
Masamoto — guide
Guide: Masamoto
In short
Masamoto is an Epic Defense champion of the Shadowkin, Spirit affinity, whose damage scales off DEF. He shines in Faction Wars: he hands the team a 60% DEF buff, fills everyone's turn meter and drops a team-wide 50% Attack down. Build him for DEF, Speed and Accuracy — without Accuracy his debuffs simply won't land.
Strengths
- AoE 50% Attack down for 2 turns at up to 75% chance once booked — a big cut to wave and boss damage.
- The third skill gives the whole team a 60% DEF buff for 2 turns plus 15% turn meter — solid support acceleration.
- Damage comes from DEF, so defensive gear never turns him into dead weight: tank and damage dealer in one slot.
- A1 hits twice and steals a random buff at up to 30% — sometimes strips a shield or a buff off the enemy.
- Faction Wars is his best content (3.5) and he is genuinely useful there.
Weaknesses
- 98 base Speed — without Speed gear he moves last and can't buff before the enemy's nuke.
- Cooldowns of 4–6 turns: without books the third skill takes forever to come back.
- Clearly weak in Hard mode content (2.0) and against Chimera (2.5).
- Modest multipliers — he is not competing with real damage epics.
Where to use
First and foremost Faction Wars (3.5), where his DEF buff and Attack down solve survivability. In Dungeons, Clan Boss, Hydra, Doom Tower and Arena he sits at a flat 3.0 — a second support, not a core pick. Skip him in Hard mode (2.0) and against Chimera (2.5).
Stats and gear
Priority: DEF% → HP% → Speed → Accuracy. Rough targets: 170–200+ Speed so the buff lands before the damage, 200–250 Accuracy for the Attack down and buff steal, everything else into DEF and HP. Sets: Speed, Accuracy, Regeneration, Divine Speed; Savage if you want to squeeze damage out of DEF. Relics: Journal of Necrotos, Orb of Transfixion.
Masteries and blessings
For the PvE setup (Dungeons, Clan Boss, Doom Tower, Faction Wars) take Invigorated and Targetfinder, then round out the defensive and support trees for survivability. Arena (1v1, 3v3) needs a separate page leaning on Speed and durability. Blessings: Faultless Defense or Cruelty.
Tomes
Book the third skill (Jujimbo) first — two tomes drop the cooldown from 6 to 4 turns and the DEF buff finally starts working. Then the second skill: +25% debuff chance and one turn off the cooldown. Leave A1 for last.
Verdict
A filler epic worth keeping only for Faction Wars — the rest of the time he belongs in the vault or in a fusion. Not worth heavy investment.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Double Lunge
Attacks an enemy 2 times. Has a 10% (30%) chance of stealing one random buff.
Damage based on [DEF] (2 times)
Lvl. 2 Damage +5%
Lvl. 3 Steal chance: +5%
Lvl. 4 Damage +5%
Lvl. 5 Steal chance: +5%
Lvl. 6 Damage +5%
Lvl. 7 Steal chance: +5%
Lvl. 8 Damage +5%
Lvl. 9 Steal chance: +5%

Steel Whirlwind
Attacks all enemies. Has a 50% (75%) chance to apply a 50% Decrease ATK debuff for 2 turns.
Damage based on [DEF] AoE
Decrease ATK 50%
Cooldown Turns: 4
Lvl. 2 Damage +5%
Lvl. 3 Debuff chance: +5%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +10%
Lvl. 6 Cooldown -1

Yojimbo
Places a 60% Increase DEF buff on the team for 2 turns. Fills the Turn Meters of all team members by 15%.
60% Increase DEF
Cooldown: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
PVE Masteries = Masamoto: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Common Dungeon

PVP Masteries = Masamoto: masteries for Arena (1v1, 3v3)
Booster

Where to get
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Question — answer
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