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Quargan the Crowned
Epic Lizardmen Spirit Support

Quargan the Crowned — guide

Gaellen Pact
VerdictVault (fusion fodder)
3/5
Speed103HP17670Defense1222Attack903
Clan Boss2.5
Hydra3.5
Chimera3
Arena3
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars3.5
Synergy with RoxamMid-tier epic
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Quargan the Crowned

In short

Quargan the Crowned is an Epic Spirit Support from the Lizardmen — a healer who hands out team-wide buffs with a single cast. He shines in Hydra and Faction Wars, where healing plus Block Debuffs actually matter, and is a passable filler elsewhere. Build priority is Speed first, then survivability; Accuracy is completely irrelevant on him.

Strengths

  • Harmony (A3) buffs the whole team in one turn: allies with ATK higher than DEF get Veil + 50% ATK Up, allies with DEF higher than ATK get 60% DEF Up + Block Debuffs. No Accuracy needed — he buffs allies, not debuffs enemies.
  • Rapid Growth heals every ally for 15% of their MAX HP and puts a 15% MAX HP shield on them for 2 turns — solid sustained support.
  • Nature's Cycle has a 30% chance to extend a random buff on a random ally by 1 turn — free extra uptime, including on his own buffs.
  • Block Debuffs, even for 1 turn, is a real answer to debuff-heavy fights.
  • Genuine value in Faction Wars (3.5) and Hydra (3.5), with noted synergy alongside Roxam.

Weaknesses

  • Very low base DEF (1,222) and only average HP for a support — AoE-heavy waves shred him.
  • No cleanse, no revive, no turn meter manipulation.
  • The Harmony split is decided per ally by their ATK/DEF ratio — in a mixed team you can't control who gets what.
  • Base Speed 103 is slow, and his entire kit lives on cycling turns.
  • Hard mode rating 2.0 — he does not scale into the toughest content.

Where to use

Hydra and Faction Wars are his best homes (3.5 each) — healing, shields and Block Debuffs all pull weight there. Chimera, Arena and Dungeons sit around 3.0: usable filler, not a plan. Doom Tower (2.5) and Clan Boss (2.5) are weak — no poison, no HP burn, no ally protect, nothing the boss cares about. Hard mode (2.0) is a skip.

Stats and gear

Priority: SPD → HP% / DEF%. Aim for 200–250+ Speed so Harmony and Rapid Growth actually cycle, then stack HP% and DEF% so he survives long enough to cast. Accuracy is not needed at all — he applies no debuffs. Ignore C.RATE and C.DMG. Recommended sets: Speed, Divine Speed. Relics: Journal of Necrotos, Perched Shadow.

Masteries and blessings

Go down the Support tree: Blessed Heal, Invigorated, Heal 'N' Go — all three boost his healing and shield output. Fill the rest with survivability nodes, since he brings no damage and no debuffs. The build list gives no blessing; take a defensive or support-oriented one rather than anything offensive.

Tomes

Book Harmony first: its two cooldown books take it from a 6-turn to a 4-turn cooldown, the single biggest upgrade to the champion. After that, Rapid Growth's final book (−1 cooldown) is worth it; the early heal and shield percentage books are minor. If tomes are tight, stop after Harmony.

Verdict

Vault (fusion) material. Build him only if you need Lizardmen Faction Wars help or you're running the Roxam synergy.

Build

Artifact sets
SpeedDivine Speed
Key masteries
Blessed HealInvigoratedHeal 'N' Go
Relics
Journal of NecrotosPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Nature's Cycle

Attacks an enemy. Has a 30% chance of extending the duration of a random buff on a random ally by 1 turn.

Damage based on [ATK] = 4 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff chance +10%

Rapid Growth

Heals allies by 15% of their MAX HP and places a Shield equal to 15% of their MAX HP for 2 turns.

Turns: 4

Lvl 2 – Heal +5%
Lvl 3 – Shield +5%
Lvl 4 – Heal +10%
Lvl 5 – Shield +10%
Lvl 6 – Cooldown -1

Harmony

Applies Veil and Increase ATK 50% for 2 turns to all allies whose ATK is greater than their DEF. Applies Increase DEF 60% for 2 turns and Block Debuffs for 1 turn to all allies whose DEF is greater than their ATK.

Turns: 6

Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1

Kvargen the Crowned Raid Shadow Legends is an Epic Support Champion of the Spirit affinity from the Lizardmen faction. A lizard with a huge crown on his no less huge skull poses a serious threat to enemies. And his dagger-claws are ready to rip open the belly of an unlucky foe. His attacks extend the duration of a random buff on one of his allies. He can heal his team and place a Shield on them. In addition, he hides allies under a thick Veil and places either an Increase ATK buff on them or buffs them with Increase DEF and Block Debuffs.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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