
Khafru the Deathkeeper — guide
Guide: Khafru the Deathkeeper
In short
Khafru the Deathkeeper is an Epic Defense champion from the Undead Hordes with Dark affinity. His job is to strip debuffs off the whole team, top everyone up and soak hits with Taunt, Unkillable and a passive damage redirect. He shines in Hydra, so build him for DEF and HP with speed, not damage.
Strengths
- Khafru's Command does three jobs at once: removes one random debuff from every ally, heals each cleansed ally for 10% of his MAX HP, then hits all enemies with a DEF-scaling AoE (4.1×).
- Beckon to Life gives him Unkillable for 1 turn and Taunt for 2 turns — draw the fire, then simply refuse to die.
- Passive Servant of Nehret cuts all damage the team takes by 10% and redirects that portion onto him — a second shield against AoE.
- Bone Weapon has a 70% chance (fully booked) to move a random debuff from himself onto the target — handy against debuff-heavy bosses.
- 1,332 base DEF means his damage scales decently while he stays naturally tanky.
Weaknesses
- 99 Speed — without speed gear he never gets to cleanse or Taunt in time.
- Weak in Chimera, Arena, Hard mode and Doom Tower (rated 1.5–2.0); his cleanse-and-taunt kit doesn't solve those fights.
- The passive redirect can kill him — with low DEF/HP he drops first.
- He places no debuffs on enemies, so he adds no control.
Where to use
Best home is Hydra (4.5/5): team-wide debuff removal with a heal attached is exactly what those fights demand. Next comes Akumori. Clan Boss (4.0/5) works with him as a tanky cleanser; Dungeons (3.0/5) and Faction Wars (3.5/5) are situational. Skip him in Chimera, Arena, Hard and Doom Tower (1.5–2.0/5). Overall rating 3.5/5.
Stats and gear
Priority: DEF → HP → SPD → RES. Rough targets: DEF 3,000–4,000, HP 45,000+, SPD 180–220 (closer to 220 for Hydra), RES 150–200 for debuff-heavy bosses. Skip ACC entirely — he applies nothing to enemies. Ignore C.RATE and C.DMG.
Sets from the build: Regeneration, Immortal, Guardian, Defiant. Regeneration plus Immortal keeps him alive on his own; Guardian and Defiant add extra survivability.
Masteries and blessings
Go Defense and Support trees, all in on survival and healing. Key picks from the build: Blessed Heal, Survival Speed, Strength Sap, Unflinching, Parting Gift, Heal 'N' Go. Blessing: Iron Will. Relics: Valkanen’s Grasp, Golden Elixir, Perched Shadow.
Tombs
Book Khafru's Command first — two of its levels cut cooldown by 1 each (5 → 3 turns), which dramatically raises how often you cleanse and heal. Then Beckon to Life for the same reason (Taunt more often). Bone Weapon's removal chance is a last priority.
Verdict
A narrow but genuinely useful Epic: in Hydra he does legendary-tier cleansing work, everywhere else he's a solid 3.5/5 role player.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Kafru the Keeper is an Epic hero in RAID: Shadow Legends from the Undead Hordes faction (The Corrupted), role — Defense, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Bone Weapon | Attacks an enemy. Has a 50% (70%) chance of removing a random debuff from this champion and transferring it to the target. Damage based on [DEF] = 3.9 × [DEF] Effects: Removes debuffs | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Removal Chance +10% Lvl 5 Removal Chance +10% |
Kafru's Order Cooldown: 5 turns | Attacks all enemies. Before attacking, removes one random debuff from all allies. Damage increases by 5% for each debuff removed. Heals each ally by 10% of their MAX HP if a debuff was removed from them. Damage based on [DEF] = 4.1 × [DEF] AoE Effects: Heals the team, Removes debuffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Call to Life Cooldown: 6 turns | Places Unkillable on itself for 1 turn and Taunt for 2 turns. Effects: Taunt, Unkillable | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Servant of Nehret [P] | Decreases the damage the team receives by 10%. Receives this damage instead of allies. |
Where to get
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Question — answer
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