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Raider
Rare Orcs Spirit Attack

Raider — guide

Gaellen Pact
VerdictLevel up
2/5
Speed92HP14205Defense925Attack1156
Clan Boss1
Hydra1
Chimera1.5
Arena3
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars2.5
For vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Raider

In short

Raider is a Rare Orc Attack champion built around control: Stun plus Decrease DEF on her A3, an AoE with a chance at Decrease SPD, and an A1 that hits twice when her HP is lower than the target's. She is a Faction Wars project first and an early Arena disruptor second. Everywhere else her ratings sit at 1.0–1.5, so build her for Accuracy and Speed rather than raw damage.

Strengths

  • Domination is the reason to bring her: 60% base chance to Stun for 1 turn and place Decrease DEF 30% for 2 turns, and books push that chance to 100%.
  • Carnage hits every enemy and, once booked, flips a coin (25% base, 50% booked) at Decrease SPD 30% for 2 turns.
  • Ferocity strikes twice whenever her HP is lower than the target's — against high-HP enemies that condition triggers on its own.
  • Aura: +13% Ally SPD in Faction Crypts, a free and genuinely useful boost for an Orc Faction Wars team.

Weaknesses

  • Thin base stats: 1 156 ATK and 925 DEF means she neither hits hard nor survives long.
  • 10 base ACC and 92 SPD — she needs gear just to land her own debuffs before she dies.
  • The AoE debuff is a roll, not a guarantee; only the A3 is dependable, and only when booked.
  • Nothing for bosses: no Weaken, no Poison or HP Burn, no team buffs — 1.0 in Clan Boss, dungeons and Hydra.

Where to use

Arena (3.0) is her best rating: an early-game stun bot that also opens targets up with Decrease DEF for your nuker. Faction Wars (2.5) is her real home — the Speed aura plus control carry stages. Chimera (1.5) is a filler body at best. Clan Boss, dungeons, Doom Tower and Hard are all 1.0 — leave her out.

Stats and gear

Priority: Accuracy first (200+ for late Faction Crypts, ~150 is enough for early Arena), then SPD around 170–200, then C.RATE up to 100%, then C.DMG, with ATK% last. Do not over-stack HP — Ferocity compares health, so a lower HP pool actually triggers the double hit more often; take survivability through DEF. Sets: Perception (ACC + SPD) as the backbone, then Speed, Accuracy, or a damage set once ACC is capped. Relics from the list: Molten Deathbell and Perched Shadow.

Masteries and blessings

From the build: In For The Kill, Expeditious Exploitation and Gathering Momentum form the core for control and tempo. Round it out with crit masteries in the Attack tree; Warmaster or Helmsmasher only matters if you use her on Faction Wars boss stages. Blessings are not a priority on a Rare — souls are better spent elsewhere; if one lands for free, take a cheap option for extra Decrease DEF pressure or survivability.

Tomes

Book the A3 Domination first: levels 3 and 5 add +20% chance each, taking the Stun from 60% to 100% — the biggest reliability gain you can buy. Then Carnage for damage and the debuff chance (25% to 50%). Ferocity is damage only, so it comes last.

Verdict

Worth building for Faction Wars and early Arena, where she earns her Rare slot. As a general-purpose champion she is not needed, and the 2.0 overall rating reflects that honestly.

Build

Key masteries
In For The KillExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Ferocity

Attacks an enemy. If this Champion's current HP is lower than the target's, attacks 2 times.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Slaughter

Attacks all enemies. Has a 25% chance of placing a 30% Decrease SPD debuff for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Damage +10%
Lvl 5 – Buff/Debuff Chance +10%
Lvl 6 – Buff/Debuff Chance +10%

Domination

Attacks an enemy. Has a 60% chance of placing a Stun for 1 turn and a 30% Decrease DEF for 2 turns.

Damage based on [ATK]

Lvl 2 – Damage +10%
Lvl 3 – Buff/Debuff Chance +20%
Lvl 4 – Damage +10%
Lvl 5 – Buff/Debuff Chance +20%
AuraIncreases Ally SPD in Faction Crypts by 13%

Raid Shadow Legends' Raider is a Champion from the Gaellen Pact faction of the Orcs. Her main role in a team is Attack. Her skills stun the enemy when attacking, decrease DEF and SPD. She is recommended to use artifacts for C.RATE and ATK.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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