
Mathias Blackflail — guide
Guide: Mathias Blackflail
In short
Mathias Blackflail is a Legendary from the Sacred Order, HP role, Force affinity. All of his damage scales off HP: his A1 hits three times and strips buffs, the A2 is an AoE that heals the team, and the A3 hands out Resistance and Damage Reflection while putting Taunt on himself — where his passive turns incoming hits into counterattacks. Build him as an HP bruiser: HP first, then SPD, ACC and crit.
Strengths
- A1 hits three times, each with a 30% (40% booked) chance to remove a random buff, and heals him for 20% of damage dealt.
- The AoE deals an extra hit on enemies with no buffs that ignores 20% of their DEF, and every hit heals the team for 20% of damage dealt — damage and support in one button.
- A3 is a rare package: +50% Resistance and 30% Damage Reflection on the whole team for 2 turns.
- Passive: while under his own Taunt he counterattacks with his A1, so more buff strips, more self-healing.
- One stat does both jobs — HP is his damage and his survivability, so gear is efficient.
Weaknesses
- Only 100 base SPD: without speed gear he moves last and his A3 lands after the enemy nuke.
- Taunt on himself means every hit comes his way; without shields, heals or Stoneskin he folds fast.
- No enemy control and no damage buff — he is a bruiser, not a do-everything support.
- On Hard content his rating drops to 2.0; his healing and passive can't keep pace there.
Where to use
Hydra (3.5) and Faction Wars (3.5) are his best homes — his damage-based healing and Taunt/counterattack loop actually matter there. Next come Classic Arena, Tag Team Arena, Live Arena, Tainted Fyro and Shogun Akumori (3.0), where he works as a tanky stripper in a second-wave team. Dungeons and Clan Boss are average (3.0), and Doom Tower (2.5) and especially Hard (2.0) give little reason to bring him.
Stats and gear
Priority: HP > SPD > ACC > C.RATE / C.DMG. Rough targets: 80,000+ HP (up to 100,000), 190–220 SPD, 200–250 ACC so the A1 strips actually land, 70%+ C.RATE and 150%+ C.DMG. Sets: Savage or Lethal for damage, Perception when you need ACC and SPD together, Protection / Bolster / Stoneskin if he keeps getting focused down in Arena.
Masteries and blessings
Support and Defense trees: Blessed Heal, Invigorated, Unstoppable, Power Reset, Heal 'N' Go, Bolstered Defense — the whole point is staying alive under Taunt and cycling the A3 back faster. Blessings: Crushing Rend for damage, Polymorph or Heavencast for safety. Relics: Hallowed Hilt, Hand of Uncreation, Perched Shadow.
Tomes
Book the A2 first: level 4 cuts its cooldown by 1 turn, which means more AoE damage and more team healing per fight. Then the A3 — two cooldown reductions give near-permanent Taunt uptime and better buff rotation. A1 last; its only real gain is +10% strip chance at level 5.
Verdict
A solid niche bruiser for Hydra, Faction Wars and mid-tier Arena: damage and support in one slot, but without speed and protection he is just a big target. Not mandatory, genuinely useful if you want a self-healing buff stripper.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Matayas the Mace is a Legendary champion in RAID: Shadow Legends from the The Sacred Order faction (Telerian League), role — HP, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Dark Sky | Attacks an enemy 3 times. Each hit has a 30% (40%) chance to remove a random buff from the target. Each hit also heals this Champion by 20% of the damage dealt. Damage based on [HP] = 0.07 × [HP] (3 times) Effects: Heals self, Removes buffs | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% Lvl 5 Remove chance: +10% |
Death Whirlwind Cooldown: 4 turns | Attacks all enemies. Deals an additional hit to enemies with no buffs. The additional hit ignores 20% of the target's DEF. Each hit heals the team by 20% of the damage dealt. Damage based on [HP] = 0.2 × [HP] AoE Effects: Ignores Defense, Heals the team | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Deadly Barb Cooldown: 6 turns | Places a 50% Increase RES buff and a 30% Reflect Damage buff on the team for 2 turns, and a Taunt buff on themselves for 2 turns. Effects: 50% RES buff, Taunt, 30% Damage Reflection | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Red Mist [P] | Counterattacks with the Dark Sky skill if hit while under a Taunt buff that this Champion placed on themselves. |
Where to get
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Question — answer
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