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Marichka the Unbreakable
Legendary Banner Lords Void Support

Marichka the Unbreakable — guide

Telerian League
VerdictLevel up
5/5
Speed110HP21810Defense1233Attack892
Clan Boss4.5
Hydra5
Chimera4.5
Arena5
Dungeons5
Hard dungeons4
Doom Tower4
Faction Wars5
TOP SUPPORT
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Marichka the Unbreakable

In short

Marichka the Unbreakable is a legendary support from the Banner Lords who can revive her entire team upon death, provides massive shields and protected Strengthen, and cleanses all debuffs while boosting turn meter. With a 24% Speed aura, she dominates Arena, Hydra, and most dungeons. A must-build champion.

Strengths

  • Passively revives all allies with 50% HP and 75% Turn Meter when she dies (3-turn cooldown).
  • Places Block Damage on all allies for 1 turn whenever an ally receives a Bomb, Poison, or HP Burn debuff.
  • Cleanses all debuffs, fills Turn Meter by 15% (+5% per debuff removed), increases RES, and grants an Extra Turn if 5+ debuffs were removed.
  • Heals allies by 40% of her MAX HP, restores reduced max HP, places a 20% Shield and protected Strengthen for 2 turns (3-turn cooldown when booked).
  • +24% Speed aura in all battles.

Weaknesses

  • Long cooldowns even when booked (3 and 4 turns), heavily reliant on high Speed or cooldown resets.
  • Stat-hungry: needs very high HP, Speed, and Resistance to shine.
  • Team revive triggers only on her death — she may die too early or be too tanky to trigger when needed.
  • The Block Damage passive only procs against three specific debuff types and does nothing against Crowd Control or other damage reduction.

Where to use

Excels in Arena (Classic, Tag Team, Live), Hydra, Dungeons (especially high stages), and Faction Wars. Strong in Clan Boss and Chimera due to healing, shields, and passive Block Damage vs poisons/burns. Decent in Doom Tower (Hard rating 4.0) but not her primary role.

Stats and gear

Stat priority: Speed (250+ for PvE, 300+ for Arena) → HP% (80-90k+), Resistance (300+ for PvP), Defense (3k+). Accuracy not needed.

Sets: Arena: Stoneskin, Protection, Bolster. PvE: Relentless (extra turns), Guardian (ally protection), Defiant (tankiness).

Masteries and blessings

Masteries: Support tree – Invigorated, Gathering Momentum; Defense tree – Damage Mitigation, Bolstered Defense; also useful: Skillmaster, Necrodefense.

Blessings: For PvP, Polymorph; for PvE, Brimstone (bonus damage). Survival Instinct and Life Harvest are alternatives for extra sustain.

Tomes

Max A2 and A3 first to reduce cooldowns (A2 to level 6, A3 to level 4). A1 is last priority — only for minor damage. Start with A2 if short on tomes.

Verdict

An absolute top-tier support and a staple for any account. She carries Arena, Hydra, and almost all content. Invest without hesitation.

Build

Artifact sets
ToxicRelentlessGuardianProtectionStoneskinBolsterDefiant
Key masteries
InvigoratedGathering MomentumDamage MitigationSkillmasterNecrodefenseBuff DepletionBolstered Defense
Blessings
Survival instinctBrimstonePolymorphLife Harvest
Relics
Wand of SubmissionVolcardiac HeartStars of the JiinangImmortal Visage
Best in
Classic ArenaTag Team ArenaHydraAl-NaemehLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Shared Triumph

Attacks an enemy. One of the allies joins this attack. The ally uses a basic skill.
If Taras the Fierce is on the team, he will always join the attack.
Damage based on ATK
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%

Iron Persistence (Turns: 4)

Fully restores allies' reduced MAX HP and heals them by 40% of their MAX HP.
Places a Shield and a protected Strengthen buff on the team for 2 turns. The Shield's value is equal to 20% of this Champion's MAX HP.
Lvl 2: Heal +10%
Lvl 3: Shield +10%
Lvl 4: Heal +10%
Lvl 5: Shield +10%
Lvl 6: Cooldown -1

Close Friendship (Turns:6)

Removes all debuffs from all allies, then fills their Turn Meters by 15%. Additionally fills allies' Turn Meters by 5% for each debuff removed from them.
Increases all allies' RES by 5 for each debuff removed. If 5 or more debuffs were removed, grants an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1

Full Send (Passive) (Turns: 3)

Revives allies with 50% HP and 75% Turn Meter when they die.
Active Effect
Places a Block Damage buff on the team for 1 turn each time an ally receives a Bomb, Poison, or HP Burn.
If multiple Champions on the team have this skill, only one will activate it.

Aura

Increases allies' SPD in all battles by 24%

PVE Masteries = Marichka the Unbreakable: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Hydra


Sand Devil


PVP Masteries = Marichka the Unbreakable: masteries for Arena (1v1, 3v3)

Go for a Second Cleanse


Gifts

Late Game
Sulfur


Arena Defense
Polymorph


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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