
Keberon the Underflame — guide
Guide: Keberon the Underflame
In short
Keberon the Underflame is a Legendary Attack champion from the Argonites with Force affinity. His main lane is area HP Burn plus single-target finishing: A3 applies HP Burn to all enemies and gives the team +50% ACC, while A2 ignores Unkillable, Shield and 25% of DEF. Build him for damage with enough ACC, and book A3 first.
Strengths
- A3 is area HP Burn with up to a 100% chance after books, plus a team Increase ACC 50% for 2 turns. Great for Spider, Hydra and Chimera.
- A2 hits twice, ignores Unkillable, Shield and 25% of DEF, and places Death Seal. If the target dies, it activates A3; if not, he fills his own Turn Meter by 50%.
- A1 hits twice with a 75% chance to place Decrease DEF 60% for 2 turns; it can also trigger when HP Burn activates on an enemy, once per turn.
- Passive heals him for 20% of MAX HP when HP Burn activates on an enemy; when HP Burn is removed or expires, it places True Fear for 1 turn. He also brings a 28% Ally ATK aura in all battles.
Weaknesses
- Fragile base: 15,030 HP, 1,123 DEF and 99 SPD mean he needs team protection and speed.
- He wants ACC for debuffs and crit damage for damage, so the build is stretched between ACC and nuking stats.
- Clan Boss and Doom Tower are not his best spots (3.5/5); his area Burn and Death Seal matter less there.
- A2 and A3 have 4-turn cooldowns; without books and Turn Meter support he can sit idle.
Where to use
Best area is Faction Wars (4.5/5) as a strong Argonite attacker with an ATK aura. Then Hydra, Chimera, Arena, Dungeons and Hard content (4.0/5): in Spider's Den and Sorath he spreads HP Burn and finishes targets. Clan Boss and Doom Tower are average (3.5/5); he is not a priority there.
Stats and gear
Priority: ATK% → C.RATE to 100% → C.DMG → SPD → ACC. Rough targets: 180–220+ SPD, 250–350 ACC for high-end content (lower if your team brings ACC buffs), 100% C.RATE and 200%+ C.DMG, then stack ATK. Sets: Savage, Cruel, Lethal for damage; Perception for SPD and ACC; Stoneskin for Arena; Merciless and Mercurial as strong alternatives.
Masteries and blessings
Main tree is Offense: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess, Boss Slayer. Second tree depends on content: Support for ACC/SPD or Defense for survival. Blessings: Crushing Rend for damage, Temporal Chains or Lightning Cage for control and Arena, Nature Wrath as an alternative. Relics: Malefic Talon, Irethi Coronet, Gorecrescent.
Tombs
Book A3 first: it pushes HP Burn to 100% and lowers the cooldown, and it is his main skill. Then A2 for cooldown and damage so he cycles the finisher and A3 trigger more often. A1 and A4 have no listed book upgrades, so skip them.
Verdict
Keberon is a solid area HP Burn attacker with ACC support and a strong ignore-defense finisher. He shines most in Faction Wars, Spider, Hydra and Chimera; Clan Boss and Doom Tower are not his priority. Build damage plus ACC and book A3 first.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Kebron the Blazing — Legendary hero in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Attack, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Fiery Breakthrough | Attacks an enemy 2 times. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. Has a 50% chance of attacking with this skill when HP Burn is activated on an enemy. Available once per turn. Damage based on [ATK] = 1.8 × [ATK] (2 times) Effects: 60% Decrease DEF | |
Scorching Brand Cooldown: 4 turns | Attacks an enemy 2 times. Before attacking, places a Doom debuff on the target for 2 turns. Ignores Unkillable, Shield, and 25% of the target's DEF. If the target dies, activates the A3 skill Pyrenean Might. If the target does not die, fills its Turn Meter by 50%. Damage based on [ATK] = 2.8 × [ATK] (2 times) Effects: Fills only own Turn Meter, Ignores Unkillable, Ignores Shield, Ignores Defense, Doom | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Pyrenean Might Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 50% Increase ACC buff on the team for 2 turns. Has a 75% (100%) chance of placing an HP Burn debuff on all enemies for 2 turns. Fills its Turn Meter by 20% for each HP Burn debuff placed on enemies, and also fills its Turn Meter by 10% for each HP Burn debuff reflected by enemies. Damage based on [ATK] = 4.5 × [ATK] AoE Effects: 50% Increase ACC, HP Burn, Fills only their own Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +15% Lvl 6 Cooldown -1 |
Flame Protection Cooldown: 4 turns | Active Effect: Activates a Delay on itself each time it receives a fatal hit. Passive Effect: Heals by 20% of its MAX HP when an HP Burn debuff is activated on an enemy. When an HP Burn debuff is removed from an enemy or its duration expires, places a True Fear debuff on that enemy for 1 turn. Effects: True Fear, Heals self, Delay | |
| Aura | Increases Ally ATK in all battles by 28% |
Where to get
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Question — answer
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