Home Hero Catalog Margrave Greenhawk
Margrave Greenhawk
Rare Sylvan Watchers Force HP

Margrave Greenhawk — guide

Nyresan Union
VerdictVault (fusion fodder)
2.5/5
Speed95HP19320Defense980Attack760
Clan Boss2
Hydra3
Chimera0.5
Arena2
Dungeons1
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Margrave Greenhawk

In short

Margrave Greenhawk is a Rare Sylvan Watchers champion with the HP role and Force affinity: a tank-support whose damage and shields both scale from Health. His selling points are a Provoke plus Reflect Damage combo and an Ally Shield for the whole team, which makes him most useful in Hydra and Faction Wars. Build Health first, then Speed; the author does not recommend him for PvP.

Strengths

  • His A1 puts a 7.5% Regeneration on the ally with the lowest Health for free — constant background healing without spending a turn.
  • Living Shield gives every teammate except himself a 25% Ally Shield for 2 turns, and the shield value scales from his Health — the fatter the tank, the thicker the shields.
  • Rampage hits random targets 3 times with a 50% chance to place Provoke for 1 turn and puts a 30% Reflect Damage on himself for 2 turns: he holds aggro and bounces damage back.
  • All of his damage scales from Health, so stacking HP makes him both tankier and harder hitting.
  • Force affinity means fewer problems against Spirit and Void targets in Faction Wars.

Weaknesses

  • Base Speed is only 95 — pushing him to a usable number costs a lot of gear.
  • He shields everyone but himself, so he is left with just a 30% DEF Bonus.
  • Provoke at 50% is not guaranteed, and Accuracy does not help — unreliable crowd control.
  • His ratings are poor for Clan Boss, dungeons and Chimera; he simply has nothing to offer those teams.

Where to use

His best home is Hydra (3.0), where Provoke on the heads and Reflect Damage fit the fight mechanics. Next is Faction Wars (2.5), filling the tank-support slot for Sylvan Watchers. Arena (2.0) and Clan Boss (2.0) are niche picks, and Doom Tower (1.5) only on easy floors. Skip him in dungeons (1.0), hard modes (1.0) and especially Chimera (0.5).

Stats and gear

Priority: HP% → Speed → DEF% → Resistance. Rough targets: 60–80k HP, 170–200 Speed, 2000+ Defense. Accuracy is not needed — Provoke has a fixed chance and shields/buffs do not check Accuracy. Ignore Crit Rate and Crit Damage; his damage comes from HP. Sets: Shield, Stalwart, Regeneration, Immortal, Perception (to fix Speed), Guardian.

Masteries and blessings

Standard PvE route: the Defense tree plus Support — Survival Speed, Unflinching (survivability under debuffs) and Puppetmaster (his buffs last longer). Do not invest in the PvP route, he is not an Arena champion. Blessing: Faultless defense. Relics worth a look: Mask of Rage and Golden Elixir.

Tomes

Book Rampage first: the books add +20% Provoke chance and −2 turns cooldown, which is his single biggest upgrade. Living Shield comes second — its books only cut the cooldown, useful but not critical. Leave the A1 for last.

Verdict

A narrow Hydra and Faction Wars tank: worth it if you specifically need a provoking shielder, easily replaced everywhere else.

Build

Artifact sets
ShieldStalwartRegenerationImmortalPerceptionGuardian
Key masteries
Survival SpeedUnflinchingPuppetmaster
Blessings
Faultless defense
Relics
Mask of RageGolden Elixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Hawk's Claw

Attacks an enemy. Places a 7.5% Continuous Heal buff on the ally with the lowest HP for 1 turn.
Damage based on HP
Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +5%
Lvl 5: Damage +5%

Rampage Fit (Turns: 5)

Attacks random enemies 3 times. Each hit has a 50% chance of placing a Provoke debuff for 1 turn.
Also places a 30% Reflect Damage buff on this Champion for 2 turns.
Damage based on HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Level 6: Buff/Debuff chance +10%
Level 7: Cooldown -1
Level 8: Cooldown -1

Living Shield (Turns: 6)

Grants all team members except yourself a 25% Ally Protection buff for 2 turns.
Also places a 30% Increase DEF buff on yourself for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

PVE Masteries = Marquess: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Marquess: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Gifts

Tank

Faultless Defense

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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