
Kassandra — guide
Guide: Kassandra
In short
Kassandra is a Legendary Magic Attack champion from the Argonites. She is a self-sufficient damage dealer with turn-meter control and a passive that keeps her alive through lethal damage, rating 4/5 in Clan Boss, Arena, Dungeons, Chimera and Faction Wars. Build her for damage: 100% C.RATE first, then C.DMG, ATK and SPD.
Strengths
- West Wind hits 3 times, or 6 times when her HP is 50% or lower, and every hit reduces the enemy's turn meter by 7.5% while filling hers by the same amount — damage and turn-meter lock in one skill.
- Spear of Leonidas places 60% Decrease DEF and HP Burn for 3 turns before the hit lands, and stuns all enemies for 1 turn if the damage exceeds 50% of the target's MAX HP.
- Gift of Isu cleanses all debuffs from herself, heals 50% of MAX HP, fills her turn meter by 50% and grants 50% Increase ATK, 15% Weaken and 30% Increase SPD for 2 turns.
- While those three buffs are up, her passive keeps her at 1 HP instead of dying to a killing blow.
- Aura of +19% Ally SPD in all battles; Blood of Sparta turns the target's DEF into ATK for her and the attacker's ATK into DEF for her.
Weaknesses
- 101 base SPD with modest HP and DEF — without speed and healing she is removed fast.
- Every buff is self-only; she brings nothing to the team except the aura.
- The three-buff window lasts 2 turns on a 6-turn cooldown, so most of the fight she is unprotected.
- She does not apply Veil herself, so the "cannot be resisted" part of her kit needs an ally; and the Weaken she puts on herself means she takes more damage.
Where to use
Best areas by rating are Clan Boss, Arena, Dungeons, Chimera and Faction Wars (4.0). In Clan Boss she works as a damage dealer with turn-meter control and HP Burn, in Arena as a single-target killer with a chance to stun the whole enemy team, in Dungeons and Chimera thanks to her survivability and Decrease DEF. Hydra and Doom Tower (3.5) are hurt by her long cooldowns and Veil dependency, and hard content (3.0) is her weakest spot — there she simply gets out-sustained.
Stats and gear
Priority: C.RATE 100% → C.DMG 150–200%+ → ATK 3,500–4,500 → SPD 180–220 (230+ in Arena) → ACC 200–250 so that Decrease DEF, HP Burn and the stun actually land. HP and DEF come last: she needs to reach 50% HP alive, not to out-tank anyone. Sets: Savage or Cruel as the damage base, Lethal if C.DMG is short, Perception for speed, Stoneskin for Arena and survival, Merciless for late game. Relics: Malefic Talon, Irethi Coronet, Wand of Submission.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Boss Slayer, plus Bloodthirsty Prowess and Parting Gift for staying alive. Spend the leftovers in Defense or Support — reaching her passive matters more than a few percent of damage. Blessings: Phantom Touch as the all-round boss damage pick, Crushing Rend for Arena and Doom Tower, Lightning Cage and Nature's Wrath for specific content.
Tomes
Book Gift of Isu first: ranks 2 and 3 cut its cooldown, and both the cleanse and the death-prevention passive depend on it. Then Spear of Leonidas (rank 4: −1 turn) so Decrease DEF and HP Burn stay up more often. West Wind is pure damage — tomes there last.
Verdict
A solid Legendary damage dealer for Clan Boss, Arena and Dungeons who cleanses, heals and saves herself from death. Gear her for damage with 100% C.RATE and don't hold back tomes on Gift of Isu — without it she loses half her value.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Cassandra is a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
West Wind | Attacks the enemy 3 times. If own HP drops to 50% or below, instead attacks the enemy 6 times. Each hit decreases the enemy's Turn Meter by 7.5% and fills own Turn Meter by 7.5%. If under a Veil or Perfect Veil buff, this effect cannot be resisted. Damage based on [ATK] = 1.35 × [ATK] (3 or 6 times) Effects: Fills only this Champion's Turn Meter, Decreases Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% |
Leonidas' Spear Cooldown: 4 turns | Attacks an enemy. Before attacking, places a 60% Decrease DEF debuff and an HP Burn debuff on the target for 3 turns. If this Champion is under a Veil or Perfect Veil buff, these debuffs cannot be resisted. Places a Stun debuff on all enemies for 1 turn if the damage from this skill exceeds 50% of the target's MAX HP. If this Champion is under a Veil or Perfect Veil buff, the debuff cannot be resisted. Damage based on [ATK] = 6.5 × [ATK] Effects: HP Burn, Stun, Decrease DEF 60% | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Gift of Isu Cooldown: 6 turns | Removes all debuffs from itself, heals by 50% of its own MAX HP, and fills its Turn Meter by 50%. Places a 50% Increase ATK buff, a 15% Strengthen buff, and a 30% Increase SPD buff on itself for 2 turns. Passive effect: When receiving fatal damage, it survives with 1 HP if it is under a Increase ATK buff, Strengthen buff, and Increase SPD buff. Effects: 50% Increase ATK, 30% Increase SPD, Fills only own Turn Meter, Heals self, Rupture, Removes debuffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Everything is Permitted [P] | When the enemy's HP drops below 25% due to damage from one of the assassins, the enemy receives additional damage proportional to that hero's Attack. This bonus damage ignores 100% of the target's Defense and cannot be critical. Damage based on [ATK] = 2 × [ATK] Effects: Ignores DEF | |
Blood of Sparta [P] | When attacking an enemy, increases this Champion's ATK by an amount equal to 50% of the target's DEF. When hit by an enemy, increases this Champion's DEF by an amount equal to 50% of the target's ATK. | |
| Aura | Increases allies' SPD in all battles by 19% |
Where to get
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