Damage +5%.
    Level five – Buff/Debuff chance +5%.
    Level six – Buff/Debuff chance +5%.

Dishonor

Places a 30% Increase C.RATE buff on an ally for 2 turns.
    Level 2 – cooldown -1.
    Level 3 – cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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