
Knecht — guide
Guide: Knecht
In short
Knecht is a Common Defense champion of the Sacred Order with Spirit affinity. His entire kit is a single-target hit that scales off DEF and carries +20% C.RATE. The site author's verdict is blunt: fodder. The only reason to level him is if you literally have nobody else to fill a slot in your first hours of play, and even then do not spend tomes or scrolls on him.
Strengths
- His A1 damage scales with DEF, so a defensive build is not wasted on him — more DEF means a harder hit.
- The built-in +20% C.RATE on the skill is a decent bonus for a Common champion and gives more crits without gear investment.
- Rated 1.0 in dungeons, on hard difficulties and in Faction Wars — at the very start of the game he is not completely dead weight.
- His real job is food: he levels fast and feeds a rank-up for a champion that matters.
Weaknesses
- One skill only: no buffs, no debuffs, no passive, no control. He cannot tank — there is no Provoke anywhere in his kit.
- Weak base stats even for a Common: 738 DEF, 12 225 HP, 98 SPD. Making DEF-scaling damage noticeable requires gear he will never deserve.
- No Accuracy at all, so he cannot land anything — which is why he sits at 0.5 in Clan Boss, Hydra and Chimera.
- Rated 0.5 in Arena, Doom Tower, Clan Boss, Hydra and Chimera — exactly the content where champions are needed.
Where to use
His best (and only) scores are 1.0 in dungeons, on hard campaign stages and in Faction Wars. That means early game only: first dungeon floors, finishing the campaign, plugging a hole in a Sacred Order Faction Wars team before you own real champions. Everything else — Arena, Clan Boss, Hydra, Chimera, Doom Tower — is 0.5, so he has no place there. In practice most Knechts in the game end their lives as food for somebody else's 6★.
Stats and gear
The author lists no recommended build, and that is part of the verdict. If you must field him, build around DEF-scaling damage: DEF% first, then SPD, then HP%, then C.RATE. Rough targets at 6★: DEF 2000–2500, HP 25,000–30,000, SPD 150+, C.RATE close to 100% so the built-in +20% actually pays off. Sets: the cheapest you have — Defense (DEF%), Speed (SPD), Life (HP%). Do not give him Accuracy or an Accuracy set; he has nothing to land.
Masteries and blessings
If you are levelling him anyway: Offense tree for Deadly Precision and Heart of Glory (crit chance and damage), Defense tree for Tough Skin, Deflection, Bulwark and Retribution so he survives a hit or two. A full mastery scroll investment on a Common champion is wasted — keep it to the basics. Blessings: do not spend souls on him, he will never repay them; if a soul drops by itself, take anything, it will not change the outcome.
Tomes
Do not book him. All four upgrades on his A1 are just +5% damage each — no cooldown reduction, no new effects. Even if the game lets you feed him tomes, any Rare with a real kit deserves them more.
Verdict
Knecht is fodder and nothing else: weak stats, a single skill, zero value in relevant content. Level him only as rank-up material and spend no gear, masteries or books on him.
Skills
Stab
Attacks an enemy. C.RATE +20%. Damage increases based on the Champion's DEF.Level 2 – Damage +5%.
Level 3 – Damage +5%.
Level 4 – Damage +5%.
Level 5 – Damage +5%.
Where to get
Reviews
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Question — answer
No questions.
















