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Rakka Viletide
Legendary Orcs Void Support

Rakka Viletide — guide

Gaellen Pact
VerdictLevel up
4/5
Speed109HP19650Defense1134Attack1134
Clan Boss3.5
Hydra4
Chimera4.5
Arena4
Dungeons4
Hard dungeons4
Doom Tower3
Faction Wars5
Top support
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Rakka Viletide

In short

Rakka Viletide is a Legendary Magic-support... rather, a Legendary Support from the Orcs with the Void affinity, built around a full-team revive, debuff cleanse and shields. She shines in Faction Wars, Chimera and Arena, where her Speed aura and Block Debuffs carry fights. Build her for HP and Speed first — her shield, heal and Regeneration all scale off HP.

Strengths

  • Blood Revival revives all allies with 50% HP and 50% Turn Meter, then places Block Debuffs on the team for 2 turns — and it still places Block Debuffs when everyone is alive.
  • Alluring Defense removes all debuffs from the team, then grants Increase ATK 50% and a Shield equal to 25% of her MAX HP for 2 turns.
  • The passive fills every team member's Turn Meter by 10% at the start of each of her turns and puts 15% Regeneration for 2 turns on the lowest-HP ally.
  • Aura of +19% Speed in all battles — universally useful.
  • Shield, heal and Regeneration scale from HP, so she needs no Attack investment to do her job.

Weaknesses

  • No debuffs on enemies at all: ACC is wasted on her, and her damage is negligible (A1 hits for 3.8 × ATK on a 1134 base).
  • She cannot place Regeneration on herself, so she gets no self-sustain from her own passive.
  • Long cooldowns: 6 turns on the revive, 4 on Alluring Defense before books.
  • Allies come back at 50% HP with no shield — if the next hit kills them, the revive bought little.

Where to use

Faction Wars is her home (5.0) — Orcs get a complete support in one slot. Next comes Chimera (4.5), then Hydra, Classic and Tag Team Arena, dungeons and hard modes (4.0 each). In Clan Boss (3.5) she is fine but other buffs matter more, and in Doom Tower (3.0) her cleanse and revive are less needed — bring her case by case.

Stats and gear

Priority: HP% → SPD → RES, with DEF as a bonus. Rough targets: 70–90k+ HP, 200–250 Speed, 250–350 Resistance for Arena. ACC is not needed at all. Sets from the list: Shield (scales off her HP), Untouchable, Protection, Stoneskin for Arena survivability, Bolster for team support.

Masteries and blessings

Defense and Support trees. Key picks: Damage Mitigation, Bolstered Defense, Necrodefense in Defense; Invigorated, Speedy Willpower, Gathering Momentum in Support. Relics: Journal of Necrotos, Wand of Submission, Chrysalid of Rebirth.

Tombs

Book the revive first: its two cooldown levels cut it from 6 to 4 turns, and the team revive plus Block Debuffs is her whole reason to exist. Then Alluring Defense for the −1 cooldown and +20% shield. Leave the A1 (damage and heal only) for last.

Verdict

Definitely worth building — a top-tier support that packs a Speed aura, team revive, cleanse and shield into one champion.

Build

Artifact sets
ShieldUntouchableProtectionStoneskinBolster
Key masteries
InvigoratedSpeedy WillpowerGathering MomentumDamage MitigationNecrodefenseBolstered Defense
Relics
Journal of NecrotosWand of SubmissionChrysalid of Rebirth
Best in
Classic ArenaTag Team ArenaHydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Deep Ulcer

Attacks an enemy. Heals the ally with the lowest HP by 10% of this Champion's MAX HP.
Damage based on [ATK] = 3.8 × [ATK]
Heals the team
Lvl. 2 Damage +10%
Lvl. 3 Heal +10%
Lvl. 4 Damage +10%
Lvl. 5 Heal +10%
​

Alluring Defense

Removes all debuffs from the team, then places a 50% Increase ATK buff and a Shield equal to 25% of this Champion's MAX HP on all allies for 2 turns.
Removes debuffs
50% Increase ATK
Shield
Cooldown: 4 turns
Lvl. 2 Shield +10%
Lvl. 3 Shield +10%
Lvl. 4 Cooldown -1
​

Blood Revival

Revives all dead allies with 50% HP and 50% Turn Meter, then places a Block Debuffs buff on all allies for 2 turns. Places a Block Debuffs buff even if all allies are alive.
Revives all allies
Block Debuffs
Cooldown: 6 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1


Abomination (Passive)

Active Effect
At the start of each turn, fills the Turn Meters of all team members by 10%.
Passive Effect
At the start of each turn, places a 15% Continuous Heal buff on the ally with the lowest HP for 2 turns. Cannot place Continuous Heal on self.
Fills allies' Turn Meters
15% Continuous Heal
Cooldown Turns: 3
Lvl 2 Cooldown -1

19% SPD Aura in all battles

Increases allies' SPD in all battles by 19%

PVE Masteries = Racca Vile: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Rakkam the Vile: masteries for Arena (1v1, 3v3)

Remedy for cleansing grudges


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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