
Lord Shazar — guide
Guide: Lord Shazar
In short
Lord Shazar is a Legendary Attack champion from the Demons faction built around bombs and Arena. He peaks in PvP: the +32% Ally SPD Arena aura plus a bomb-based AoE make him a real first-turn threat. Build him for Attack and Accuracy first, with Speed and crit stats close behind.
Strengths
- Arena aura of +32% Ally SPD — works in Classic, Tag Team and Live Arena.
- 'Wheel of Fortune' is an AoE at 3.2× ATK that places 2 Bombs, and tomes push the chance up to 100%.
- A crit on 'Wheel of Fortune' also plants a 1-turn Bomb, so you can stack two detonations back to back.
- 'Eternal Fury' gives an unremovable 50% Increase ATK, Block Debuffs and an extra turn — no setup needed: buff, then bombs in the same turn.
- 'Scourge' hits 3 times with +15% damage per debuff on the target, so it cleans up nicely after bombs land.
Weaknesses
- Squishy: 15,690 HP and 1,189 DEF on a 101 base Speed — he gets focused and drops fast.
- Bombs detonate after 2 turns, so his damage is delayed and easy to answer with cleanse or Block Debuffs.
- Outside Arena and Faction Wars his ratings fall off hard: Dungeons, Doom Tower and Hard are all 2.0.
- Beyond bombs and his own Attack buff he brings no control and no support — thin in long PvE fights.
Where to use
Best homes are Classic Arena, Tag Team Arena and Live Arena (4.5), where the aura, bombs and turn order decide the match. Faction Wars (4.5) is also his ground — bombs delete waves. In Clan Boss (4.0) he is playable thanks to bombs and his own Increase ATK, but he brings no dedicated boss damage. Treat Hydra and Chimera (2.5) as an experiment, and don't drag him into Dungeons, Doom Tower or Hard (2.0).
Stats and gear
Priority: ATK, then Accuracy, then Speed, then crit. Rough targets: 4,000+ ATK, 250–350 Accuracy (top of the range for Arena so bombs land on resistant targets), 200–250 Speed to beat the enemy opener, 100% C.RATE and 200%+ C.DMG. Add HP and DEF only if he keeps dying before his turn.
- Main sets: Offense, Cruel, Fatal, Merciless.
- Fill-in: Pinpoint, Feral, Stonecleaver when you need Accuracy or extra utility.
Masteries and blessings
The Offense tree is the core for raw damage: In For The Kill, Pierce Defenses, Gathering Momentum, Constant Onslaught, Boss Slayer. Take Invigorated if he reliably dies before acting. Blessings: Phantom touch is the default damage pick, Crushing rend against tanky targets, Temporal chains and Intimidating presence are situational. Relics: Irethi Coronet, Wand of Submission, The Deathdealer.
Tombs
Book 'Wheel of Fortune' first: the bomb chance (75% → 100%) matters most, then the -1 Cooldown at level 6. Second priority is 'Eternal Fury' — its level 2 cooldown cut is cheap and immediately speeds up the buff-into-bombs combo.
Verdict
Build him: as an Arena bomber he earns his 4.5, but keep expectations modest everywhere else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Bitch
Attacks an enemy 3 times. Deals 15% more damage for each debuff on the target.
Damage based on [ATK] = 1.3 × [ATK] (3 times)

Eternal Fury
Places a 50% Increase ATK buff on itself for 2 turns. This buff cannot be removed. The hero places a Block Debuffs buff on itself for 2 turns, then takes an extra turn.

Turn of Fortune
Attacks all enemies. Has a 75% chance to place 2 Bombs that detonate after 2 turns. On a critical hit, places a Bomb for 1 turn.
Damage based on [ATK] = 3.2 × [ATK] AoE

Increases allies' SPD in Arena by 32%.
Lord Shazar Raid Shadow Legends is a champion from the 'The Corrupted' faction of the 'Demonspawn' alliance. His main role in the team is Attack. With his skills, he increases his own ATK and also applies Block Debuffs. He places Bombs on enemies to deal more damage. Attack sets suit him.
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.

















