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Masahiro the Bell Monk - Guide, Masteries, GearLegendary

Masahiro the Bell Monk — guide

Legendary ShadowkinAlly: Nyresan UnionRole: HP Element: Force
Speed109
HP24450
Defense1167
Attack782
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SpeedResistanceReflexCursedRegenerationImmortalProtectionFeral
Key masteries
Blessed HealInvigoratedSurvival SpeedMaximum VelocityRevival BlessingUnflinchingSkill AdeptUncontrollablePuppetmasterHeal 'N' GoRevival's Boon
Blessings
CrueltyBrimstonePolymorphSoul reapIntimidating presence
Relics
Golden ElixirDemonic EffigyWand of SubmissionChrysalid of RebirthHarp of KasbielSoulmar Crystal
Best in
HydraIron TwinsTainted HellrazorChimeraShadowkin CryptLeshun the Entangled One

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Masahiro the Executioner — a Legendary hero in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Ring of Discord

Attacks all enemies.
Has a 50% (75%) chance of placing a 30% Decrease C.RATE debuff for 1 turn.
Damage based on [HP] = 0.15 × [HP] AoE

Effects: Decrease C.RATE 30%

Fuse of Redemption

Cooldown: 4 turns

Attacks the enemy.
Before attacking, has a 75% (100%) chance to transfer all debuffs from allies to the target.
Places a 25% Strengthen buff on all team members for 2 turns and heals them by 25% of their MAX HP.
Damage based on [HP] = 0.35 × [HP]

Effects: Heals the team, Transfers debuffs, 25% Strengthen

Lvl 2 Damage +10%
Lvl 3 Chance: +10%
Lvl 4 Chance: +15%
Lvl 5 Cooldown -1

Humble Savior

Cooldown: 5 turns

Attacks all enemies.
Before attacking, revives all allies with 50% HP and 50% Turn Meter. *This skill can be used even if all allies are alive.
Has a 75% (100%) chance of placing a Stun for 1 turn and a Block Buffs for 2 turns. If the target is a boss, instead has a 75% (100%) chance of placing a 30% Decrease SPD and Block Buffs for 2 turns.
Damage based on [HP] = 0.25 × [HP] AoE

Effects: Block Buffs, Revives all allies, Stun, Decrease SPD 30%

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Sinful [P]

All allies receive 1% less damage for each turn taken by enemies and allies while they are alive (max: 15%). Each hero's damage reduction is reset upon death or between rounds. If multiple heroes in the team have this skill, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies.
Allies revived by this hero are immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear, and Frostbite until the start of their turn. Resets between rounds or when the revived hero takes a turn or dies. If multiple heroes in the team have this skill, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies.

Effects: Reduces incoming damage

AuraIncreases Ally SPD in all battles by 25%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Question — answer

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Video - Guide