
Amoch the First Satrap — guide
Guide: Amoch the First Satrap
In short
Amoch the First Satrap is a legendary support from the Lizardmen faction, excelling at cleansing and converting debuffs into buffs. She shines in Chimera, Hydra, and Clan Boss thanks to protected debuffs and consistent healing. Build priority is Speed and Accuracy to land debuffs and cycle skills quickly.
Strengths
- Unique debuff conversion: her "Keeper of Legacy" skill removes stat-reducing debuffs and replaces them with opposite buffs (e.g., Decrease ATK → Increase ATK).
- Protected debuffs on bosses: "Draconid Knowledge" places protected Decrease RES 50%, Pain Link, and Decrease SPD 30% on bosses, making them irresistible to remove.
- Consistent team healing: heals allies when placing debuffs and additionally restores HP based on the number of debuffs on them.
- Buff steal: her basic skill steals a random buff from the enemy, highly useful in PvP and wave content.
- Passive snowball: "Stalwart Caste" increases her max HP by up to 50% when healed by skills, boosting both survivability and healing output.
Weaknesses
- Low base Speed (100): requires significant Speed from gear to take turns frequently and cycle skills effectively.
- Accuracy dependent: without high Accuracy, debuffs won't land, and her healing will be weak.
- Vulnerable to skill lock: if she can't use active skills, she loses almost all utility.
- Low damage: her Attack is low, making her unsuitable as a damage dealer.
Where to use
She performs best in Chimera (4.5) and Faction Wars (5.0) due to protected debuffs and strong support. Excellent for Clan Boss (4.0) and Hydra (4.0), where her cleanse and healing save the team. In Arena (4.0) and Dungeons (4.0), she's useful for buff steal and Block Debuffs. She's situational in Doom Tower (3.5) and Hard modes (3.0) due to enemies with skill lock.
Stats and gear
Stat priority: Speed (target 250+), Accuracy (target 400+ for bosses), HP (more HP means stronger heals), Defense. Ignore Crit. Recommended sets: Relentless for extra turns, Perception for Accuracy and Speed, Guardian or Protection for ally defense, Bolster for shields, Pinpoint to ignore Resistance, Feral to boost healing.
Masteries and blessings
Masteries focus on support and defense: Blessed Heal to enhance healing, Invigorated for Speed, Heal 'N' Go for skill cooldown reduction on heals, Bolstered Defense for survivability. Best blessings: Brimstone for extra boss damage, Polymorph for Arena control, Temporal Chains to slow enemies.
Tomes
Prioritize "Draconid Knowledge" to reach 100% debuff chance and reduce cooldown. Then book "Keeper of Legacy" for lower cooldown. The basic skill can be left unbooked if tomes are scarce.
Verdict
Amoch the First Satrap is one of the best supports for endgame content with a unique debuff conversion mechanic. If you need a reliable cleanser and healer for bosses, she will be a key champion in your roster.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Viceress Amok is a Legendary champion in RAID: Shadow Legends from the Lizardmen faction (Gaellen Pact), role — Support, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Viceroy's Secrets | Attacks an enemy. Steals 1 random buff from the target with a 100% chance. Also has a 50% (70%) chance to place a Leech debuff for 2 turns. Damage based on [ATK] = 5.5 × [ATK] Effects: Steal buffs, Leech | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +10% |
Dragonkin Knowledge Cooldown: 4 turns | Attacks an enemy. Has a 75% (100%) chance to place a 50% Decrease RES, Pain Link, and a 30% Decrease SPD for 2 turns. These debuffs will be protected on Bosses. Heals the team by 5% of their MAX HP for each debuff placed. Damage based on [ATK] = 6.5 × [ATK] Effects: Heals the team, Pain Link, 30% Decrease SPD, 50% Decrease RES | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Heir of Legacy Cooldown: 6 turns | Places a Block Debuffs buff on the team for 2 turns. Then heals allies by 15% of their MAX HP. Additionally heals allies by 3% for each debuff on them. Removes all debuffs from allies that negatively affect stats and replaces them with the opposite buffs. For example, Decrease ATK ⇛ Increase ATK. Block Buffs ⇛ Block Debuffs Healing Reduction ⇛ Continuous Heal Weaken ⇛ Strengthen respectively. Effects: Block Debuffs, Heals team, Turns debuffs into buffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Steadfast Caste [P] | Increases own MAX HP by 10% each time they are healed by a skill. (max: 50%) | |
| Aura | Increases Ally HP in all battles by 28%. |
Where to get
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Question — answer
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