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King Garog
Legendary Orcs Force Attack

King Garog — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed105HP16020Defense947Attack1564
Clan Boss2
Hydra3
Chimera3
Arena4
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars4.5
ArenaHits hard
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: King Garog

In short

King Garog is a Legendary Force Attack champion from the Orcs, a pure AoE nuker aimed at the Arena and Faction Wars. His selling point is Blood Rivers, an all-enemy nuke that ignores part of enemy DEF, backed by a passive that stacks SPD and C.DMG for every kill in a round. Build him for damage, not survivability — and only invest seriously if you need Arena or FW help.

Strengths

  • Blood Rivers ignores 20% DEF plus another 5% per buff on each target, so buffed enemies melt — 3.15 × ATK to all enemies.
  • Warrior (passive) grants up to +30 SPD and +35% C.DMG per kill during a round: a proper snowball in Arena.
  • Heavy Axes stuns for 1 turn at 35%, rising to 50% when the target's Turn Meter is 50% or lower — real control on the A1.
  • Shredding hits 4 times and every crit has a 50% chance to cut Blood Rivers' cooldown by 1 — his damage cycle stays tight.
  • 4.5/5 in Faction Wars: he carries Orc FW comfortably.

Weaknesses

  • Thin base stats: 1,564 ATK and only 947 DEF — any focused fire deletes him, and dying wipes all passive stacks.
  • Pointless against the Clan Boss and in Hard content (2/5): no single-target damage, no survivability.
  • Needs a maxed Crit Rate, otherwise Shredding will not reduce Blood Rivers' cooldown.
  • Legendary tomes are expensive while the payoff is limited to Arena and FW — the author's verdict is storage.

Where to use

Best areas: Faction Wars (4.5/5) and Arena (4/5), where his AoE and passive shine. Hydra, Chimera and dungeons (3/5 each) are situational AoE work. Doom Tower (2.5/5) is marginal, and Clan Boss or Hard mode (2/5) is a no.

Stats and gear

Priority: Crit Rate to 100% → Crit Damage → ATK → SPD. Rough targets: ATK 4,000+, C.RATE 100%, C.DMG 200%+, SPD 170–200. ACC 200+ only if you rely on the A1 stun. Crit Damage gloves, ATK% chest, Speed boots. Sets: Savage or Cruel plus Crit Damage, filled out with Speed or Accuracy. Relics: Malefic Talon, The Cat's Gaze, Gorecrescent.

Masteries and blessings

Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess, with a damage-oriented top mastery (Helmsmasher for the DEF-ignore). Spend leftovers in Defense or Support for bulk. Blessings: Cruelty for raw damage or Phantom Touch for the extra hit.

Tombs

Book Blood Rivers first: it adds damage and drops the cooldown from 6 to 5 turns — his single biggest upgrade. Then Shredding (cooldown -1 plus damage) so Blood Rivers comes back faster. Legendary tomes are scarce though; if he is storage or fusion fodder for you, save them.

Verdict

A decent Arena and FW AoE nuker with a fun kill-stacking passive, but weak base stats and zero Clan Boss value make him storage material and fusion fodder.

Build

Key masteries
Pierce DefensesFoekillerPiercing StrikeConstant OnslaughtBloodthirsty Prowess
Relics
Malefic TalonThe Cat's GazeGorecrescent

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Heavy Axes

Attacks an enemy 2 times. Has a 35% chance of placing a Stun debuff for 1 turn. If the target's Turn Meter is 50% or less, the chance increases to 50%.

Damage based on [ATK] = 1.6 × [ATK]

Turns: 1
Lvl 2 - Damage +5% Lvl 3 - Damage +5% Lvl 4 - Damage +5% Lvl 5 - Damage +5%
Mince

Attacks the enemy 4 times. Each critical hit has a 50% chance to reduce the cooldown of the Rivers of Blood skill by 1 turn.

Damage based on [ATK] = 1.4 × [ATK]

Turns: 4
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% Lvl 6 – Cooldown -1
Rivers of Blood

Attacks all enemies. Ignores 20% of their DEF. For each buff on the target, ignores an additional 5% DEF.

Damage based on [ATK] = 3.15 × [ATK] AoE

Turns: 6
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% Lvl 6 – Cooldown -1
Warrior (Passive)

Increases this Champion's SPD by 6 and C.DMG by 7% for each enemy killed during a round. Maximum: +30 SPD and +35% C.DMG. Resets the accumulated bonus upon death.

Fills this Champion's Turn Meter by 30% for each enemy revived, then places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 1 turn.

Turns: 1

King Garog is a Legendary Attack Champion of the Force affinity from the Orcs faction of the Gaellen Pact in Raid Shadow Legends without an aura

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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