
Kerin the Harvester — guide
Guide: Kerin the Harvester
In short
Kerin the Harvester is a Legendary Lizardmen Support with Magic affinity, built around Sleep and turn-meter control. He shines in Arena, where his AoE Sleep fires his passive and switches off the whole enemy team. Build priority is Speed first, then Accuracy — he is not a damage dealer.
Strengths
- A3 is an AoE Sleep for 1 turn on all enemies that ignores Block Debuffs; tomes take the chance to 100%.
- Passive: whenever Sleep is removed or expires on a target, it instantly activates A2 on them — one Sleep round can dump cooldown resets across the entire enemy team.
- A2 hits one enemy, puts all of their skills on cooldown and cuts turn meters: −30% for enemies not under Sleep, −15% for sleeping ones.
- A1 is AoE, applies −30% SPD for 2 turns and steals turn meter — 5%, or 10% from enemies already under SPD down.
- Aura gives allies +80 Accuracy in Arena, and the passive also cuts enemy turn-meter fills by 25%.
Weaknesses
- Close to useless against bosses — Clan Boss rating 1.0; Sleep doesn't stick and there is no control value.
- Low damage: 837 base ATK, even though every skill scales off ATK.
- Damage breaks Sleep and then the passive doesn't trigger, so you must keep AoE nukers off sleeping targets — that limits team building.
- Base SPD 109 and modest survivability mean he needs a lot of Speed gear to do his job.
- Magic is weak against Force, so his Accuracy suffers in Force-heavy Arena matchups.
Where to use
Home is Arena — Classic, Tag Team and Live all sit at 4.5, where he is a real control piece. Faction Wars 4.5: one of the best Lizardmen champions. Dungeons 4.0 — turn-meter and cooldown control does work there. Hydra 3.0: the meter cuts are fine, but Sleep blocks your own damage. Hard mode 3.0 and Doom Tower 3.0 are situational. Chimera 2.0. Clan Boss 1.0 — leave him out.
Stats and gear
Priority: Speed → Accuracy → HP/DEF. Targets: SPD 250–300+ (more is always better in Arena), Accuracy 300–400 for high Arena, HP 40–60k, DEF 2500–3000+. Skip C.RATE and C.DMG. Sets: Speed, Perception, Supersonic, Pinpoint, Feral. Relics: Molten Deathbell, Wand of Submission, Hand of Uncreation.
Masteries and blessings
Trees: Offense + Support. Key picks: In For The Kill, Invigorated, Unstoppable, Power Reset, Gathering Momentum. Blessings: Cruelty, Polymorph, Temporal Chains.
Tombs
Book A3 first — 100% Sleep chance and −1 cooldown is the core of his kit. Then A2 for the chances and cooldown. A1 last.
Verdict
A top-tier Arena control support and one of the best Lizardmen champions, but he brings almost nothing to boss fights — build him for Arena and Faction Wars.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Kerin the Farmer — a Legendary champion in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — Support, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Infectious Bite | Attacks all enemies AoE. Has a 50% (75%) chance to place a 30% Decrease SPD debuff for 2 turns. Steals 5% of each enemy's Turn Meter. If enemies are under a Decrease SPD debuff, steals 10% of their Turn Meter instead. Damage based on [ATK] = 4.1 × [ATK] AoE Effects: Steals Turn Meter, Decrease SPD 30% | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +15% |
Thresher | Attacks an enemy Puts all of the target's skills on cooldown. Has a 75% (100%) chance of decreasing the Turn Meter of all enemies under Sleep by 15%. Has a 75% (100%) chance of decreasing the Turn Meter of all enemies not under Sleep by 30%. Damage based on [ATK] = 7.5 × [ATK] Effects: Extends skill cooldowns, Decreases Turn Meter | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Sleeping Sting Cooldown: 5 turns | AoE attack on all enemies. Has a 75% (100%) chance of placing a Sleep debuff on all enemies for 1 turn. Ignores Block Debuffs. Damage based on [ATK] = 5.4 × [ATK] AoE Effects: Ignores Block Debuffs, Sleep | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Sifting [P] Cooldown: 1 turn | Passive effect When an enemy tries to fill their Turn Meter, reduces the Turn Meter fill effect by 25%. Active effect Each time Sleep is removed from the target or expires, instantly activates the Thresher A2 skill on them. * Does not trigger if Sleep is removed by damage. If multiple heroes in the team have these effects, it will only trigger on one of them. | |
| Aura | Increases Ally ACC in Arena by 80 |
Where to get
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Question — answer
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