
Magnarr — guide
Guide: Magnarr
In short
Magnarr is a top-tier HP-based damage dealer who dominates in the Arena. His damage scales with MAX HP, and his skills revolve around HP Burn. Build him primarily for PvP.
Strengths
- Massive damage scaling from HP — no need for Attack.
- AoE attack that hits twice on enemies without HP Burn and can Stun those with HP Burn.
- Transfers 2 random debuffs from the target to all enemies under HP Burn (except crowd control).
- Passive heals 1% MAX HP whenever anyone takes damage from HP Burn.
- +30% DEF aura in Doom Tower.
Weaknesses
- Low base Speed (100) — needs heavy Speed investment.
- Reliant on HP Burn to unlock full potential.
- Requires Tomes to reduce cooldowns and increase debuff chance.
- Vulnerable to Block Debuffs and HP Burn removal.
Where to use
Best in Classic Arena and Tag Team Arena (4.5). Excellent in Hydra (4.0) and Faction Wars (4.0). Decent in Dungeons, Doom Tower, and Clan Boss (3.0). Chimera (2.5) is not his place.
Stats and gear
Stat priority: HP%, C.RATE (100%), C.DMG, SPD, ACC. Rough targets: HP 70,000+, SPD 200+, ACC 200+ (for Arena). Sets: Savage or Lethal for ignore DEF, Life/Immortal/Divine Life for survivability. Ring and Amulet — HP and C.DMG, Banner — ACC or HP.
Masteries and blessings
Trees: Offense and Support. Key masteries: Piercing Strike, Foekiller, Pierce Defenses (T6), Gathering Momentum, Invigorated. Blessings: Crushing Rend for maximum damage, Survival Instinct for survivability. Relics: Malefic Talon, Wand of Submission, Essence Quencher.
Tomes
Prioritize Magnarr’s A2 (Explosive Force) for the cooldown reduction to 3 turns — crucial for frequent AoE attacks. Then book A3 (Fan the Flames) for its cooldown. A1 can be booked last for the Decrease DEF chance.
Verdict
Magnarr is one of the best epic HP nukers, a must-build for Arena. He also shines in PvE when paired with HP Burn champions.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Blazing Hammer
Attacks an enemy. Has a 45% (65%) chance of placing a 60% Decrease DEF debuff for 2 turns. If the target is under an HP Burn debuff, the chance increases to 100%.
Damage based on [HP] = 0.23 × [HP]
Decrease DEF 60%
Lvl. 2 Damage +5%
Lvl. 3 Debuff chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Debuff chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Debuff chance +10%

Explosive Power
Attacks all enemies. Deals an additional hit to enemies not under HP Burn. Has a 50% chance to apply Stun for 1 turn to enemies under HP Burn.
Damage based on [HP] = 0.22 × [HP] AoE
Stun
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Damage +10%
Lvl 6 Cooldown -1

Stoke the Fire
Attacks an enemy. Places a Debuff Spread debuff, which transfers 2 random debuffs from the target to all enemies under HP Burn. Extends the duration of HP Burn by 1 turn.
Does not spread Fear, True Fear, Freeze, Provoke, Sleep, and Stun.
Damage based on [HP] = 0.37 × [HP]
Cooldown: 4 turns
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Smelter (Passive)
Heals this Champion by 1% of MAX HP each time anyone in battle receives damage from HP Burn.
Aura of Defense in Doom Tower by 30%
Increases Ally DEF in Doom Tower by 30%.
PVE Masteries = Magnarr: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Dungeon Building

PVP Masteries = Magnar: Arena masteries (1v1, 3v3)
Arena Nuker

Where to get
Reviews
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Question — answer
No questions.
















