
Greathoof Loriaca — guide
Guide: Greathoof Loriaca
In short
Greathoof Loriaca is a Legendary Support from the Skinwalkers with Spirit affinity. Her signature is War Dance: Block Debuffs plus a 50% ACC buff on the whole team, and 20% Turn Meter fill for every ally. She shines in long boss fights where debuffs fly around (Chimera, Hydra) and in Faction Wars, so build her for Speed and Accuracy rather than damage.
Strengths
- One skill gives the team both Block Debuffs and a 50% ACC buff — protection and debuff setup in a single press.
- War Dance also fills all allies' Turn Meters by 20%, speeding up the entire squad, not just herself.
- Nimble Run is an AoE with 50% ACC Down and 50% RES Down for 2 turns (up to a 100% chance) that also pushes her own Turn Meter.
- Hoofbeat passive fills her Turn Meter by 5% every time an ally's buff is removed, transferred, stolen or expires — against buff stealers she keeps taking turns.
- Solid base HP (18,495) means she survives focus fire when geared for survivability.
Weaknesses
- Base Speed of 105 is low — without Speed boots and sets she barely moves.
- Her damage scales off ATK, but 1,123 ATK and 15% C.RATE mean she is not a damage dealer; attack skills are pure utility here.
- No healing, no shields, no revive — only buffs, debuffs and Turn Meter.
- Against enemies that never apply buffs her passive does nothing, and Doom Tower (2.5) is her weakest area.
Where to use
Start with Skinwalkers Faction Wars (4.0) — Block Debuffs and the ACC buff carry the team. Then Chimera (4.0) for the ACC buff and Turn Meter under debuff phases, and Hydra (3.5). Clan Boss, Arena and dungeons sit at 3.0 — usable, but there are better options. Doom Tower (2.5) is where she struggles most.
Stats and gear
Priority: Speed → Accuracy → survivability. Rough targets: 220+ Speed (250 is better), 250–300 Accuracy so Nimble Run lands reliably in Hydra and Chimera, HP% and DEF% on gloves and chest, 200+ RES only if you run Immunity for Arena. Ignore C.RATE and C.DMG. Sets: Speed, Accuracy, and Perception as the core; Immunity or Divine Speed for Arena; Relentless if you want extra turns from her passive and War Dance.
Masteries and blessings
The author's pick: Blessed Heal, Invigorated, Targetfinder and Heal 'N' Go — a support/accuracy-leaning setup built around keeping the team alive and landing her debuffs. Blessings: Life Harvest when the squad needs to survive, Brimstone if you want her AoE and hits to add damage (she has Accuracy to spare), Cruelty as the team-damage option.
Tombs
Book War Dance first: the cooldown drops from 5 to 3 turns, which means near-permanent Block Debuffs and the ACC buff for your team. Then Nimble Run — it gets −1 cooldown and up to a 100% debuff chance. Leave Deprivation for last.
Verdict
A narrow but honest specialist: not a top-tier Legendary, yet she earns her 4.0 in Skinwalkers Faction Wars, Chimera and Hydra.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Loraika the Nimble is a Legendary champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Deprivation | Attacks an enemy 2 times. Each hit has a 40% chance to steal 1 random buff from the target and fills this Champion's Turn Meter by 10% for each stolen buff. Damage based on [ATK] = 2.4 × [ATK] (2 times) Effects: Fills only own Turn Meter, Steal Buffs | Lvl. 2 Damage +5% Lvl. 3 Debuff chance: +5% Lvl. 4 Damage +5% Lvl. 5 Debuff chance: +5% |
Nimble Run Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance to place a 50% Decrease RES debuff and a 50% Decrease ACC debuff for 2 turns. Fills this Champion's Turn Meter by 10% for each debuff placed by this skill. Damage based on [ATK] = 4.1 × [ATK] AoE Effects: Fills only own Turn Meter, 50% Decrease ACC, 50% Decrease RES | Lvl 2 Debuff chance: +10% Lvl 3 Debuff chance: +15% Lvl 4 Cooldown -1 |
War Dance Cooldown: 5 turns | Places a Block Debuffs buff and a 50% Increase ACC buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%. Effects: Block Debuffs, 50% Increase ACC, Fills allies' Turn Meters | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Hoofbeat (PASS) | Fills their own Turn Meter by 5% each time an ally's buff is removed, transferred, stolen, or expires. |
Where to get
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Question — answer
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