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Ninja
Legendary Shadowkin Magic Attack

Ninja — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed100HP16845Defense947Attack1509
Clan Boss5
Hydra5
Chimera5
Arena3.5
Dungeons5
Hard dungeons4
Doom Tower4
Faction Wars5
SituationalBetter than KaelCBDoom Tower
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ninja

In short

Ninja is a legendary magic affinity attack champion from the Shadowkin faction. He is one of the best boss damage dealers, excelling in Clan Boss, Hydra, and Chimera, where his HP Burn mechanic, Freeze, and ignore DEF fully shine. Situational but indispensable for boss content and Faction Wars. High build priority.

Strengths

  • Outstanding boss damage: A3 ignores 50% DEF and reduces A2 cooldown, while A2 instantly activates all HP Burn stacks against bosses.
  • Built-in HP Burn synergy: A2 places the debuff and immediatly detonates it on bosses.
  • Self-buffing passive: each full rotation of skills on one enemy (especially bosses) increases ATK by 20% (up to 100%) and C.DMG by 10% (up to 25%).
  • Control debuffs: A1 places 60% Decrease DEF, A3 places Freeze.
  • High rating: 5.0 in Clan Boss, Hydra, Chimera, Dungeons, and Faction Wars.

Weaknesses

  • Middling Arena: rated 3.5, not optimal for PvP.
  • Book dependent: requires tomes to reach 100% debuff chance and lower cooldowns.
  • Situational kit: pseudo-AOE A3 and instant HP Burn activation only work against bosses; wave clear potential is lower.
  • Requires Accuracy: without high ACC debuffs fail, crucial for Clan Boss.

Where to use

Best areas: Clan Boss, Hydra, Chimera, Dungeons (all), Faction Wars — all rated 5.0. Also strong against Grythion, Astranyx, and Iron Twins (Magic). Occasionally useful in Doom Tower (4.0) and Hard mode (4.0). Weak in Arena (3.5).

Stats and gear

Stat priority: SPD (170+ for CB, higher for dungeons) → ACC (200+ for CB, 250+ for hard content) → 100% C.RATE → C.DMG (150%+) → ATK%.

Recommended sets: Accuracy, Lifesteal, Savage, Cruel, Perception, Lethal, Merciless. For Clan Boss, classic Lifesteal + Accuracy/Lethal; for dungeons, Savage/Merciless with damage focus.

Masteries and blessings

Mastery trees: Offense and Support. Key masteries: Pierce Defenses (T6 Offense) and Boss Slayer (T6 Offense) for maximum boss damage.

Blessings: Phantom Touch (extra hit), incinerate (HP Burn synergy), Crushing Rend (huge nuke damage), Brimstone (reliabe boss damage), or nature wrath (for Hydra).

Tomes

Prioritize A2 «Burning Haar» first to reach 100% HP Burn chance and reduce cooldown. Then A3 «Azure Strike» for cooldown and Freeze chance. Passive and A1 last.

Verdict

Ninja is a must-invest boss-killer that outperforms even Kael in boss fights. Situational, but on Clan Boss, Hydra, and Dungeons he is king. If you need top-tier boss damage, level him immedately.

Build

Artifact sets
AccuracyLifestealSavageCruelPerceptionLethalMerciless
Key masteries
Pierce DefensesBoss Slayer
Blessings
Phantom touchincinerateCrushing rendBrimstonenature wrath
Relics
Malefic TalonIrethi CoronetScroll of the UnseenThe Cat's GazeDreadbombLens of Intangibility
Best in
GrythionAstranyxClan BossHydraIron Twins - Magic

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Crushing Arrow

Attacks an enemy. Has a 45% (60%) chance to apply a 60% Decrease DEF debuff for 2 turns. If attacking bosses with this skill, also fills own Turn Meter by 15%.
Damage based on [ATK] = 3.7 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance +5%
Lvl. 5 Debuff chance +10%


Burning Hail

Attacks random enemies 3 times. Each hit has a 75% (100%) chance of placing a HP Burn debuff for 3 turns. Places a Veil buff on himself for 2 turns.
If this skill attacks bosses, it instantly activates all HP Burn debuffs on the target, including those placed by this skill.
Damage based on [ATK] = 2 × [ATK] (3 times)
Cooldown: 4
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff chance +10%
Lvl 5 Debuff chance +15%
Lvl 6 Cooldown -1


Azure Strike

Attacks all enemies. Has a 75% (100%) chance to place a Freeze debuff for 1 turn. When used in a boss fight, attacks only the boss instead of all enemies and ignores 50% of the target's DEF. Also reduces the cooldown of the Firestorm skill by 1 turn.
Damage based on [ATK] = 3.95 × [ATK] AoE
Cooldown: 5 turns
Lvl. 2 Damage +15%
Lvl. 3 Debuff chance: +10%
Lvl. 4 Debuff chance: +15%
Lvl. 5 Cooldown -1


Escalation (Passive)

Increases its own ATK by 10% (up to 100%) and C.DMG by 5% (up to 25%) each time an enemy is hit by three of Ninja's active skills in one round. The effect can trigger multiple times against the same enemy.
In Boss fights, instead increases its ATK by 20% (up to 100%) and C.DMG by 10% (up to 25%).

PVE Masteries = Ninja: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


Clan Boss (Unkillable)


PVP Masteries = Ninja: Arena masteries (1v1, 3v3)

Nuker


Crowd Control


Video Review

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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