
Malkith Bloodflock — guide
Guide: Malkith Bloodflock
In short
Malkith Bloodflock is an Epic Support from Knights Revenant whose selling point is a double revive with shields plus mass buff manipulation on his A2. He shines in Clan Boss and Hydra (4/5 each), where extending ally buffs and shortening enemy buffs earns his slot. Build him for Speed and HP — the revive shield scales off his MAX HP.
Strengths
- A3 revives two random allies with 30% HP and 30% Turn Meter, then puts a Shield equal to 30% of his MAX HP on each of them for 2 turns.
- Hemobomb extends every buff on your team by 1 turn and reduces every buff on the enemy team by 1 turn; booked, the chance reaches 100%.
- A1 steals one random buff at up to 70% chance — handy against shielded or buffed targets.
- +50 Accuracy aura in Faction Crypts is a real boost for a Knights Revenant squad.
- Rated 4/5 for Clan Boss and Hydra, where his kit is fully relevant.
Weaknesses
- The revive targets are random — you cannot guarantee the key ally comes back.
- His damage scales off ATK on a low ATK base, so he is no damage dealer.
- Weak in Dungeons (2/5), Doom Tower (1.5/5) and on Hard content (1/5).
- Base Speed of only 99 means slow turns until you gear him properly.
Where to use
Hydra and Clan Boss first — there he is both the safety net and the team-wide buff extender. Arena (3.5/5) works if you need a reviver plus an Accuracy aura next to accurate debuffers. Faction Wars (3.5/5) is fine thanks to the aura and the revive. In Dungeons and Doom Tower he is a niche pick at best, and on Hard difficulty leave him home.
Stats and gear
Priority: Speed → HP → Accuracy. Rough targets: SPD 200–250, HP 60,000+, ACC 200–250 (so the steal and Hemobomb land), DEF 2000+ for survivability, Resistance optional for Arena. Ignore C.RATE and C.DMG. Sets: Speed, Divine Speed and Perception as the core; Immortal for the extra HP behind the shield; Relentless for bonus turns; Stoneskin or Defiant if you use him in Arena. Useful relics include Demonic Effigy, Orb of Transfixion and Perched Shadow.
Masteries and blessings
Go down the Support tree: Blessed Heal, Invigorated and Revival Blessing, with Targetfinder for Accuracy and Heal 'N' Go. That is enough for a PvE reviver in Clan Boss and Hydra. Blessings: Commanding Presence if he leads the team, or Cruelty for extra Clan Boss damage.
Tomes
Book A3 first — two cooldown reductions take it from 6 to 4 turns, and the revive is the whole reason to bring him. Then A2: +25% chance and −1 cooldown make Hemobomb reliable and more frequent. A1 last.
Verdict
A solid Epic support for Hydra and Clan Boss: double revive with shields plus team-wide buff extension. Don't expect him to carry dungeons — he is a narrow but genuinely useful specialist.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Deadly Plumage
Hemobomb
Blood Transfusion
ACC Aura in Faction Crypts by 50
PVE Masteries = Malkith Bloodflock: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Reviver

Clan Boss

PVP Masteries = Malkith Bloodfeather: masteries for Arena (1v1, 3v3)
Reviver

Gifts


Where to get
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Question — answer
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