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Mystic Hand
Rare Dark Elves Force Support

Mystic Hand — guide

The Corrupted
VerdictLevel up
2/5
Speed88HP16515Defense1123Attack804
Clan Boss1.5
Hydra1
Chimera1.5
Arena1.5
Dungeons2
Hard dungeons1
Doom Tower1
Faction Wars2.5
Magic KeepFortress of StrengthSpirit CitadelGood rare
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mystic Hand

In short

Mystic Hand is a Rare Support champion of the Dark Elves faction with the Force affinity. He is not a damage dealer and not a universal pick: his job is placing Block Buffs, stealing buffs and evening out team health, which makes him a tool for the Magic, Force and Spirit Keeps. Build him with HP and Speed, prioritising survivability and Accuracy for his debuff.

Strengths

  • Infected Blade (A1) has a 30% chance to place Block Buffs for 2 turns — it shuts down boss buffs and stops them snowballing.
  • Fracture (A2) steals 2 random buffs — it strips the Magic Keep boss's shields and hands them to your team.
  • Soul Kinship (A3) heals the lowest-HP ally for 25% and then splits total team HP evenly — cheap insurance against random deaths.
  • Aura: +25% HP for allies in Dungeons, a free bonus for any squad.
  • Being Rare, he is cheap in tomes and resources, and he does his job in Faction Wars.

Weaknesses

  • All his damage scales off ATK, and his base ATK is tiny (804) — he brings no damage.
  • Base Speed of 88 means he moves last until you put real Speed gear on him.
  • His heal is only 25% and he has no cleanse or immunity — Heal Reduction and heavy debuffs shut him down.
  • Almost useless in Hydra, Hard mode and Doom Tower, where you need stronger buffs and control.

Where to use

Best in Faction Wars (2.5/5): his aura and heal patch up thin Dark Elves rosters. In Dungeons (2/5) he earns his place in the Magic Keep, Force Keep and Spirit Keep, where buff stealing and Block Buffs break the bosses' shields and buff cycles. On Clan Boss, Arena and Chimera (1.5/5) he is an early-game stopgap, and in Hydra, Hard mode and Doom Tower (1.0/5) there is no reason to bring him.

Stats and gear

Priority: Speed and HP, then DEF, then Accuracy for Block Buffs. Ignore C.RATE and C.DMG — his damage is irrelevant.

  • SPD: 180–220 so he acts before your main squad.
  • HP: 40,000–60,000; DEF: 2,000+.
  • ACC: 150–200 for Dungeons, higher if you drag him into Hard mode or Doom Tower.
  • Sets: HP and Speed sets (2+2, or a full HP set plus Speed).
  • Relic from the build list: Orb of Transfixion.

Masteries and blessings

Main tree is Support: healing, survivability and cooldown recovery. From the recommended list take Invigorated for extra staying power and Targetfinder for the Accuracy his Block Buffs needs. Fill the rest with debuff protection from Support and a bit of Defence. For blessings, pick survivability and ally-support options.

Tomes

Book Soul Kinship (A3) first: at max level it gains -1 cooldown and extra healing, and it is his core skill. Then Infected Blade (A1), where the Block Buffs chance goes from 30% to 40%. Skip Fracture (A2) — its upgrades are pure damage, which he does not have.

Verdict

The site author says build him, and that is fair: for very little investment you get a working support for Faction Wars and the Keeps. Do not expect miracles from him in Hydra or Arena.

Build

Key masteries
InvigoratedTargetfinder
Relics
Orb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Infected Blade

Attacks an enemy. Has a 30% chance of placing a Block Buffs debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff chance +5%

Fracture

The Hero attacks an enemy and steals 2 random buffs from them.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Soul Bond

Heals an ally with the lowest HP by 25%, then evenly distributes the team's total HP among the champions.

Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Heal +10%
Lvl 5 – Cooldown -1
Aura

Increases Ally HP in Dungeons by 25%.

Mystic Raid Shadow Legends is a hero from the "The Corrupted" alliance of the "Dark Elves" faction. His main role in the team is Support. With his skills, he applies Block Buffs to enemies, steals buffs, and heals allies. HP and Speed sets suit him. The hero is perfect for completing the blue Magic Citadel by removing shields from the Boss, thereby making it easier to complete.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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