Home Hero Catalog Cromax Moonblood
Cromax Moonblood
Legendary Dark Elves Force Defense

Cromax Moonblood — guide

The Corrupted
VerdictVault (fusion fodder)
3/5
Speed100HP18000Defense1421Attack958
Clan Boss2.5
Hydra3.5
Chimera3
Arena2.5
Dungeons2
Hard dungeons2
Doom Tower2.5
Faction Wars3.5
Tanky Hexer
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Cromax Moonblood

In short

Cromax Moonblood is a Legendary Force Defense champion of the Dark Elves: AoE Provoke, Block Buffs and a passive that spreads Hex on whoever hits him. He is at his best in Hydra and Faction Wars, average everywhere else. Build Defense first, then Speed and Accuracy.

Strengths

  • Blood Moon — AoE Provoke for 1 turn plus 50% Decrease ACC for 2 turns: he soaks the wave and cripples enemy debuffers.
  • Stellar Bonds — 100% chance for Block Buffs for 2 turns once booked, and it fills his own Turn Meter by 30%.
  • Passive Steel Fear — up to 70% chance to place Hex on the attacker after every hit, which is steady extra damage, especially in Hydra.
  • Aura: +70 Accuracy to allies in all battles — free Accuracy for the whole team.
  • All his damage scales off DEF, and he is a tank anyway, so one stat does two jobs.

Weaknesses

  • Base Speed of 100 — without a speed build he gets outrun, and his Provoke needs to land early.
  • Single-target damage is poor: he does almost nothing for Clan Boss (2.5).
  • No shields, no healing and no crowd control beyond Provoke — he is a mediocre team carrier.
  • Not recommended for PvP (Arena 2.5); Dungeons and high-difficulty content sit at 2.0.

Where to use

Best spots are Hydra (3.5) and Faction Wars (3.5): he tanks, provokes and keeps Hex running. Chimera is 3.0, Doom Tower 2.5, Clan Boss 2.5 (as a debuff tank only, never as a damage dealer). Arena is 2.5, Dungeons and hard content 2.0 — look for a different tank there.

Stats and gear

Priority: DEF → SPD → ACC → HP. Rough targets: DEF 3500–4500 (all his damage), SPD 180–220, ACC 200–250 so Provoke and Block Buffs actually land, HP 40 000+, Resistance with whatever is left. Skip Crit Rate and Crit Damage. Sets: Speed, Defense, Perception, Accuracy, plus Immortal or Life for extra survivability.

Masteries and blessings

Standard PvE path (Dungeons, Clan Boss, Doom Tower, Faction Wars) — Offense and Support trees. Key picks from the build: In For The Kill, Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum. Add Warmaster for boss fights and defensive nodes when you need him to hold the line. Relics: Molten Deathbell, Orb of Transfixion, Perched Shadow. No blessings are listed in the build — take defensive or debuff-oriented ones depending on the fight.

Tomes

Book Blood Moon first: tomes push the chance to 100% and cut 1 turn of cooldown, and it is his main skill. Second is Stellar Bonds for the cooldown reduction and the guaranteed Block Buffs. The passive comes third (Hex up to 70%), Moon Spear last.

Verdict

A tidy tank-debuffer for Hydra and Faction Wars, but nothing spectacular. The site verdict is vault (fusion) unless you specifically want a Hex tank for Hydra.

Build

Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellOrb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Moon Spear

Attacks an enemy. Has a 60% (70%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [DEF] = 3.3 × [DEF]
50% Decrease ATK
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +10%


Stellar Bonds

Attacks an enemy. Has a 75% (100%) chance of placing a Block Buffs debuff for 2 turns. Fills own Turn Meter by 30%.
Damage based on [DEF] = 4.5 × [DEF]
Block Buffs
Cooldown: 4 turns
Lvl. 2 Debuff chance +10%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance +15%
Lvl. 5 Cooldown -1
​

Blood Moon

Attacks all enemies. Has a 75% (100%) chance of placing a Taunt debuff for 1 turn and a 50% Decrease ACC debuff for 2 turns.
Damage based on [DEF] = 3.6 × [DEF] AoE
Taunt
Decrease ACC 50%
Cooldown Turns: 5
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1
​

Steel Fear (Passive)

When hit, has a 35% (70%) chance of placing a Hex debuff on the attacking enemy for 1 turn after each hit.
Hex
Lvl 2 Buff/Debuff Chance +10%
Lvl 3 Buff/Debuff Chance +10%
Lvl 4 Buff/Debuff Chance +15%

Aura of Accuracy in all battles 70

Increases Ally ACC in all battles by 70

PVE Masteries = Kromax the Silver-Handed: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


Hydra


PVP Masteries = Kromax Silverface: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide