
Archer — guide
Guide: Archer
In short
Archer is an Uncommon Attack champion from Banner Lords with Magic affinity. Her only real tool is Arrow Rain, a two-hit AoE on all enemies, so she peaks in early Campaign and as a filler body in Faction Wars. Do not invest gear, masteries or books in her — the site verdict is simple: fodder.
Strengths
- Arrow Rain hits every enemy twice, which is enough to clear waves in early Campaign and easy dungeons.
- Double Shot has +15% C.RATE and fills her own Turn Meter by 15% on a crit, so she cycles slightly faster than her 97 SPD suggests.
- Uncommon rarity: duplicates drop constantly, so skilling up and ascending her is cheap.
- Magic affinity gives her an edge against Spirit enemies.
- Fills an empty Faction Wars slot for Banner Lords while the roster is still thin.
Weaknesses
- 1156 ATK at 6 stars is very low — her damage disappears completely in mid and late content.
- 97 SPD is slow; she rarely gets turns.
- The Decrease SPD on Arrow Rain is a 10% chance for 15% for 1 turn — a debuff on paper only.
- No survivability (13050 HP, 727 DEF) and no utility at all: no control, no buffs, no heals.
Where to use
Her best score is Faction Wars (1.5/5) — a warm body for Banner Lords until the faction is properly built. Chimera also shows 1.5/5 on the chart, but realistically she contributes nothing there: no damage, no debuffs. Dungeons, Clan Boss, Hydra, Doom Tower and Hard modes all sit at 1.0/5 or lower — first clears only. Arena (0.5/5) is not her place; she just occupies a slot.
Stats and gear
There is no dedicated build for her and there should not be. If you absolutely must fill a slot: SPD boots, ATK% chest, C.RATE or C.DMG gloves, pushing C.RATE toward ~100% so the Turn Meter fill on her A1 actually triggers. Skip ACC entirely — she has no ACC in her base stats and a 10% debuff chance decides nothing. Use whatever spare sets you have: Speed, Offense, Cruel. Farming gear for her is wasted time.
Masteries and blessings
Two presets exist for her: PVE (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PVP (Arena 1v1 and 3v3). For PVE go down the Attack tree — Deadly Precision for C.RATE, Keen Strike for C.DMG and the boss-damage talent; in Support take Sniper for the extra debuff chance. PVP follows the same line with Helmsmasher on top. Blessings on an Uncommon are a waste of resources; if you insist, take the cheapest damage option, but saving them is better.
Tombs
If you do build her, book Arrow Rain first: its 4-turn cooldown is what stops her from clearing waves at all. Honestly though, books belong to Rare and Epic champions — spending them on Archer hurts.
Verdict
She can hold a Campaign and Faction Wars spot on a brand-new account, and nothing more — after that she is fodder for ascending real champions. No gear, no masteries, no books.
Skills

Double Shot
Formula: 2.2*ATK
Formula: 0.15*MAX_STAMINA
Attacks an enemy 2 times. C.RATE +15%. On a critical hit, fills this Champion's Turn Meter by 15%.

Arrow Rain
Formula: 1.9*ATK
Attacks all enemies 2 times. Has a 10% chance of placing a 15% Decrease SPD debuff for 1 turn.
Cooldown: 4
PVE Masteries = Archer: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General

PVP Masteries = Archer: masteries for Arena (1v1, 3v3)
General

Where to get
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Question — answer
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