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Lonatharil
Legendary High Elves Force HP

Lonatharil — guide

Telerian League
VerdictLevel up
3.5/5
Speed99HP23130Defense1189Attack848
Clan Boss3.5
Hydra4
Chimera4
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4
Blender
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Lonatharil

In short

Lonatharil is a Legendary High Elves HP-type: a shield support who hands out huge shields scaled off his MAX HP and drags the whole team into a joint attack. He shines in Hydra, Chimera and Faction Wars, where staying alive matters more than damage. Build priority is HP%, Speed and survivability — not Attack.

Strengths

  • Shields scale off MAX HP: 20% from Shimmering Barrier and 10% from Gallantry (to the ally with the lowest HP) — at 90k HP that is 18–27k worth of shields.
  • If any ally is dead, Shimmering Barrier instead places 30% MAX HP shields that cannot be removed, stolen, transferred or increased/decreased — a strong anti-wipe tool.
  • Star's Hour gives the whole team a 30% [Increase C.DMG] buff for 2 turns and joins everyone on one target.
  • Puncture passive: +20% damage against targets under a [Shield].
  • Aura: +35% ally HP in Doom Tower, useful even where his damage is irrelevant.

Weaknesses

  • No heal and no cleanse — shields absorb damage but never restore HP.
  • Base Speed 99 is low; without speed gear his turns come slowly.
  • Damage is weak (848 Attack) and he brings no debuffs: dungeons, hard mode and Doom Tower sit at 3.0.
  • The site note says he is not recommended for PvP, even though arena modes appear in his usage list.

Where to use

Ratings put Hydra (4.0) and Chimera (4.0) first — that is where the shields and the C.DMG buff actually decide fights. Faction Wars (4.0) follows thanks to the aura and durability. Clan Boss, Classic Arena and Tag Team Arena are all 3.5: playable, but nothing special. Dungeons, hard mode and Doom Tower are 3.0 — in Doom Tower he is mostly an aura pick. The site also lists him for Borgoth.

Stats and gear

Stat priority: HP% → Speed → DEF% / RES. Rough targets: 80–100k+ HP, 200–250 Speed, 2000+ DEF, 200–300 RES for arena work. C.RATE and C.DMG are not needed, and ACC is not a priority either since he has no debuffs to land. Sets: Regeneration, Immortal, Resilience, Protection — all rolled in HP% and Speed. Relics: Malefic Talon, Golden Elixir, Perched Shadow.

Masteries and blessings

Defense and Support trees: the job is to survive and keep shields on the team. From the site's list take Blessed Heal, Survival Speed, Unflinching and Heal 'N' Go; Pierce Defenses if you want a little more damage out of Star's Hour and the joint attack. For blessings, pick HP and survivability ones that match the content.

Tomes

Book Shimmering Barrier first: it has two cooldown reductions (−1 and −1), which keeps the shield up almost permanently. Then Star's Hour — also −1/−1 cooldown, so more frequent C.DMG buffs and joint attacks. Gallantry last: it only adds damage, which is not what you bring him for.

Verdict

Build him. As a shield and blender support for Hydra, Chimera and Faction Wars he is genuinely good; in PvP and dungeons he is a niche pick.

Build

Artifact sets
RegenerationImmortalResilienceProtection
Key masteries
Blessed HealPierce DefensesSurvival SpeedUnflinchingHeal 'N' Go
Relics
Malefic TalonGolden ElixirPerched Shadow
Best in
Classic ArenaTag Team ArenaBorgothClan Boss

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Gallantry

Attacks 1 enemy, decreases the target's MAX HP by 30% of the damage dealt. Places a [Shield] buff equal to 10% of this Champion's MAX HP for 2 turns on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 0.23*HP
Overall Rating*: Average

Shimmering Barrier - Cooldown 5 Turns

Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion's MAX HP.
If there are any dead allies, instead places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion's MAX HP. This buff cannot be removed, stolen, transferred, spread, or have its duration increased or decreased by enemies or allies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.25*HP
Overall Rating*: Average
Star Hour - Cooldown: 6 turns
Places a 30% [Increase C.DMG] buff on all allies for 2 turns, then teams up with all allies to attack a single enemy.
Level 2: Cooldown -1
Level 3: Cooldown -1

Puncture [P]

Deals 20% more damage to targets protected by [Shield].

Aura

Increases Ally HP in Doom Tower battles by 35%

PVE Masteries = Lonatariel: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Doom Tower Solo


General PVE


PVP Masteries = Lonatharil: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Video - Guide