
Keeyra the Watcher — guide
Guide: Keeyra the Watcher
In short
Keeyra the Watcher is a Legendary Defense champion of the Dwarves with Spirit affinity — a tank-support who covers the team with Ally Shield and Increase DEF while hitting from DEF and spreading Decrease ATK. She shines in Clan Boss (4.5) and Faction Wars (4.5), and is solid in Hydra and Arena (4.0). Build priority: DEF first, then SPD, then ACC.
Strengths
- Damage scales off DEF — 3.6× on her A1 and 3.8× AoE on her A2, so a tank build still contributes.
- Defensive Measures grants every ally except herself Ally Shield 50% and Increase DEF 60% for 2 turns.
- Mighty Onslaught shortens all enemy buffs by 1 turn and applies Decrease ACC 50% at a booked 100% chance.
- Siege Ring passive answers every hit on a shielded ally with Decrease ATK 50% on the attacker.
- Starfall has a 70% chance to land Decrease ATK 50% for 2 turns — reliable pressure on bosses.
Weaknesses
- Base SPD 104 is low; without heavy speed investment she shields after the damage is already done.
- The shield skips Keeyra herself, which makes her the squishiest link in her own team.
- Damage is DEF-only and crits are wasted — in Dungeons (3.0) and Hard mode (3.0) she is not the answer.
- Her debuffs need ACC, and ACC competes with DEF and SPD for the same slots.
Where to use
Clan Boss (4.5) is her home: Increase DEF plus Ally Shield keep the team alive while Decrease ATK from the passive and A1 cuts the boss damage. Faction Wars (4.5) — she is the backbone of a Dwarves team. Hydra (4.0) loves her buff stripping and Decrease ACC. Arena (4.0) and Doom Tower (4.0) are fine, Chimera (3.5) is optional. Skip her for regular Dungeons (3.0) and Hard mode (3.0), where dedicated control or damage does the job better.
Stats and gear
Priority: DEF → SPD → HP → ACC. Rough targets: DEF 3500–4500, SPD 200–250, HP 40 000+, ACC 200–250 for Clan Boss and Doom Tower, RES only if you use her in Arena. Ignore C.RATE and C.DMG. Sets to aim for: Speed, Defense, Immortal, Perception — whatever gives the best DEF and SPD numbers.
Masteries and blessings
Defense plus Support trees. Key picks from the build: Invigorated, Survival Speed, Strengthening Will, Unflinching, Steadfast Preparation, Uncontrollable — all about staying alive and keeping the shield cycle going. Relics: Golden Elixir, Gilded Dragonstone, Aspect of Siroth. No specific blessing is listed in the build, so take a defensive, survival-oriented one.
Tombs
Book Defensive Measures first: two levels cut its cooldown from 5 to 3 turns, so Ally Shield and Increase DEF come back almost without downtime. Then Mighty Onslaught for the 100% debuff chance and the extra cooldown reduction. Starfall last.
Verdict
A sturdy Legendary support for Clan Boss and Faction Wars who demands real DEF and SPD gear — and repays it with team-wide survivability.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Keira the Defender is a Legendary champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Defense, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Starfall | Attacks an enemy. Has a 50% (70%) chance of placing a 50% Decrease ATK debuff for 2 turns. Damage based on [DEF] = 3.6 × [DEF] Effects: Decrease ATK 50% | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +10% |
Powerful Onslaught Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of decreasing the duration of all enemy buffs by 1 turn. Has a 75% (100%) chance of placing a 50% Decrease ACC debuff for 2 turns. Damage based on [DEF] = 3.8 × [DEF] AoE Effects: Decreases Buff Durations, 50% Decrease ACC | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Defensive Measures Cooldown: 5 turns | Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Places a 60% Increase DEF buff on all allies for 2 turns. Effects: Increase DEF 60%, Ally Protection 50% | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Siege Ring (passive) | When an ally under an Ally Protection buff receives a hit, places a 50% Decrease ATK debuff on the attacking enemy for 1 turn. Effects: Decrease ATK 50% |
Where to get
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Question — answer
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