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Malkith Bloodflock
Epic Knights Revenant Spirit Support

Malkith Bloodflock — guide

The Corrupted
VerdictVault (fusion fodder)
3.5/5
Speed99HP16515Defense1123Attack1079
Clan Boss4
Hydra4
Chimera3
Arena3.5
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Malkith Bloodflock

In short

Malkith Bloodflock is an Epic Support from Knights Revenant whose selling point is a double revive with shields plus mass buff manipulation on his A2. He shines in Clan Boss and Hydra (4/5 each), where extending ally buffs and shortening enemy buffs earns his slot. Build him for Speed and HP — the revive shield scales off his MAX HP.

Strengths

  • A3 revives two random allies with 30% HP and 30% Turn Meter, then puts a Shield equal to 30% of his MAX HP on each of them for 2 turns.
  • Hemobomb extends every buff on your team by 1 turn and reduces every buff on the enemy team by 1 turn; booked, the chance reaches 100%.
  • A1 steals one random buff at up to 70% chance — handy against shielded or buffed targets.
  • +50 Accuracy aura in Faction Crypts is a real boost for a Knights Revenant squad.
  • Rated 4/5 for Clan Boss and Hydra, where his kit is fully relevant.

Weaknesses

  • The revive targets are random — you cannot guarantee the key ally comes back.
  • His damage scales off ATK on a low ATK base, so he is no damage dealer.
  • Weak in Dungeons (2/5), Doom Tower (1.5/5) and on Hard content (1/5).
  • Base Speed of only 99 means slow turns until you gear him properly.

Where to use

Hydra and Clan Boss first — there he is both the safety net and the team-wide buff extender. Arena (3.5/5) works if you need a reviver plus an Accuracy aura next to accurate debuffers. Faction Wars (3.5/5) is fine thanks to the aura and the revive. In Dungeons and Doom Tower he is a niche pick at best, and on Hard difficulty leave him home.

Stats and gear

Priority: Speed → HP → Accuracy. Rough targets: SPD 200–250, HP 60,000+, ACC 200–250 (so the steal and Hemobomb land), DEF 2000+ for survivability, Resistance optional for Arena. Ignore C.RATE and C.DMG. Sets: Speed, Divine Speed and Perception as the core; Immortal for the extra HP behind the shield; Relentless for bonus turns; Stoneskin or Defiant if you use him in Arena. Useful relics include Demonic Effigy, Orb of Transfixion and Perched Shadow.

Masteries and blessings

Go down the Support tree: Blessed Heal, Invigorated and Revival Blessing, with Targetfinder for Accuracy and Heal 'N' Go. That is enough for a PvE reviver in Clan Boss and Hydra. Blessings: Commanding Presence if he leads the team, or Cruelty for extra Clan Boss damage.

Tomes

Book A3 first — two cooldown reductions take it from 6 to 4 turns, and the revive is the whole reason to bring him. Then A2: +25% chance and −1 cooldown make Hemobomb reliable and more frequent. A1 last.

Verdict

A solid Epic support for Hydra and Clan Boss: double revive with shields plus team-wide buff extension. Don't expect him to carry dungeons — he is a narrow but genuinely useful specialist.

Build

Artifact sets
SpeedRelentlessImmortalDivine SpeedPerceptionStoneskinDefiant
Key masteries
Blessed HealInvigoratedRevival BlessingTargetfinderHeal 'N' Go
Blessings
Commanding PresenceCruelty
Relics
Demonic EffigyOrb of TransfixionPerched Shadow
Best in
Clan BossHydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Deadly Plumage

Attacks an enemy. Has a 50% (70%) chance of stealing 1 random buff from the target.
Damage based on [ATK] = 4 × [ATK]
Buff Steal
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Steal Chance: +10%
Level 5 Steal Chance: +10%

​Hemobomb

Attacks all enemies.
Has a 75% (100%) chance of decreasing the duration of all enemy buffs by 1 turn.
Also has a 75% (100%) chance to extend the duration of all buffs on allies by 1 turn.
Damage based on [ATK] = 3.5 × [ATK] AoE
Reduces the duration of buffs
Extends Buffs
Cooldown Turns: 4
Level 2 Damage +10%
Level 3 Damage +10%
Lvl 4 Chance: +10%
Lvl 5 Chance: +15%
Level 6 Cooldown -1

Blood Transfusion

Revives two random allies with 30% HP and 30% Turn Meter. Places a Shield buff equal to 30% of this Champion's MAX HP on all revived allies for 2 turns.
Revives an ally
Shield
Cooldown Turns: 6
Level 2 Cooldown -1
Level 3 Cooldown -1

ACC Aura in Faction Crypts by 50

Increases Ally ACC in Faction Crypts by 50.

PVE Masteries = Malkith Bloodflock: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Reviver


Clan Boss


PVP Masteries = Malkith Bloodfeather: masteries for Arena (1v1, 3v3)

Reviver


Gifts

Clan Boss
Cruelty

Leader Aura
Imperious Presence

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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