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Magmablood
Rare Ogryn Tribes Force Attack

Magmablood — guide

Gaellen Pact
VerdictFodder
1.5/5
Speed93HP13710Defense727Attack1387
Clan Boss1
Hydra1
Chimera1.5
Arena2
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars1
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Magmablood

In short

Magmablood is a Rare Attack champion from the Ogryn Tribes with a +40 Accuracy aura in Dungeons and a pile of debuffs: Stun, Accuracy Down and Bombs. He is useful in exactly one way — as an aura and debuffer in the very early game in Dungeons and low Arena — and realistically he is food. Don't pour gear, Tomes or Masteries into him past a basic level: in Clan Boss, Hydra and Faction Wars he brings almost nothing.

Strengths

  • The +40 Accuracy Dungeon aura is the only thing that helps the team and doesn't depend on him surviving.
  • Skill 2 hits all enemies and has a 30% chance (up to 50% with Tomes) to place a 50% Accuracy Down for 2 turns — noticeable against physical damage in dungeons.
  • Skill 3 hits random targets twice, each hit with a 60% chance (85% with Tomes) to attach a Bomb that explodes after 3 turns — occasionally decent extra damage.
  • His A1 has a 15% chance to Stun for 1 turn — small, but it sometimes steals an enemy turn.

Weaknesses

  • Weak base stats: 1,387 Attack, 727 Defense and only 93 Speed — he is both slow and squishy.
  • Every debuff sits on a low chance, needs Accuracy and Tomes, and he often dies before turn two or three.
  • Damage is low even for a Rare: Bombs without setup hit softly, and his Attack scaling is poor.
  • Site ratings: Clan Boss, Hydra, Faction Wars and Hard are all 1.0 — there is simply no place for him there.

Where to use

His best areas (relatively) are Dungeons and Arena, both 2.0: in dungeons the Accuracy aura carries the team, and the Accuracy Down from Skill 2 sometimes helps you survive waves. Doom Tower and Chimera are 1.5 — aura and a spare debuffer if you have nobody else. Clan Boss, Hydra, Faction Wars and Hard are 1.0: he is not picked there except as filler at the very start. Overall 1.5 — not a champion you build a team around.

Stats and gear

Priority: Speed, then Accuracy, then Attack. Rough targets for early/mid game: Speed 170–200, Accuracy 150–200 (so Skill 2 and the Skill 3 Bombs actually land in dungeons), Attack as high as possible, Critical Rate 60–80%, Critical Damage with whatever is left. Attack% chest and ring, Speed boots. Sets: Attack and Speed — exactly what the author recommends — plus Perception if you are short on Accuracy.

Masteries and blessings

The site build lists Survival Speed and Unflinching. In practice: the Attack tree for damage (Deadly Precision, Bring It Down, Whirlwind of Death, Helmsmasher at the top) and the Support tree for debuff reliability (Sniper) and longer Accuracy Down (Master Hexer). The relic from the build is Golden Elixir. Blessings: not worth investing in — use a cheap damage blessing only if the slot is otherwise empty, it is wasted resource on a Rare.

Tomes

If Tomes go into him anyway, book Skill 2 first: it gets two +10% upgrades to the Accuracy Down chance and that is his most useful debuff. Then Skill 3 (60% to 85% on the Bomb), and the A1 last. Honestly, save Tomes for champions that actually play in Clan Boss and Hydra.

Verdict

Food. Keep him only for the +40 Accuracy Dungeon aura early on; everything else is wasted gear, Tomes and Masteries.

Build

Key masteries
Survival SpeedUnflinching
Relics
Golden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Throw

Attacks an enemy. Has a 15% chance of placing a Stun for 1 turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Damage +5%
Lvl 5 – Buff/Debuff Chance +5%
Lvl 6 – Damage +5%

Splinter

Attacks all enemies. Has a 30% chance of placing a 50% Decrease ACC debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Buff/Debuff chance +10%
Lvl 4 – Damage +10%
Lvl 5 – Buff/Debuff chance +10%

Magma Bomb

Attacks random targets 2 times. Each hit has a 60% chance of attaching a Bomb to the target that detonates after 3 turns.

Damage based on [ATK]

Lvl 2 – Buff/Debuff Chance +5%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Buff/Debuff Chance +10%
Lvl 5 – Buff/Debuff Chance +10%
Lvl 6 – Buff/Debuff Chance +10%
AuraIncreases Ally ACC in Dungeons by 40.

Magmavik Raid Shadow Legends is a Champion from the Gaellen Pact faction of the Ogryn Tribes. His main role in a team is Attack. He stuns enemies with his skills and decreases their Accuracy. In addition, he places bombs on enemies. Attack and Speed sets suit him best.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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