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Craklin the Blackened
Legendary Ogryn Tribes Force Support

Craklin the Blackened — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed99HP21480Defense1244Attack903
Clan Boss3
Hydra3
Chimera4
Arena3
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Craklin the Blackened

In short

Craklin the Blackened is a Legendary Support from Ogryn Tribes with Force affinity. He shines in Faction Wars and Chimera, where he keeps the team on Regeneration and Reflect Damage while landing Heal Reduction and Decrease ACC. Build priority is Speed, ACC and survivability — his 903 base Attack makes the damage multipliers decorative.

Strengths

  • The basic skill hits twice and lands 100% Heal Reduction for 2 turns at 80% (100% booked) — that shuts down sustain against Mimic, Archon Amius and any Regeneration-heavy team.
  • The same hit pulls a random Ogryn Tribes ally into the attack to use their basic skill: in Faction Wars that proc is always available, and it adds extra hits into Fire Knight's shield.
  • 4-turn AoE: 75% (100%) chance for Decrease ACC 50% and Weaken 25% for 2 turns, and it extends the team's Regeneration by 1 turn.
  • 5-turn team skill: restores 50% of decreased MAX HP to all allies and gives everyone Reflect Damage 30% plus Regeneration 15% for 2 turns.
  • Passive: whenever Regeneration triggers on an ally, 25% (50%) chance to cut all debuff durations on that ally by 1 turn — his own third skill feeds it.

Weaknesses

  • 903 base Attack: the 2.8x and 5.2x multipliers have nothing to work with, so he is not a damage dealer.
  • Long cooldowns (4 and 5 turns) with no built-in speed or cooldown reduction.
  • No burst heal, shield or cleanse — debuff trimming is a random passive proc.
  • Only 20 base ACC, so his debuffs need gear support to land.

Where to use

Best area is Faction Wars (4.5/5), where he covers survivability, Heal Reduction and Ogryn joint attacks at once. Chimera is next (4.0/5) — Regeneration, Reflect Damage and Decrease ACC genuinely help there. Fire Knight's Castle, Archon Amius, Isheth the Crimson Siren and Mimic are all workable spots. In Clan Boss, Hydra, Arena, dungeons and Doom Tower he sits at an average 3.0/5: you bring him when you specifically need a support slot, not as a core pick.

Stats and gear

  • SPD 220–260 so the 5-turn cooldown comes back around.
  • ACC 200–250 for dungeons, 300+ for Chimera and hard content — otherwise Heal Reduction and Weaken get resisted.
  • HP 60–80k and DEF 2.5–3k: he has to live long enough to cycle his kit twice.
  • Ignore C.RATE and C.DMG entirely.
  • Sets: Speed, Perception, Retaliation (counterattacks fire the basic skill and drag an ally in), Protection, Bolster, Stoneskin, Pinpoint.

Masteries and blessings

The recommended mastery spread is defensive/support: Unbroken Strength, Greater Restoration, Invigorated, Survival Speed, Power Reset, Parting Gift, Critical Strategy, plus Enhanced Shot, Targetfinder and Lifedrain. The key picks are Power Reset (cooldown reset chance) and Greater Restoration. Blessings: Brimstone (he applies debuffs constantly, so it procs often), Polymorph, Temporal Chains. Relics: Orb of Transfixion, Volcardiac Heart, Harp of Kasbiel, Hoarder’s Cauldron.

Tombs

Only the basic skill has listed upgrades: two +5% damage steps and two +10% Heal Reduction chance steps. That is where tomes go — pushing the debuff chance to 100% matters more than anything else in his kit. The AoE and the team skill show no upgrade levels, so don't pour books into them.

Verdict

A narrow but honest specialist: top-tier for Ogryn Faction Wars and a solid Chimera support, average everywhere else. Worth building if you need Faction Wars 21+ or reliable Heal Reduction; otherwise he can wait.

Build

Artifact sets
SpeedRetaliationPerceptionProtectionStoneskinBolsterPinpoint
Key masteries
Unbroken StrengthGreater RestorationEnhanced ShotLifedrainInvigoratedSurvival SpeedTargetfinderPower ResetParting GiftCritical Strategy
Blessings
BrimstonePolymorphTemporal chains
Relics
Orb of TransfixionVolcardiac HeartHarp of KasbielHammer of EndingEternal SoulgaolHoarder’s Cauldron
Best in
Fire Knight's CastleArchon AmiusIsheth the Crimson SirenMimic

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Kraklip the Scorched — a Legendary champion in RAID: Shadow Legends from the Ogryn Tribes faction (Gaellen Pact), role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Burnt Meat

Attacks an enemy 2 times.
Each hit has an 80% (100%) chance to place a 100% Healing Reduction for 2 turns. Together with a random ally from the Ogryn Tribes faction, attacks the enemy. *The ally uses a basic skill.
Damage based on [ATK] = 2.8 × [ATK] (2 times)

Effects: Joint attack, 100% Healing Reduction

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Debuff chance +10%
Lvl 5: Debuff chance +10%

Powerful Blast

Cooldown: 4 turns

Attacks all enemies.
Has a 75% (100%) chance to place a 50% Decrease ACC debuff and a 25% Weaken debuff for 2 turns. Extends the team's Continuous Heal buffs by 1 turn.
Damage based on [ATK] = 5.2 × [ATK] AoE

Effects: Weaken, 50% Decrease ACC

Battle Rhythm

Cooldown: 5 turns

Restores 50% of the reduced MAX HP of all allies. Places a 30% Reflect Damage buff and a 15% Continuous Heal buff on all allies for 2 turns.

Effects: Restores reduced HP, Reflect Damage 30%, Continuous Heal 15%

Specialization

Each time a Continuous Heal buff is activated on an ally, has a 25% (50%) chance of decreasing the duration of all debuffs on that ally by 1 turn.

Effects: Reduces debuffs

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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