
Morrigaine — guide
Guide: Morrigaine
In short
Morrigaine is a Legendary Magic Support from the Undead Hordes: she strips buffs, spreads True Fear, cuts and fills turn meters, and brings a flat +19% Speed aura in all battles. She shines most in Fire Knight's Castle, Arena and Hydra/Chimera, while being average in plain dungeons and Clan Boss. Worth building, with Speed and Accuracy as the priority — damage is not her job.
Strengths
- One skill does two jobs: Wail of the Banshee steals all buffs from the target and, at up to 100% chance, applies True Fear to all enemies.
- Unprecedented Speed is a huge tempo swing: −20% turn meter on all enemies, +20% turn meter to the team and a 30% Increase SPD buff for 2 turns.
- The passive, Death Herself, puts an unremovable 100% Heal Reduction for 2 turns on the lowest-HP enemy at the start of every one of her turns.
- A flat +19% Speed aura in all battles is essentially a free slot in any team.
- Against bosses, the A2 also lands a 50% Decrease ACC for 2 turns.
Weaknesses
- Base Attack is only 1 068, so her A1 hits for nothing — never build her as a damage dealer.
- Every key effect goes through Accuracy; without ACC she simply does not function.
- Long cooldowns (4 and 5 turns) mean a clunky cycle until you add books and Speed.
- Clan Boss, dungeons, Hard mode and Doom Tower are rated 3.0 — her toolkit adds little there.
Where to use
Faction Wars first (4.5): the aura, turn-meter cut and Heal Reduction carry the faction. Then Hydra and Chimera (4.0 each), where the meter cut and unremovable Heal Reduction matter over long fights. Classic and Tag Team Arena (4.0): buff stealing plus True Fear breaks setups. Fire Knight's Castle and Isheth the Crimson Siren are also good homes. Weakest in Clan Boss, dungeons, Hard and Doom Tower (3.0). The author's notes call her a solid second wave of support and a reliable pick for wave content.
Stats and gear
Speed is king: aim for 220–260 SPD in PvE and higher for Arena so her A2/A3 cycle keeps rolling. Accuracy: 250–300 for normal content, 350+ for high-end Hydra and Arena. Spend the rest on HP% and DEF% to survive — Crit Rate and Crit Damage are wasted. Recommended sets from the build: Accuracy, Speed, Divine Speed, Perception. Useful relics include Molten Deathbell, Wand of Submission and Perched Shadow.
Masteries and blessings
The build lists In For The Kill, Invigorated, Expeditious Exploitation and Gathering Momentum; fill the remaining points into Accuracy, Speed and survivability, because she has to live to the second rotation. Blessings: Brimstone as the all-round boss damage option, Polymorph in Arena against control teams, and Intimidating Presence if you want extra pressure.
Tom es
Book the A2 (Wail of the Banshee) first: it pushes the steal and True Fear chances to 100% and cuts 1 turn of cooldown at the last level — that is her core skill. Second priority is the A3 (Unprecedented Speed) for the same 100% chance and −1 cooldown. Leave the A1 for last.
Verdict
A solid Legendary support for Arena, Hydra and Faction Wars — worth the build, but only if you are ready to feed her Speed, Accuracy and books.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Anxiety
Attacks an enemy. Has a 50% chance of placing a 30% Decrease SPD debuff for 2 turns.
Damage based on [ATK]
30% Decrease SPD
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +10%
Banshee's Wail
Has a 75% (100%) chance of stealing all buffs from the target. Has a 75% (100%) chance of placing a True Fear debuff on all enemies for 1 turn. If the target is a Boss, places a 50% Decrease ACC debuff for 2 turns.
Steal Buffs
True Fear
Decrease ACC 50%
Cooldown: 4 Turns
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1
Unprecedented Speed
Has a 75% (100%) chance of decreasing the Turn Meters of all enemies by 20%.
Fills the Turn Meters of all team members by 20% and places a 30% Increase SPD buff on them for 2 turns.
Decreases Turn Meter
Fills allies' Turn Meters
30% Increase SPD buff
Cooldown: 5 Turns
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1
Death Itself (Passive)
At the start of each turn, places a 100% Healing Reduction debuff on the enemy with the lowest HP for 2 turns.
This debuff cannot be removed, transferred, or cleansed. Enemies or allies also cannot shorten or extend its duration.
100% Healing Reduction
19% SPD Aura in all battles
Increases Ally SPD in all Battles by 19%
Where to get
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Question — answer
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