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Archer
Uncommon Banner Lords Magic Attack

Archer — guide

Telerian League
VerdictFodder
1.5/5
Speed97HP13050Defense727Attack1156
Clan Boss1
Hydra1
Chimera1.5
Arena0.5
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Archer

In short

Archer is an Uncommon Attack champion from Banner Lords with Magic affinity. Her only real tool is Arrow Rain, a two-hit AoE on all enemies, so she peaks in early Campaign and as a filler body in Faction Wars. Do not invest gear, masteries or books in her — the site verdict is simple: fodder.

Strengths

  • Arrow Rain hits every enemy twice, which is enough to clear waves in early Campaign and easy dungeons.
  • Double Shot has +15% C.RATE and fills her own Turn Meter by 15% on a crit, so she cycles slightly faster than her 97 SPD suggests.
  • Uncommon rarity: duplicates drop constantly, so skilling up and ascending her is cheap.
  • Magic affinity gives her an edge against Spirit enemies.
  • Fills an empty Faction Wars slot for Banner Lords while the roster is still thin.

Weaknesses

  • 1156 ATK at 6 stars is very low — her damage disappears completely in mid and late content.
  • 97 SPD is slow; she rarely gets turns.
  • The Decrease SPD on Arrow Rain is a 10% chance for 15% for 1 turn — a debuff on paper only.
  • No survivability (13050 HP, 727 DEF) and no utility at all: no control, no buffs, no heals.

Where to use

Her best score is Faction Wars (1.5/5) — a warm body for Banner Lords until the faction is properly built. Chimera also shows 1.5/5 on the chart, but realistically she contributes nothing there: no damage, no debuffs. Dungeons, Clan Boss, Hydra, Doom Tower and Hard modes all sit at 1.0/5 or lower — first clears only. Arena (0.5/5) is not her place; she just occupies a slot.

Stats and gear

There is no dedicated build for her and there should not be. If you absolutely must fill a slot: SPD boots, ATK% chest, C.RATE or C.DMG gloves, pushing C.RATE toward ~100% so the Turn Meter fill on her A1 actually triggers. Skip ACC entirely — she has no ACC in her base stats and a 10% debuff chance decides nothing. Use whatever spare sets you have: Speed, Offense, Cruel. Farming gear for her is wasted time.

Masteries and blessings

Two presets exist for her: PVE (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PVP (Arena 1v1 and 3v3). For PVE go down the Attack tree — Deadly Precision for C.RATE, Keen Strike for C.DMG and the boss-damage talent; in Support take Sniper for the extra debuff chance. PVP follows the same line with Helmsmasher on top. Blessings on an Uncommon are a waste of resources; if you insist, take the cheapest damage option, but saving them is better.

Tombs

If you do build her, book Arrow Rain first: its 4-turn cooldown is what stops her from clearing waves at all. Honestly though, books belong to Rare and Epic champions — spending them on Archer hurts.

Verdict

She can hold a Campaign and Faction Wars spot on a brand-new account, and nothing more — after that she is fodder for ascending real champions. No gear, no masteries, no books.

Skills

Double Shot

Formula: 2.2*ATK
Formula: 0.15*MAX_STAMINA
Attacks an enemy 2 times. C.RATE +15%. On a critical hit, fills this Champion's Turn Meter by 15%.


Arrow Rain

Formula: 1.9*ATK
Attacks all enemies 2 times. Has a 10% chance of placing a 15% Decrease SPD debuff for 1 turn.
Cooldown: 4

PVE Masteries = Archer: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General


PVP Masteries = Archer: masteries for Arena (1v1, 3v3)

General


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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