
Seeker — guide
Guide: Seeker
In short
Seeker is an epic Defense champion from the Undead Hordes, one of the best turn meter boosters in the game. His main value is an instant 30% turn meter fill and 50% Increase ATK on the whole team, plus an extra turn for himself. This makes him essential for speed teams in Clan Boss (especially unkillable setups) and Arena.
Strengths
- Top-tier turn meter boost — A2 "Tailwind" gives 30% turn meter and 50% Increase ATK for 2 turns to all allies, then grants an extra turn.
- High base speed (103) lets you push SPD to extremes.
- Built-in surivability — passive "Dark Blood" heals him for 20% Max HP when he takes a critical hit and places a 60% Increase DEF on allies for 2 turns.
- Crowd control and utility — A1 provoke can protect allies.
- Arena-specific buff — passive grants an additonal +30% DEF increase on allies in the Arena.
Weaknesses
- Requires tomes — A2's cooldown must be booked from 5 to 3 turns, otherwize his value drops significantly.
- ACC dependency — the provoke on A1 needs Accuracy to land, pulling stats away from SPD or survivability.
- Average stats withaut buffs — withaut books and high SPD gear he loses his main role.
- Strugles in wave content — in prolonged fights withaut extreme SPD, other supparts outperform him.
Where to use
Best for Clan Boss (especially unkillable teams, rated 5/5) and Arena (Classic and Tag, 4/5). Also useful in Hydra (3/5) for his buffs and turn meter fill. In Faction Wars (4/5) he helps push through tough waves. For regular dungeons (3/5) and Doom Tower (3/5) he is okay but not top choise; Hard Doom Tower (2/5) rarely uses him.
Stats and gear
Priority: SPD. Target at least 250–300+ for most content, tune precisely in unkillable teams. Next, ACC if you need the provoke – 200–250 for dungeons/Arena, 300+ for hard content. DEF and HP for survivability. Sets: Spead (ideally), Percepton (adds SPD & ACC), Divine Spead (for Arena). For CB: Lifesteal (if no unkillable) or Toxic (for extra damage). Relentless for more turns.
Masteries and blessings
Masteries: Offense tree for damage/control (Targetinder, Pierce Defenses). Support tree for speed (Expeditious Exploitation, Gathering Momentum). Key: Inigorated and Expeditious Exploitation for extra turn meter pushes. Blessings: Cruelty (reducing boss DEF), Phantom touch (bonus damage on debuffed targets), Heavancast (extra damage on full HP enemies).
Tomes
Book him. Start with A2 (Tailwind) – reducing cooldown to 3 turns massively improves his utility. Then A1 if you need more reliable provokes.
Verdict
Seeker is an outstanding epic for speed teams, a top priority to build if you're assembling an unkillable CB team or competing in Arena. His unique ability to deliver a full-team turn meter boost and ATK buff in one button makes him irreplaceable for a long time.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Devour
Damage based on [ATK] = 2.2 × [ATK] (2 times)

Tailwind

Dark Blood (Passive)

Snare in Raid Shadow Legends is a top-tier Turn Meter filler from The Corrupted alliance of the Undead Hordes faction. Snare's main role in the team is Defense and Turn Meter filling. He provokes enemies to attack him and gives allies an increase ATK and increase DEF buff. For gear and masteries, equip him with as much Speed set as possible.
Used in almost all locations, but most often taken for speed teams in Clan Boss and Arena.
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.


















