
King Gallcobar — guide
Guide: King Gallcobar
In short
King Gallcobar is a legendary support from the Sylvan Watchers faction who excels at mass buff removal, poison, and thick shields. He shines best in Faction Wars, Arena, and against Hydra, where his passive "Shamanism" constantly activates poisons and regeneration. Build him first if you need a pure support with control and protection, but note that the site author has benched him as a fusion champion.
Strengths
- Mass control and buff removal: The AoE attack "Poison Thorns" has a high chance to remove all buffs and place Block Buffs.
- Constant damage via passive: "Shamanism" instantly detonates poisons on attacking enemies and regeneration on shielded allies.
- Powerful cleanse and protection: "Hypertrophy" removes all debuffs from the team and places shields on all allies, scaling with his HP.
- Excellent faction support: In Sylvan Watchers (4.5/5) he is almost irreplaceable thanks to the combination of cleanse, shields, and poisons.
- Build flexibility: Can be played with Speed, Immunity, or Stoneskin, adapting to different modes.
Weaknesses
- Low base Speed (108): Without good gear, he will move slowly, which is critical for a support.
- Accuracy dependency: To remove buffs and place debuffs, you need high Accuracy, sacrificing other stats.
- Average effectiveness on hard bosses: On high Doom Tower floors (3.5/5) and in Hard Dungeons (3.0/5), his poisons and control work worse due to resistance.
- Author's verdict "Bench": The developers position him as a fusion champion, so in the endgame he may give way to more specialized heroes.
Where to use
Best results are in Sylvan Watchers (4.5/5) and in the Arena (4.0/5), including Classic, Tag Team, and Live Arena. Good against Hydra (4.0/5) and in Dragon's Lair (4.0/5) thanks to mass buff removal and poisons. In Clan Boss (4.0/5) and Chimera (4.0/5) he can work as an additional support with poison. Weak in Hard Dungeons (3.0/5) and Doom Tower (3.5/5) — his potential drops there.
Stats and gear
Stat priority: Speed (target 250+), Accuracy (target 400+ for endgame), HP (the more, the thicker the shields), Defense. Crit Rate and Crit Damage are not needed — he is a support, not a damage dealer. Best sets: Speed, Immunity, Perception (for Accuracy), Stoneskin (for Arena survivability), Bolster (for additional shields), or Relentless (for extra turns).
Masteries and blessings
For PvE (Dungeons, CB, Doom Tower, Faction Wars) take defense and support masteries: Blessed Heal, Damage Mitigation, Heal 'N' Go, Buff Depletion, Bolstered Defense. For Arena (1v1, 3v3) masteries with cleanse and buff removal with a defense branch are suitable. Best blessings: Polymorph (for Arena), Brimstone (for bosses), or Lethal dose (to enhance poisons).
Tomes
First, book "Poison Thorns" (A2) — reducing the cooldown and increasing the debuff chance is critically important for control. Then "Hypertrophy" (A3) for the cooldown reduction. A1 can be left for later — the shield from it is weak and not a priority.
Verdict
King Gallcobar is a solid support with a unique passive that works great in Faction Wars and Arena, but in the endgame his place is on the bench, as the author said. If you need a fusion champion to clear content — build him, but don't expect miracles on hard bosses.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Woven Staff
Attacks 1 enemy. Places a Shield buff on the ally with the lowest HP for 2 turns. The Shield strength is equal to 15% of that ally's MAX HP.
Level 2: Damage +10%
Level 3: Shield +10%
Level 4: Damage +10%
Level 5: Shield +10%
Venomous Thorns - 4-turn cooldown
Attacks all enemies. Has an 80% chance to remove all buffs. Applies a 5% Poison for 2 turns for each buff removed from them. Has an 80% chance to apply Block Buffs for 1 turn on all enemies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Hypertrophy - Cooldown 5 turns
Removes all debuffs from all allies. Places one 15% Continuous Heal effect for 1 turn for each debuff removed.
Places a Shield on all allies for 2 turns. The Shield strength is equal to 25% of this Champion's MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shamanism [P]
Whenever an enemy with a Poison debuff attacks an ally with a [Shield] buff, instantly activates 1 Poison on that enemy. Also instantly activates one Continuous Heal buff on the attacked ally.
PVE Masteries = King Gallcobar: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = King Gallcobar: masteries for Arena (1v1, 3v3)
Purifier

Buff Removal

Gifts
Arena Defense
Polymorph

Late Game
Sulfur

Where to get
Reviews
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Question — answer
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