
Missionary — guide
Guide: Missionary
In short
Missionary is an Epic HP-role tank from the Sacred Order with Force affinity: all three of his attacks scale off HP, and he brings a stun, a provoke and healing/speed debuffs. His best scores are Chimera (3.0) and Faction Wars (2.5); everything else sits at 1–2 out of 5. The site author calls him a weak Epic and files him under vault (fusion), so only build him if you need a Faction Wars body.
Strengths
- Provoke: Battle Fervor has a 75% chance to place a 1-turn Provoke, and if his current HP is higher than the target's it is a guaranteed Provoke plus a 50% Decrease ATK for 2 turns.
- Quelling the Unfaithful drops the target's Turn Meter by 50% and has a 75% chance for a 100% Heal Reduction and a 30% Decrease SPD for 2 turns.
- Halberd Slash carries a 20% Stun chance — free control on his default attack, handy in Faction Wars.
- His passive gives allies +33% HP in Dungeons, a quiet survivability buff for the whole team.
- Damage scales off HP, so an HP tank build still hits for something.
Weaknesses
- 96 base Speed is painfully slow — his provoke and debuffs often arrive a turn too late.
- HP-based damage at a 19,485 base is tiny (0.2/0.3/0.4 multipliers); he is not a damage dealer.
- Outside the Provoke he protects nobody, and he needs Accuracy on a stat-hungry build.
- Hydra and Hard mode sit at 1.0 out of 5 — he simply dies there.
Where to use
Chimera (3.0) is his best showing, where the Turn Meter cut and debuffs at least do something. Faction Wars (2.5) is next — as a Sacred Order provoke tank. Arena, Dungeons, Doom Tower and Clan Boss are all 2.0, meaning "only if you have nobody better". Skip Hydra and Hard mode entirely.
Stats and gear
- HP is the main stat: HP% gloves and chest, aim for roughly 70–90k.
- Speed boots, target 180–200 so his provoke and debuffs actually land in time.
- Accuracy 200–250 for Dungeons and Doom Tower, otherwise the debuffs get resisted.
- DEF 2,000+ as a bonus; critical stats can be ignored completely.
- Sets: HP, Speed, Lifesteal.
Masteries and blessings
From the build list take In For The Kill and Gathering Momentum in the Offense tree, then round it out with standard survivability in Defense and Accuracy/Speed in Support. Relics: Molten Deathbell and Tempus Sanguinis. Blessings are a low priority — he is not worth the investment.
Tombs
If you must book him for Faction Wars, start with Quelling the Unfaithful — level 6 gives the cooldown reduction plus better debuff chances, and it is his best skill. Battle Fervor second for its cooldown reduction at level 5. Realistically though, tomes are scarce and a weak Epic is not where they belong.
Verdict
Missionary is a filler Epic for the vault or a fusion, with value only in Chimera and Faction Wars. Build him for Faction Wars only, and don't spend tomes.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Cleaving Halberd
Attacks an enemy. Has a 20% chance to place a Stun for 1 turn.
Damage based on [HP] = 0.2 × [HP]

Battle Ardor
Attacks an enemy. Has a 75% chance to place a Taunt for 1 turn. If this Champion's current HP is higher than the target's, has a 100% chance to place a Taunt for 1 turn and a 50% Decrease ATK for 2 turns.
Damage based on [HP] = 0.3 × [HP]

Pacification of the Faithless
Attacks an enemy. Decreases the target's Turn Meter by 50%. Has a 75% chance of placing a 100% Healing Reduction debuff for 2 turns. Has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns.
Damage based on [HP] = 0.4 × [HP]

Increases Ally HP in Dungeons by 33%
Missionary Raid Shadow Legends is a hero from the "Telerian League" union of the "The Sacred Order" faction. His main role in the team is HP. This tank stuns and provokes his enemies, applies Healing Reduction and Decrease SPD. HP, SPD, and Lifesteal sets suit him.
Where to get
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Question — answer
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