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Tomb Lord
Legendary Knights Revenant Spirit Support

Tomb Lord — guide

The Corrupted
VerdictLevel up
4/5
Speed99HP18165Defense980Attack1387
Clan Boss4
Hydra3
Chimera4.5
Arena3.5
Dungeons4
Hard dungeons4
Doom Tower3.5
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Tomb Lord

In short

Tomb Lord is a Legendary Support from Knights Revenant (Spirit) who drowns the enemy team in debuffs: Decrease ATK, Decrease DEF, Poison and turn-meter resets. He shines brightest in Chimera and Clan Boss and is solid in dungeons. Build priority is Accuracy, Speed and survivability — without Accuracy his whole kit does nothing.

Strengths

  • Pestilence lands 50% Decrease ATK and 60% Decrease DEF on all enemies for 2 turns at an 80% base chance — a perfect setup for team damage.
  • The same skill depletes the turn meters of every enemy under 50% HP by 100% and grants an extra turn — strong control in long fights.
  • Plague, on a crit, has a 70% chance to place four 5% Poison debuffs on all enemies — great damage support for Clan Boss and Chimera.
  • His A1 hits three times and places 30% Decrease Speed for 2 turns on a crit, slowing bosses down.
  • Passive gives allies +42% DEF in Arena — a nice bonus for tanky compositions.

Weaknesses

  • Only 980 base DEF on a modest HP pool, so focused fire drops him fast.
  • 99 base Speed and 20 Accuracy mean gear has to cover almost everything.
  • Crits matter for both the A1 and A2 triggers, which clashes with defensive sets.
  • Pestilence does nothing to enemies above 50% HP, which is why Hydra is his weakest area (3.0).

Where to use

Chimera first (4.5) — his debuffs and Poison fit perfectly. Then Clan Boss (4.0) and dungeons (4.0): Ice Golem's Peak, Dragon's Lair, Fire Knight's Castle. Hard mode and Faction Wars are a solid 4.0. Arena (3.5) and Doom Tower (3.5) are situational, and Hydra (3.0) is where he struggles most.

Stats and gear

  • Accuracy: 200–250 for Clan Boss and normal dungeons, 300+ for Hard mode and high Doom Tower floors.
  • Speed: 170–200+ so Pestilence and Plague land before the boss moves.
  • HP% and DEF% on gloves and chest, Speed on boots.
  • Crit Rate 50–70% only if it doesn't cost you Accuracy — he wants crits for the A1 and A2 triggers, but treat them as a bonus, not the goal.
  • Sets: Stalwart to cut AoE damage, plus Regeneration or Immortal to survive to the end of the fight.

Masteries and blessings

The main tree is Offense: Pouncing Strike, Pierce Defenses and Boss Slayer boost his contribution against bosses. Fill the rest with survivability from Defense and Support so he doesn't fold to the first focus. Blessings: Brimstone for Clan Boss and dungeons, Temporal Chains for turn control. Relic: Arachnelixir.

Tombs

Book Pestilence first — its final level cuts the cooldown on your most important debuff by 1 turn, which matters most. Plague comes second, since books add both chance and cooldown. Leave the A1 for last; it only adds damage.

Verdict

Definitely worth building: a versatile debuffer who carries Chimera, Clan Boss and dungeons. Just put Accuracy and Speed into the build from day one or he won't deliver.

Build

Artifact sets
StalwartRegenerationImmortal
Key masteries
Pierce DefensesPouncing StrikeBoss Slayer
Blessings
BrimstoneTemporal chains
Relics
Arachnelixir
Best in
Ice Golem's PeakDragon's LairFire Knight's Castle

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Maiming Strikes

The Champion attacks an enemy 3 times. On a critical hit, places a Decrease SPD debuff of 30% for 2 turns. Cooldown: 4 turns

Damage based on [ATK] = 1.1 × [ATK] (3 times)

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Plague

Attacks an enemy. Has a 70% chance of placing two Poison debuffs for 5% on all enemies for 1 turn. If the hit is critical, has a 70% chance of placing four Poison debuffs for 5% on all enemies for 1 turn. Cooldown: 6 turns

Damage based on [ATK] = 5 × [ATK]

Lvl 2 – Chance +5%
Lvl 3 – Chance +10%
Lvl 4 – Chance +15%
Lvl 5 – Cooldown -1

Pestilus

Depletes the Turn Meters of all enemies with less than 50% HP by 100%. If an enemy's Turn Meter was reduced, this Champion gets an extra turn. Has an 80% chance of placing a 50% Decrease ATK debuff and a 60% Decrease DEF debuff on all enemies for 2 turns.

Lvl 2 – Debuff chance 5%
Lvl 3 – Debuff chance 5%
Lvl 4 – Debuff Chance 10%
Lvl 5 – Cooldown -1
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Increases Ally DEF in Arena by 42%.

Tomb Lord Raid Shadow Legends is a hero from the "The Corrupted" union of the "Knights Revenant" faction. His main role in the team is Support. All his abilities are aimed at reducing the effectiveness of the enemy team. His arsenal includes debuffs to defense, attack, speed and even poison.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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