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Conscript - Guide, Masteries, GearUncommon

Conscript — guide

Uncommon ShadowkinRole: Defense Element: Magic
Author: RAID GURU Editorial Updated: 22.10.2026 Reading: ~1 min 0 reviews

Guide: Conscript

In short

Conscript is an Uncommon Defense-role champion whose entire kit scales off ATK, so he is neither a tank nor a damage dealer. His only real purpose is plugging an empty slot in early Faction Wars. The site author's verdict is blunt: food.

Strengths

  • A1 Peasant's Bow hits twice, which is slightly better than a single-hit A1 at chipping shields and stacking hit counters.
  • A2 Volley places Weaken 15% for 2 turns — a genuinely useful debuff type.
  • Magic affinity means he is at least comfortable against Force enemies in Faction Wars.
  • Cheap to level and easy to obtain, so he costs you nothing to build badly.

Weaknesses

  • Defense role with ATK scaling: no survivability and no damage.
  • Weaken is only 15%, on a 50% chance, with a 4-turn cooldown (2 after books).
  • No buffs, no control, no passive — he adds nothing to a team.
  • Rated 1/5 in Arena, Dungeons, Hard, Doom Tower and Hydra.

Where to use

His least-bad numbers are Chimera (2/5) and Clan Boss (2/5), where any Weaken has theoretical value — but 15% at a 50% chance is not worth a slot. Faction Wars (1.5/5) is the one place you might actually field him, and only until better champions show up. Arena, Dungeons, Hard, Doom Tower and Hydra are all 1/5: leave him out. Practical plan: level him, then feed him.

Stats and gear

There is no recommended build for him. If you absolutely must use him in Faction Wars, go SPD first so Volley comes back faster, around 150–200 ACC so Weaken lands on early waves, then HP/DEF to survive. Skip C.RATE and C.DMG — his damage does not matter. Sets: Speed, Accuracy, Defense. Do not put good gear on him.

Masteries and blessings

Do not spend scrolls. If he is already on your Faction Wars team, the Support tree is the only one doing any work — Sniper (extra debuff chance) and Master Hexer (chance to extend debuffs) at least help Weaken stick; the Defense tree gives cheap survivability. Blessings: none, they are worth far more on champions you will keep.

Tombs

Don't. If you have Uncommon Tomes rotting in your inventory, the only levels that change anything are the two on Volley that cut its cooldown from 4 turns to 2 — without them the skill barely functions. The +5% damage levels are pointless on a champion with no damage.

Verdict

Food. No gear, no books, no masteries — level him and feed him to the first champion worth keeping.

More details

Peasant's Bow

Attacks an enemy 2 times.

Damage based on [ATK]

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%
Lvl 6 Damage +5%

Execution

Attacks an enemy. Has a 50% chance of placing a 15% Weaken debuff for 2 turns.

Damage based on [ATK]

Turns: 4

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%
Lvl 6 Cooldown -1
Lvl 7 Cooldown -1

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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