
King Garog — guide
Guide: King Garog
In short
King Garog is a Legendary Force Attack champion from the Orcs, a pure AoE nuker aimed at the Arena and Faction Wars. His selling point is Blood Rivers, an all-enemy nuke that ignores part of enemy DEF, backed by a passive that stacks SPD and C.DMG for every kill in a round. Build him for damage, not survivability — and only invest seriously if you need Arena or FW help.
Strengths
- Blood Rivers ignores 20% DEF plus another 5% per buff on each target, so buffed enemies melt — 3.15 × ATK to all enemies.
- Warrior (passive) grants up to +30 SPD and +35% C.DMG per kill during a round: a proper snowball in Arena.
- Heavy Axes stuns for 1 turn at 35%, rising to 50% when the target's Turn Meter is 50% or lower — real control on the A1.
- Shredding hits 4 times and every crit has a 50% chance to cut Blood Rivers' cooldown by 1 — his damage cycle stays tight.
- 4.5/5 in Faction Wars: he carries Orc FW comfortably.
Weaknesses
- Thin base stats: 1,564 ATK and only 947 DEF — any focused fire deletes him, and dying wipes all passive stacks.
- Pointless against the Clan Boss and in Hard content (2/5): no single-target damage, no survivability.
- Needs a maxed Crit Rate, otherwise Shredding will not reduce Blood Rivers' cooldown.
- Legendary tomes are expensive while the payoff is limited to Arena and FW — the author's verdict is storage.
Where to use
Best areas: Faction Wars (4.5/5) and Arena (4/5), where his AoE and passive shine. Hydra, Chimera and dungeons (3/5 each) are situational AoE work. Doom Tower (2.5/5) is marginal, and Clan Boss or Hard mode (2/5) is a no.
Stats and gear
Priority: Crit Rate to 100% → Crit Damage → ATK → SPD. Rough targets: ATK 4,000+, C.RATE 100%, C.DMG 200%+, SPD 170–200. ACC 200+ only if you rely on the A1 stun. Crit Damage gloves, ATK% chest, Speed boots. Sets: Savage or Cruel plus Crit Damage, filled out with Speed or Accuracy. Relics: Malefic Talon, The Cat's Gaze, Gorecrescent.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess, with a damage-oriented top mastery (Helmsmasher for the DEF-ignore). Spend leftovers in Defense or Support for bulk. Blessings: Cruelty for raw damage or Phantom Touch for the extra hit.
Tombs
Book Blood Rivers first: it adds damage and drops the cooldown from 6 to 5 turns — his single biggest upgrade. Then Shredding (cooldown -1 plus damage) so Blood Rivers comes back faster. Legendary tomes are scarce though; if he is storage or fusion fodder for you, save them.
Verdict
A decent Arena and FW AoE nuker with a fun kill-stacking passive, but weak base stats and zero Clan Boss value make him storage material and fusion fodder.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Heavy Axes
Attacks an enemy 2 times. Has a 35% chance of placing a Stun debuff for 1 turn. If the target's Turn Meter is 50% or less, the chance increases to 50%.
Damage based on [ATK] = 1.6 × [ATK]
Turns: 1

Mince
Attacks the enemy 4 times. Each critical hit has a 50% chance to reduce the cooldown of the Rivers of Blood skill by 1 turn.
Damage based on [ATK] = 1.4 × [ATK]
Turns: 4

Rivers of Blood
Attacks all enemies. Ignores 20% of their DEF. For each buff on the target, ignores an additional 5% DEF.
Damage based on [ATK] = 3.15 × [ATK] AoE
Turns: 6

Warrior (Passive)
Increases this Champion's SPD by 6 and C.DMG by 7% for each enemy killed during a round. Maximum: +30 SPD and +35% C.DMG. Resets the accumulated bonus upon death.
Fills this Champion's Turn Meter by 30% for each enemy revived, then places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 1 turn.
Turns: 1
King Garog is a Legendary Attack Champion of the Force affinity from the Orcs faction of the Gaellen Pact in Raid Shadow Legends without an aura
Where to get
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Question — answer
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