Home Hero Catalog Myrrh-bearer
Myrrh-bearer
Uncommon The Sacred Order Force Support

Myrrh-bearer — guide

Telerian League
VerdictFodder
1/5
Speed102HP13380Defense914Attack947
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1.5
Food Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Myrrh-bearer

In short

Myrrh-bearer is an Uncommon Support champion of the Sacred Order with the Force affinity. Her only real trick is a team-wide Increase ATK 25% for 2 turns, and that is not enough for serious content. Don't invest: the site author calls her pure food.

Strengths

  • Her A2 (Inspiration) grants Increase ATK 25% to all allies for 2 turns — a noticeable damage bump early on.
  • Uncommon rarity means cheap ascension and easy books, plus faction coverage for Sacred Order.
  • Force affinity gives her an edge against Magic enemies.
  • Cooldown-reducing books make the ATK buff almost permanent.

Weaknesses

  • Very low base stats: 13,380 HP, 947 ATK, 914 DEF, 102 SPD — she either dies or never gets a turn.
  • Decrease ATK 25% at only a 15% chance is a lottery, not debuff control.
  • No healing, no shields, no cleanse, no revive — as a support she is nearly empty.
  • Useless in Clan Boss, Hydra, Chimera, Arena and dungeons.

Where to use

Her best (and only) home is Sacred Order Faction Wars at 1.5/5, and even there only as a filler if you lack a proper ATK buffer. Everywhere else she sits at 0.5/5 — Clan Boss, Hydra, Chimera, Arena, dungeons, Hard modes and Doom Tower are all cleared without her.

Stats and gear

  • Priority: SPD → HP% → DEF%. Her one job is pressing A2 more often, so speed comes first.
  • Accuracy is pointless: a 15% chance at Decrease ATK does not justify a single point of ACC.
  • Rough Faction Wars targets: SPD 170–200, HP 40,000+, DEF 2,000+; ignore C.RATE and C.DMG.
  • Sets: Speed for faster buff cycling, Life and Immortal for survivability.

Masteries and blessings

Go Support for speed and cooldown reduction plus survival nodes, and Defense for HP, DEF and RES bonuses. Skip the Attack tree entirely — she deals no damage. Don't spend blessings on her: she is food, and any resource here is wasted.

Tombs

If you absolutely must use her, book the A2 (Inspiration) first: its two levels of -1 cooldown each keep Increase ATK up almost permanently. Leave the A1 alone. Realistically, don't spend tomes on her at all — better champions need them.

Verdict

Food. Myrrh-bearer is only worth a temporary slot in early Faction Wars before being fed to stronger champions.

Skills

Mangling

Attacks an enemy, with a 15% chance of placing a 25% Decrease ATK for 1 turn.
    Level two – damage +5%.
    Level three – damage +5%.
    Level four – damage +5%.
    Level five – Buff/Debuff chance +5%
    Level six – Buff/Debuff chance +5%
    Level seven – damage +10%

Inspiration

Places a 25% Increase ATK buff on allies for 2 turns.
    Level two – Cooldown -1.
    Level three – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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