
Lady Mikage — guide
Guide: Lady Mikage
In short
Lady Mikage is a Mythical support from the Shadowkin faction, a true queen of the Arena and Faction Wars. Her base form provides powerful buffs and joint attacks, while her alternate form offers control and buff removal. Prioritize building her for PvP dominance and clearing Shadowkin Crypt.
Strengths
- Two full forms: base form for buffs and ally attacks, alternate form for control (Sleep, Stun) and removing enemy buffs.
- Imperial Decree: places a 50% Increase ATK and 30% Increase C. DMG buff on all allies, then performs a joint attack with all allies — this can wipe the enemy team in one turn.
- Silken Trap: a unique AoE skill that simultaneously removes buffs from enemies, reduces their duration, extends debuffs on enemies and buffs on allies.
- Passive cleanse: Mikage's Will removes all debuffs from the ally with the highest ATK at the start of each turn, which is crucial against control teams.
- +80 ACC aura: significantly eases gearing requirements for the whole team in any content.
Weaknesses
- Book-hungry: to reach maximum efficiency, you need to reduce cooldowns on Imperial Decree and Yagai's Ruin, and increase Ignore RES on control skills.
- Accuracy dependent: to land control and buff removals, you need high ACC, sacrificing other stats.
- Vulnerable to Block Active Skills: if enemies prevent her from casting key abilities, her usefulness drops sharply.
- Average in Clan Boss and Chimera: her buffs and control are less valuable in prolonged boss fights where poisons, HP burn, or defensive mechanics are more important.
Where to use
She performs best in the Arena (5.0) and Shadowkin Crypt (5.0), where her control and mass buffs decide the battle. Excellent for Dungeons (4.0) and Hard Mode (4.0). In Hydra (3.5) and Doom Tower (3.5) she is useful but not top priority. For Clan Boss (3.0) and Chimera (3.0), there are better options.
Stats and gear
Stat priority: SPD (270+ for Arena), ACC (500+ for high Doom Tower floors and Gold League), then DEF/HP for survivability. C.RATE and C.DMG are not a priority, as her damage is secondary. Recommended sets: Reflex for frequent skill cooldowns, Relentless for extra turns, Perception for ACC and SPD. For Hydra support, Protection is good. In Arena, Supersonic and Feral are also effective.
Masteries and blessings
Masteries go into Offense and Support trees. Key masteries: In For The Kill for finishing blows, Invigorated for SPD, Expeditious Exploitation for turn meter control, Gathering Momentum for team acceleration. For blessings, the best choice is Polymorph for protection against control in Arena, or Cruelty to reduce enemy DEF. Phantom Touch adds damage in joint attacks.
Tomes
First, book Imperial Decree (A2 in base form) to reduce cooldown — this is her signature move. Then Yagai's Ruin (A3 in alt form) for cooldown and Ignore RES. Other skills as possible, especially to increase Ignore RES on control abilities.
Verdict
Lady Mikage is one of the strongest Mythical champions for PvP and Faction Wars, capable of single-handedly turning the tide of battle. If you need Arena and Crypt dominance — build her without hesitation.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Lady Mikage is a Mythical Champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — Support, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Shadow Lunge | Teams up with an ally from the Shadowkin Faction to attack an enemy. The ally uses their default skill. Places a [Shield] buff on the ally with the lowest HP equal to 10% of this Champion's MAX HP for 2 turns. Damage based on [ATK] = 3.9 × [ATK] Effects: Ally Attack, Shield | Lvl 2 Damage +10% |
Silk Trap Cooldown: 3 turns | Attacks all enemies. Decreases the duration of all enemy buffs and all ally debuffs by 1 turn. Then extends the duration of all enemy debuffs and all ally buffs by 1 turn. Damage based on [ATK] = 3.8 × [ATK] AoE Effects: Extends debuffs, Decreases buff duration | Lvl 2 Damage +10% Lvl 3 Ignore RES +20% |
Emperor's Decree Cooldown: 5 turns | Places a 50% Increase ATK buff and a 30% Increase C.DMG buff on all team members for 2 turns, then joins them and attacks a random enemy together. Allies use their default skills. Effects: 50% Increase ATK, 30% Increase C.DMG, Ally Attack | Lvl 2 Cooldown -1 |
Mikage's Will [P] | At the start of this Champion's turn, removes all debuffs from the ally with the highest ATK. Effects: Removes debuffs | |
Nightmare Spider (alt. form) | Attacks an enemy. Places a Sleep debuff for 1 turn. Also decreases the target's Turn Meter by 15%. Damage based on [ATK] = 3.9 × [ATK] Effects: Decrease Turn Meter, Sleep | Lvl 2 Damage +10% Lvl 3 Ignore RES +20% |
Rushing Death (alt. form) Cooldown: 3 turns | Attacks all enemies. Places a Stun debuff for 1 turn and decreases the Turn Meter of all enemies by 30%. Damage based on [ATK] = 3.8 × [ATK] AoE Effects: Stun, Decrease Turn Meter | Lvl 2 Ignore RES +20% |
Yakarl the Deathless (alt. form) Cooldown: 5 turns | Places a 50% Increase ACC buff on the team for 2 turns. Also removes all buffs from all enemies and places a 25% Weaken on them for 2 turns. Effects: 50% Increase ACC buff, Weaken, Removes buffs | Lvl 2 Ignore RES +20% Lvl 3 Cooldown -1 |
Tenacious Gaze [P] (alt. form) | At the start of their turn, decreases the Turn Meter of the enemy with the highest ATK by 15%. Effects: Decreases Turn Meter | Lvl 2 Ignore RES +20% |
| Aura | Increases Ally ACC in all battles by 80 |
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