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Matriarch Zarguna
Legendary Orcs Force HP

Matriarch Zarguna — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed105HP22800Defense1090Attack969
Clan Boss3
Hydra4
Chimera3
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower2.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Matriarch Zarguna

In short

Matriarch Zarguna is a Legendary Orc HP-type support tank with the Force affinity: she hands out Shields, heals and strips debuffs. She shines in Hydra and Faction Wars, where her +30% HP aura and a Shield worth 25% of her MAX HP cover the whole team. Build her for HP% and Speed, not damage.

Strengths

  • +30% HP aura in all battles — simple and genuinely useful for Faction Wars, Hydra and Arena defence.
  • Her A2 reduces every ally's debuff durations by 1 turn, gives the team 15% Regeneration for 2 turns and puts Taunt plus Unkillable on herself — she tanks and cleanses at the same time.
  • Her A3 puts a Shield equal to 25% of her MAX HP on the whole team for 2 turns; when that Shield expires or is broken, the ally is healed for 15% of their MAX HP and gains a 25% increase buff.
  • Passive: allies under a Shield take 10% less damage — it stacks with her own Shield and costs no turn.
  • Her A1 hits twice, heals her for 5% of MAX HP per hit and has a 25% chance to place Provoke — she holds the aggro herself.

Weaknesses

  • Force affinity: against Spirit enemies she hits softer and lands debuffs less reliably.
  • Base Speed of only 105 — pushing her to comfortable numbers is expensive in gear.
  • Almost no damage: HP scaling of 0.13 on the A1 and 0.27 on the A3, so she is never your damage dealer.
  • Unbooked, both the A2 and A3 sit on 5-turn cooldowns and she does very little between them.

Where to use

Best spot is Orc Faction Wars (4.5/5): aura, Shield and debuff reduction carry almost any stage. Next is Hydra (4/5), where the Shield, the −10% damage passive and the healing all fit. In Arena (3.5/5) she works as a defence tank with Taunt, Unkillable and a team Shield. In Clan Boss, Chimera, dungeons and high difficulty stages (3/5 each) she is a solid but not mandatory support. Doom Tower (2.5/5) is her weak point.

The build list singles out Kuldath and Hydra — that is where you should gear her first.

Stats and gear

Priority: HP% → Speed → Accuracy. Rough targets: 70,000+ HP (Shield and heals scale off it), 200–230 Speed, 200–250 Accuracy so the A1 Provoke actually lands, the rest into Defence. Ignore C.RATE and C.DMG.

Sets: Speed, Divine Speed, Perception (for the Accuracy), Guardian, Protection, Stoneskin (for Arena), Feral. Relics from the list: Golden Elixir, Hand of Uncreation, Thunderous Circlet.

Masteries and blessings

Recommended masteries: Invigorated, Unstoppable, Survival Speed, Energy Expansion, Unflinching, Power Reset — all about staying alive and getting skills back faster rather than damage.

Blessings: Brimstone if you want extra damage and a debuff, Polymorph against control in Arena, Temporal Chains situationally depending on your team.

Tombs

Book the A3 first: it has two levels of −1 cooldown, so the Shield starts coming back twice as often. Then the A2 (−1 turn), and only after that the A1, where books add healing and push the Provoke chance up to 40%.

Verdict

A narrow but very sturdy support tank for Hydra and Faction Wars, where her aura, Shield and debuff reduction are genuinely wanted. She is not a universal pick — Doom Tower and damage roles are not her thing.

Build

Artifact sets
SpeedDivine SpeedPerceptionGuardianProtectionStoneskinFeral
Key masteries
InvigoratedUnstoppableSurvival SpeedEnergy ExpansionUnflinchingPower Reset
Blessings
BrimstonePolymorphTemporal chains
Relics
Golden ElixirHand of UncreationThunderous Circlet
Best in
KuldathHydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Zarguna the Matriarch is a Legendary Champion in RAID: Shadow Legends from the Orcs (Gaellen Pact) faction, role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Squabble

Attacks an enemy 2 times.
Heals by 5% of this Champion's MAX HP with each hit.
Each hit has a 25% chance of placing a Taunt debuff for 1 turn.
Damage based on [HP] = 0.13 × [HP] (2 times)

Effects: Heal self, Provoke

Lvl 2 Heal +5%
Lvl 3 Heal +10%
Lvl 4 Debuff chance: +5%
Lvl 5 Debuff chance: +10%

Matriarch

Cooldown: 5 turns

Reduces allies' debuffs by 1 turn.
Places a 15% Continuous Heal buff on the team for 2 turns.
Places Taunt and Unkillable on self for 2 turns.

Effects: Taunt, Unkillable, 15% Continuous Heal, Reduces debuffs

Lvl 2 Cooldown -1

Mother's Strength

Cooldown: 5 turns

Attacks all enemies.
Places a Shield buff on the team equal to 25% of this Champion's MAX HP for 2 turns.
Each time a Shield placed by this Champion on an ally expires or is broken by an enemy, heals that ally by 15% of their MAX HP and places a 25% Strengthen buff on them for 1 turn.
Damage based on [HP] = 0.27 × [HP] AoE

Effects: Heals the team, 25% Strengthen, Shield

Lvl 2 Damage +10%
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1

Refuge from Pain [P]

Allies under Shield receive 10% less damage.
AuraIncreases Ally HP in all Battles by 30%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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