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Blood Marchioness Mina - Guide, Masteries, GearMythical

Blood Marchioness Mina — guide

Mythical Undead HordesAlly: The CorruptedRole: Attack Element: Magic
Speed110
HP18165
Defense1156
Attack1487
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SavageLethalStoneskinMercilessMercurial
Key masteries
In For The KillFoekillerParting GiftRolling ForceConstant OnslaughtBloodthirsty ProwessBoss Slayer
Blessings
Crushing rendLightning cagenature wrath
Relics
Wand of SubmissionStormcallerThe Deathdealer
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Blood Marchioness Mina is a Mythical champion in RAID: Shadow Legends from the Undead Hordes faction. Role: Attack, affinity: Magic.

Skills

SkillDescriptionBook upgrades

Hatespine

Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a Leech debuff.Level 1: Damage +20%

Crimson Steel

Cooldown: 4 turns

Attacks all enemies. Places a Stun debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.Level 1: Damage +20%
Level 2: Cooldown -1

Hemaelstrom

Cooldown: 4 turns

Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a Leech debuff and a 50% Decrease ATK debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.Level 1: Damage +20%
Level 2: Cooldown -1

Metamorph [P]

Cooldown: 4 turns

Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or Revive On Death buff. Then grants an Extra Turn.

Engine of Murder [P]

Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a Leech debuff. This damage cannot be critical and will ignore Stone Skin, Ally Protection, Shield, Strengthen, and Fervor buffs, Bone Armor stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a Leech debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

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Video - Guide