
Nobel — guide
Guide: Nobel
In short
Nobel is a Legendary Attack champion of the Shadowkin, Force affinity, whose whole kit hangs on Fear and True Fear. He can still do a job in Faction Wars and in the Arena, but in Clan Boss and Hydra he is close to dead weight. Build him for damage — crit, Attack, Speed — and do not invest unless you need the faction.
Strengths
- Alert (A3) hits all enemies and, at 100% after books, drops each target's Turn Meter by 20%; against Feared targets Nobel also fills his own Turn Meter by the amount they lost.
- Harbinger (A2) ignores 30% of DEF, fills his Turn Meter by 25% after the hit, and against a Feared target cuts 1 turn off Alert's cooldown.
- Scent of Fear (A1) against enemies under Fear/True Fear has a 75% chance to reduce all their buffs by 1 turn — an answer to shields and buff stacks.
- Passive Wasteland: when any ally fully depletes an enemy's Turn Meter, 75% chance to place True Fear on that enemy.
- Best score is Faction Wars (4.0/5).
Weaknesses
- He brings no Fear of his own — without allies who apply Fear, half the kit is idle.
- He cannot fully deplete Turn Meter himself (only -20%), so the passive also needs team support.
- Clan Boss and Hydra are 1.0/5, Dungeons and Hard mode 2.0/5.
- Thin base for an attack champion: 1,553 Attack and 98 Speed at 6★.
Where to use
Faction Wars (4.0) is the main home: waves, Turn Meter control, synergy play. Arena (3.5), especially 3v3 where you can build a Fear-based team. Doom Tower (2.5) and Chimera (2.5) if you need bodies. Clan Boss (1.0), Hydra (1.0), Dungeons (2.0) and Hard mode (2.0) are not his content.
Stats and gear
Priority: 100% C.RATE, 200%+ C.DMG, 3,500–4,000+ ATK, 180–220 SPD, around 200 ACC (for the passive's True Fear), the rest into HP and DEF. Sets: Savage (4 pieces) or Cruel.
Masteries and blessings
Offense tree: In For The Kill, Target Smash, Constant Onslaught, Bloodthirsty Prowess. The site has separate PvE mastery pages (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PvP pages (Arena 1v1 and 3v3) — for Arena take the PvP version. Relics from the build: Molten Deathbell, The Cat's Gaze, Gaze of Damnation. No blessing is listed in the build — not worth spending on a vault champion.
Tombs
Book Alert first: the last level gives -1 cooldown, and before that the Turn Meter drop chance climbs to a guaranteed 100%. Second is Harbinger (cooldown -1). A1 last.
Verdict
"Vault (fusion)" — a weird, narrow champion who lives entirely off a Fear-based team. Level him for Faction Wars only.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Smell of Fear
Attacks an enemy. Has a 40% (50%) chance to decrease the duration of two random buffs on the target by 1 turn. If the target is under Fear or True Fear, instead has a 65% (75%) chance to decrease the duration of all their buffs by 1 turn.
Damage based on [ATK] = 3.9 × [ATK]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +5%

Harbinger
Attacks an enemy. Ignores 30% of the target's DEF. After attacking, fills own Turn Meter by 25%. If the target is affected by Fear or True Fear, decreases the cooldown of the Alarm skill by 1 turn.
Damage based on [ATK] = 3.4 × [ATK]
Turns: 3
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Alert
Attacks all enemies. Has a 75% (
100%) chance to decrease each target's Turn Meter by 20%. If the target is affected by Fear or True Fear, fills its own Turn Meter by the amount they lost.
Damage based on [ATK] = 4 × [ATK]
Turns: 4
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +10%
Lvl 4 Debuff chance: +15%
Lvl 5 Cooldown -1

Wasteland (Passive)
When any team member fully depletes an enemy's Turn Meter, has a 50% chance (75%) to place a True Fear debuff on that enemy for 1 turn.
PVE Masteries = Noble: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Noble: Arena masteries (1v1, 3v3)

Where to get
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Question — answer
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