
Malbranche — guide
Guide: Malbranche
In short
Malbranche is a Rare Attack champion from the Demons faction with Void affinity. His kit is built around Bombs and a self Counterattack, plus a 16% Arena Speed aura for allies. The site's verdict is blunt — food — so build him only for Faction Wars or collection purposes.
Strengths
- A3 Hellblast has a 60% chance to place a Bomb that detonates after 3 turns — his only real damage/debuff tool.
- A2 Twinblade Strike hits twice and grants Counterattack for 2 turns, giving extra A1 procs.
- A1 Infernal Strike reduces the Bomb counter by 1 turn, speeding up detonation.
- 16% ally Speed aura in Arena is usable for a Rare.
- Void affinity means no weak hits.
Weaknesses
- Terrible base stats: 1,321 ATK, 716 DEF, 14,865 HP — no damage and no survival.
- No real utility: no crowd control, turn meter control, or support beyond a single Bomb.
- Ratings of 1.0 in Clan Boss, Hydra, dungeons, Hard and Doom Tower — not a serious pick anywhere.
- The Counterattack is on himself, but he lacks the bulk to use it.
Where to use
Faction Wars (2.0) is his best home — he can fill a Demons slot if you lack proper bombers. Arena (1.5) and Chimera (1.5) are niche: early-game Speed aura bot or a meme Bomb setup. Clan Boss, Hydra, dungeons, Hard and Doom Tower (all 1.0) are out of the question.
Stats and gear
Priority is ATK% and C.RATE, then SPD and ACC. Rough Faction Wars targets: 2,500+ ATK, 70–100% C.RATE, 170+ SPD, 150+ ACC, with HP/DEF as filler. Bomb damage scales from ATK, so ATK matters more than C.DMG; C.RATE is for his regular hits. Sets: Attack, Crit Rate, Speed, Accuracy — whatever you have. The listed relic is Golden Elixir.
Masteries and blessings
The site build lists Survival Speed and Unflinching. That is a stay-alive-until-your-turn approach — speed plus resistance/durability. No blessing is listed, and for a Rare it is not worth investing; if you must, take a survival blessing and move on.
Tomes
Booking him is a waste. If you keep him for Faction Wars, book A3 Hellblast first — the Bomb chance goes from 60% to 85% and cooldowns drop; then A2 for the -1 cooldown. A1 is damage only, so book it last.
Verdict
Food — the verdict is accurate. Keep one copy for Faction Wars and feed the rest.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Inferno Strike | Attacks an enemy. Decreases the Bomb counter by 1 turn. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% |
![]() Bident Strike | The champion attacks an enemy 2 times and receives a Counterattack for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Cooldown -1 |
![]() Hellish Explosion | Attacks an enemy. Has a 60% chance of placing a Bomb that detonates after 3 turns. Damage based on [ATK] | Lvl 2 – Buff/Debuff Chance +5% Lvl 3 – Buff/Debuff Chance +5% Lvl 4 – Buff/Debuff Chance +5% Lvl 5 – Buff/Debuff Chance +5% Lvl 6 – Buff/Debuff Chance +5% Lvl 7 – Cooldown -1 Lvl 8 – Cooldown -1 |
| Aura | Increases Ally SPD in Arena by 16%. |
Ma'Shalled is a hero from the "The Corrupted" faction of the "Demonspawn" alliance in Raid Shadow Legends. Her main role in the team is Attack. Her skills are aimed at placing bombs on opponents and counterattacking. Artifacts for Attack and C.RATE suit her.
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Question — answer
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