
Commander — guide
Guide: Commander
In short
Commander is an Uncommon Support champion from Banner Lords with Force affinity. His only real tool is Rapid Heal, a single-target heal for 40 % of his own HP, plus an A1 with a 15 % chance to Stun. Everything else is weak base stats and zero buffs — the site author's verdict is blunt: food, not worth investing in.
Build priority: stack HP (the heal scales off it) and Speed, then Defense.
Strengths
- Rapid Heal restores 40 % of Commander's max HP — with a big HP pool that is a noticeable heal even for an Uncommon.
- If the ally is healed to full, their Turn Meter is filled — occasionally clutch in a long fight.
- Holy Flame has a 15 % chance to place a 1-turn Stun: a nice bonus, not a game plan.
- Force affinity hits Magic hard, which helps slightly in dungeons and Faction Wars.
- Cheap to build: few tomes and little resources to reach level 60.
Weaknesses
- He cannot fill his own Turn Meter — no self-acceleration.
- Weak base kit: SPD 101, DEF 771, ATK 936, HP 15,690 — survivability comes only from gear.
- No base ACC, so the 15 % Stun can't be scaled — the debuff stays a lottery.
- No buffs (Increase ATK, Shield, Increase DEF) and no Clan Boss value: ratings CB 1.0, Hydra 1.0, Hard 1.0, Doom Tower 1.0.
Where to use
Best areas are dungeons (2.0) and Faction Wars (2.0), where he patches a healing hole early on. Chimera (2.0) is tolerable at best. Arena (1.5) only in your first days. Clan Boss, Hydra, Hard mode and Doom Tower (1.0 each) — skip him entirely.
Stats and gear
Priority: HP → SPD → DEF. Targets at level 60: HP 35,000–45,000, SPD 170–200, DEF 1500+. ACC, C.RATE and C.DMG are pointless — he deals no damage. The author gives no fixed set list, so use any HP/Speed sets: Speed, Life, Immortal, Defense. The point is a large HP pool so the heal actually matters.
Masteries and blessings
PVE only (dungeons, Clan Boss, Doom Tower, Faction Wars): Support + Defense trees. Key picks are Lay on Hands (stronger heals) and Cycle of Magic (chance to cut a skill cooldown); in Defense take Tough Skin and Blastproof for survivability. The author does not recommend PVP masteries. Don't spend blessings — he is food; at most slot a cheap defensive one.
Tombs
Don't spend tomes. If you do play him, book Rapid Heal first — cutting its 5-turn cooldown is the only real upgrade he gets. Booking Holy Flame is pointless: only damage grows, the Stun chance stays at 15 %.
Verdict
Food. He can serve as an early-days healer in dungeons and Faction Wars, then straight into the feeder pile.
Skills

Holy Flame
Formula: 3.1*ATK
Attacks an enemy. Has a 15% chance of placing a Stun debuff for 1 turn.
Quick Heal
Heals the ally with the lowest HP by 40% of their HP. If the ally is fully healed, fills their Turn Meter. This skill cannot fill your own Turn Meter.
Cooldown: 5
PVE Masteries = Commander: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General

PVP Masteries = Commander: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Where to get
Reviews
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Question — answer
No questions.
















