
Anointed — guide
Guide: Anointed
In short
Anointed is a Rare Support from the Barbarians with the Force affinity. Her value comes from her third skill: a team-wide +30% C.RATE buff for 2 turns plus a 25% turn-meter fill, which makes her an Arena and Faction Wars pick. Build her for Speed, HP and Defense — damage is not her job.
Strengths
- A3 gives the whole team +30% C.RATE for 2 turns and instantly fills 25% turn meter — a clean setup for a nuker burst turn.
- A2 hits twice with a 75% chance per hit to steal a random buff, stripping shields and buffs off enemy supports.
- A1 hits three times with a 25% chance to place a 1-turn Freeze, so free control shows up now and then.
- Force affinity lines up well against Magic champions, which is a large share of Arena damage dealers.
- In Faction Wars she fills the support slot the Barbarians are usually short on.
Weaknesses
- 91 base Speed is very low — without a Speed set and supporting champions she never gets her turn in time.
- All her damage scales from ATK (793) while she is built for HP/DEF, so she hits for essentially nothing.
- No healing, no shields, no cleanse: she speeds the team up but cannot save it.
- Almost useless against bosses — Clan Boss, Hydra and Chimera all sit at 1.0 out of 5.
Where to use
Best home is Arena (2.5/5): slot her in front of your damage dealers so they attack with the C.RATE buff and a partly filled turn meter. Second is Faction Wars (2.5/5), where she is a usable support body for the Barbarians. Dungeons and Hard mode (2.0/5) only as a secondary support alongside a real healer. Doom Tower (1.5/5) is a niche, floor-specific call. Skip Clan Boss, Hydra and Chimera (1.0/5) — a crit-rate buff does nothing for boss fights and her own damage is nil.
Stats and gear
Priority: Speed → HP/DEF → Accuracy. Rough targets: 200+ Speed for Arena (170–180 is fine in Faction Wars), 40–50k HP, 2000+ Defense, and 150–200 Accuracy so the A1 Freeze and the A2 buff steal actually land. Do not build C.RATE or C.DMG on her at all. Sets: Speed, Life or Immortal, Perception for Speed plus Accuracy. Relic: Journal of Necrotos.
Masteries and blessings
Go into the Support tree for Invigorated — the one mastery listed in the build — and take Defense as the second tree with Tough Skin and Deflection so she survives to her turn. No blessing is listed in the build; for a Rare support this is not a priority, so use whatever you have.
Tombs
Book the third skill first (level 2 cuts its cooldown by 1) — that buff and turn-meter fill is the whole reason you field her, and every extra cast is an extra burst turn for the team. Next, A2 to level 6 for the cooldown reduction on the buff steal. Tomes into A1 only buy damage; skip them.
Verdict
A narrow Arena and Faction Wars support with nothing to offer elsewhere. The site author's call is blunt: vault her (fusion material).
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Shiver | Attacks an enemy 3 times. Has a 25% chance to place a Freeze debuff for 1 turn. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% |
![]() Sleight of Hand | The Hero attacks an enemy 2 times. Each hit has a 75% chance of stealing a random buff from the target. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Buff/Debuff Chance +5% Lvl 4 – Damage +10% Lvl 5 – Buff/Debuff Chance +10% Lvl 6 – Cooldown -1 |
![]() Song of Fury | Places Increase C.RATE 30% on allies for 2 turns. Fills allies' Turn Meters by 25% | Lvl 2 – Cooldown -1 |
Marked Raid Shadow Legends is a hero from the "Telerian League" union of the "Barbarians" faction. His main role in the team is Support. This hero performs excellently in the Arena and some other battles. HP and Defense artifacts suit him.
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