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Kerin the Harvester
Legendary Lizardmen Magic Support

Kerin the Harvester — guide

Gaellen Pact
VerdictLevel up
4/5
Speed109HP22140Defense1266Attack837
Clan Boss1
Hydra3
Chimera2
Arena4.5
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Kerin the Harvester

In short

Kerin the Harvester is a Legendary Lizardmen Support with Magic affinity, built around Sleep and turn-meter control. He shines in Arena, where his AoE Sleep fires his passive and switches off the whole enemy team. Build priority is Speed first, then Accuracy — he is not a damage dealer.

Strengths

  • A3 is an AoE Sleep for 1 turn on all enemies that ignores Block Debuffs; tomes take the chance to 100%.
  • Passive: whenever Sleep is removed or expires on a target, it instantly activates A2 on them — one Sleep round can dump cooldown resets across the entire enemy team.
  • A2 hits one enemy, puts all of their skills on cooldown and cuts turn meters: −30% for enemies not under Sleep, −15% for sleeping ones.
  • A1 is AoE, applies −30% SPD for 2 turns and steals turn meter — 5%, or 10% from enemies already under SPD down.
  • Aura gives allies +80 Accuracy in Arena, and the passive also cuts enemy turn-meter fills by 25%.

Weaknesses

  • Close to useless against bosses — Clan Boss rating 1.0; Sleep doesn't stick and there is no control value.
  • Low damage: 837 base ATK, even though every skill scales off ATK.
  • Damage breaks Sleep and then the passive doesn't trigger, so you must keep AoE nukers off sleeping targets — that limits team building.
  • Base SPD 109 and modest survivability mean he needs a lot of Speed gear to do his job.
  • Magic is weak against Force, so his Accuracy suffers in Force-heavy Arena matchups.

Where to use

Home is Arena — Classic, Tag Team and Live all sit at 4.5, where he is a real control piece. Faction Wars 4.5: one of the best Lizardmen champions. Dungeons 4.0 — turn-meter and cooldown control does work there. Hydra 3.0: the meter cuts are fine, but Sleep blocks your own damage. Hard mode 3.0 and Doom Tower 3.0 are situational. Chimera 2.0. Clan Boss 1.0 — leave him out.

Stats and gear

Priority: Speed → Accuracy → HP/DEF. Targets: SPD 250–300+ (more is always better in Arena), Accuracy 300–400 for high Arena, HP 40–60k, DEF 2500–3000+. Skip C.RATE and C.DMG. Sets: Speed, Perception, Supersonic, Pinpoint, Feral. Relics: Molten Deathbell, Wand of Submission, Hand of Uncreation.

Masteries and blessings

Trees: Offense + Support. Key picks: In For The Kill, Invigorated, Unstoppable, Power Reset, Gathering Momentum. Blessings: Cruelty, Polymorph, Temporal Chains.

Tombs

Book A3 first — 100% Sleep chance and −1 cooldown is the core of his kit. Then A2 for the chances and cooldown. A1 last.

Verdict

A top-tier Arena control support and one of the best Lizardmen champions, but he brings almost nothing to boss fights — build him for Arena and Faction Wars.

Build

Artifact sets
SpeedPerceptionSupersonicPinpointFeral
Key masteries
In For The KillInvigoratedUnstoppablePower ResetGathering Momentum
Blessings
CrueltyPolymorphTemporal chains
Relics
Molten DeathbellWand of SubmissionHand of Uncreation
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Kerin the Farmer — a Legendary champion in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — Support, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Infectious Bite

Attacks all enemies AoE.
Has a 50% (75%) chance to place a 30% Decrease SPD debuff for 2 turns.
Steals 5% of each enemy's Turn Meter. If enemies are under a Decrease SPD debuff, steals 10% of their Turn Meter instead.
Damage based on [ATK] = 4.1 × [ATK] AoE

Effects: Steals Turn Meter, Decrease SPD 30%

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance +10%
Lvl 5 Debuff Chance +15%

Thresher

Attacks an enemy
Puts all of the target's skills on cooldown. Has a 75% (100%) chance of decreasing the Turn Meter of all enemies under Sleep by 15%. Has a 75% (100%) chance of decreasing the Turn Meter of all enemies not under Sleep by 30%.
Damage based on [ATK] = 7.5 × [ATK]

Effects: Extends skill cooldowns, Decreases Turn Meter

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Sleeping Sting

Cooldown: 5 turns

AoE attack on all enemies.
Has a 75% (100%) chance of placing a Sleep debuff on all enemies for 1 turn. Ignores Block Debuffs.
Damage based on [ATK] = 5.4 × [ATK] AoE

Effects: Ignores Block Debuffs, Sleep

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Sifting [P]

Cooldown: 1 turn

Passive effect
When an enemy tries to fill their Turn Meter, reduces the Turn Meter fill effect by 25%.
Active effect
Each time Sleep is removed from the target or expires, instantly activates the Thresher A2 skill on them.
* Does not trigger if Sleep is removed by damage.
If multiple heroes in the team have these effects, it will only trigger on one of them.
AuraIncreases Ally ACC in Arena by 80

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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