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Ambassador Lethelin
Epic High Elves Force Support

Ambassador Lethelin — guide

Telerian League
VerdictVault (fusion fodder)
3/5
Speed106HP17175Defense1189Attack969
Clan Boss2.5
Hydra2.5
Chimera3
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ambassador Lethelin

In short

Ambassador Lethelin is an epic High Elves Support with Force affinity. His signature is Banner of Unity — Taunt on an ally plus 30% Reflect Damage for the whole team — so he shines in Faction Wars and on arena defense. Build HP%, DEF% and SPD; damage stats are wasted on him.

Strengths

  • Banner of Unity places Taunt on a chosen ally and gives the team 30% Reflect Damage for 2 turns, redirecting single-target hits and punishing attackers.
  • Field Medic heals the whole team for 5% of max HP and shortens two random debuffs on each ally, adding another 2.5% healing per debuff shortened.
  • His A1 hits all enemies and can drop their C.RATE by 30% for 2 turns, with the chance rising to 55% while he is at full HP — handy against crit-heavy waves.
  • Epic rarity: cheap to book, and close to mandatory for High Elves Faction Wars (4.0/5).

Weaknesses

  • Base 106 SPD and only 1,189 DEF — slow and squishy until you gear him properly.
  • Both utility skills sit on 6-turn cooldowns and feel clunky without books.
  • He shortens debuffs but does not cleanse, does not revive and does not strip buffs; his heals are small percentages of max HP.
  • Falls off in the hardest content (2.0): debuffs and burst outscale his healing there.

Where to use

Start with Faction Wars (4.0) — that is his home. Next is arena (3.5) as a defensive support core with Taunt and reflect damage. Dungeons and Chimera (3.0) work as a safety net healer. Clan Boss, Hydra and Doom Tower (2.5) are situational only. Skip hard content (2.0). The author also lists Shogun Akumori as a place he gets used.

Stats and gear

Priority: HP% ≈ DEF% (his base DEF is low, so patch it), then SPD, then RES. Rough targets: SPD 200–240, HP 60,000–70,000, DEF 2,500–3,000, RES 200+ for arena and Doom Tower. ACC 100–150 only if you actually want the A1 debuff to land. Recommended sets: Curing, Guardian, Protection, Bolster, Defiant — usually one of Guardian/Protection/Bolster plus Curing.

Masteries and blessings

Go Support and Defense trees; key picks from the list are Blessed Heal, Survival Speed, Revival Blessing, Heal 'N' Go and Revival's Boon. Blessings: Survival instinct as the default, Heavencast as the alternative. Relics: Harp of Kasbiel, Perched Shadow.

Tombs

Book Field Medic (skill 3) first: levels 5–6 cut the cooldown from 6 to 4 turns, so you get the team heal and debuff shortening every 4 turns. Then finish Banner of Unity down to 4 turns. The A1 comes last — books there only add debuff chance.

Verdict

A narrow but solid support for Faction Wars and arena defense; Taunt plus reflect damage does real work. There is no reason to bring him into endgame PvE.

Build

Artifact sets
CuringGuardianProtectionBolsterDefiant
Key masteries
Blessed HealSurvival SpeedRevival BlessingHeal 'N' GoRevival's Boon
Blessings
Survival instinctHeavencast
Relics
Harp of KasbielPerched Shadow
Best in
Akumori

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Ambassador Lethelin is an Epic champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Spear Attack

Attacks all enemies. Has a 15% (40%) chance of placing a 30% Decrease C.RATE for 2 turns. If this Champion's HP is full, the chance to place the debuff increases to 30% (55%).
Damage based on [ATK] = 2.9 × [ATK] AoE

Effects: Decrease C.DMG 30%

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +5%
Lvl 5 Damage +10%
Lvl 6 Debuff chance: +10%
Lvl 7 Debuff chance: +10%

Banner of Unity

Cooldown: 6 turns

Places a Taunt on an ally for 2 turns. Also places a 30% Reflect Damage buff on the team for 2 turns.

Effects: Taunt, Reflect Damage 30%

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Field Medic

Cooldown: 6 turns

Decreases the duration of 2 random debuffs on each ally. Heals team members by 5% of their MAX HP. Also heals by 2.5% of their MAX HP for each debuff whose duration was decreased.

Effects: Heals the team, Decrease Debuffs

Lvl 2 Healing +5%
Lvl 3 Healing +5%
Lvl 4 Healing +10%
Lvl 5 Cooldown -1
Lvl 6 Cooldown -1

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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