Home Hero Catalog Archbishop Pinthroy
Archbishop Pinthroy
Legendary The Sacred Order Spirit Support

Archbishop Pinthroy — guide

Telerian League
VerdictLevel up
4/5
Speed101HP20145Defense1178Attack1057
Clan Boss3
Hydra5
Chimera4
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
Top supportAll-rounder
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Archbishop Pinthroy

In short

Archbishop Pinthroy is a Spirit-affinity Legendary Support from the Sacred Order, built around AoE debuffs and team-wide defensive buffs. His home is Hydra (5/5), where he strips buffs and healing from the whole enemy team while handing your side Accuracy. Build priority is Speed first, then Accuracy, then the HP and Defense to survive while he cycles.

Strengths

  • His A2 hits every enemy with Block Buffs (up to 100% once booked) and Heal Reduction 100% for 2 turns — it shuts down Hydra head buffs and sustain.
  • The same skill puts Accuracy Up 50% on your whole team for 2 turns before the hit, so your other debuffers land more reliably.
  • Aura of +50 Accuracy in all battles, with no restriction on where you can use him.
  • A3 heals the team for 30% of max HP, adds Defense Up 60% for 2 turns and, with 4 or more allies alive, a Shield worth 30% of max HP.
  • His passive removes all Defense Down and Weakness from himself at the start of every turn, so control chains fall apart against him.

Weaknesses

  • 101 base Speed is low for a support — without Speed gear he simply doesn't get turns.
  • Base 20,145 HP and 1,178 Defense are only average, so he folds fast if you ignore survivability.
  • Weak on Clan Boss (3/5): no poison, HP burn or ally attack, and his A1 scales off Attack, which you don't build.
  • Almost no damage of his own — he won't clear waves for you.

Where to use

Hydra comes first by a wide margin (5/5). After that: Arena (4.0), Dungeons (4.0), Chimera (4.0) and Faction Wars (4.0). He is fine but not essential in Doom Tower (3.5). Leave him out of Clan Boss and Hard content (both 3.0) — other champions do that job better.

Stats and gear

Aim for roughly 230–260 Speed, 250–300 Accuracy (more for higher Hydra difficulties), 60k+ HP and 2500+ Defense. Crit Rate and Crit Damage are wasted on him. From the build list, use Accuracy, Speed, Perception and Divine Speed, plus Relentless for extra turns in Hydra.

Masteries and blessings

The build lists three presets: PvE (Dungeons, Clan Boss, Doom Tower, Faction Wars), PvP (Arena) and a dedicated Hydra setup. Key masteries named in the list are Invigorated, Expeditious Exploitation and Gathering Momentum. Recommended relics are Journal of Necrotos or Perched Shadow. No specific blessing is listed — pick one that supports the same support role.

Tomes

Book the A2 first: ranks 3 and 4 push the debuff chance to 100%, and rank 5 removes a turn of cooldown. Then book the A3 (two cooldown reductions) so the heal and Shield come up more often. Skip the A1 — its books only add damage.

Verdict

A top-tier, genuinely universal support that the site author says to level without hesitation: best-in-class for Hydra and simply very useful everywhere else.

Build

Artifact sets
AccuracySpeedRelentlessDivine SpeedPerception
Key masteries
InvigoratedExpeditious ExploitationGathering Momentum
Relics
Journal of NecrotosPerched Shadow
Best in
Hydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Master of Fate

Attacks an enemy. Transfers a random debuff from self to the target. Has a 75% chance of stealing 1 random buff from the target.
Damage based on [ATK] = 4.7 × [ATK]
Buff Steal
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%
​

Weighty Word

Places a 50% Increase ACC buff on the team for 2 turns, then attacks all enemies. Places a 100% Healing Reduction debuff on all enemies for 2 turns. Has a 75% (100%) chance of placing a Block Buffs debuff on all enemies for 2 turns.
Heroes from the Demonspawn, Undead Hordes, or Knights Revenant Factions cannot resist this debuff.
Damage based on [ATK] = 4.8 × [ATK] AoE
50% Increase ACC
100% Healing Reduction
Block Buffs
Cooldown Turns: 4
Lvl 2 Damage +10%
Lvl 3 Debuff Chance: +10%
Lvl 4 Debuff Chance: +15%
Lvl 5 Cooldown -1
​

Beam of Glory

Heals allies by 30% of their MAX HP, then places a 60% Increase DEF buff on the whole team for 2 turns. If 4 or more allies are alive, places a Shield buff on them equal to 30% of their MAX HP for 2 turns.
Heals the team
60% Increase DEF
Shield
Cooldown Turns: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
​

Splendor (Passive)

At the start of each turn, removes all DEF debuffs and Weaken from itself.

Aura of Accuracy in all battles 50

Increases ally ACC in all battles by 50.

PVE Masteries = Bishop Pinthroy: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PvP


Hydra


PVP Masteries = Bishop Pinthroy: masteries for Arena (1v1, 3v3)

PvP Support


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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