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Knosson the Bronze Bull
Legendary Argonites Force HP

Knosson the Bronze Bull — guide

Nyresan Union
VerdictVault (fusion fodder)
3.5/5
Speed97HP23130Defense1299Attack738
Clan Boss2
Hydra3.5
Chimera2.5
Arena4
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Knosson the Bronze Bull

In short

Knosson the Bronze Bull is a Legendary HP-role champion from the Argonites who works as a team-wide Provoke tank with HP-scaling damage. He shines in Arena (4/5) and Faction Wars (4.5/5), is serviceable in dungeons and Hydra, and is close to useless in Clan Boss (2/5). Build priority: HP% first, then SPD and ACC.

Strengths

  • A3 puts Provoke on the entire enemy team for 1 turn (up to 100% chance), ignores 50% RES on targets with lower MAX HP, and gives him Counterattack for 2 turns.
  • Passive: provoked enemies deal 50% less damage, and your allies deal 20% more damage to them — a buff for the whole team, not just himself.
  • A2 ignores 50% DEF and Stoneskin when his MAX HP is higher than the target's, and heals the team by the HP gap if the target survives.
  • Arena aura: +80 ACC to all allies — huge, it frees gear slots for HP and SPD.
  • A1 cuts the target's MAX HP (up to 50% total) and fills his own turn meter by 20–40%.

Weaknesses

  • Damage is HP-based but his ATK is tiny, and A2's penetration only works against lower-MAX-HP targets.
  • Base 97 SPD and 10 ACC — without gear he simply does not land Provoke.
  • No poisons, Weaken or shields, so Clan Boss and Chimera value is low.
  • RES 30 means he gets locked down fast in debuff-heavy fights.

Where to use

  • Classic Arena and Live Arena first — Provoke, aura and the piercing A2 all line up here.
  • Faction Wars (4.5/5) — one of the best Argonite picks.
  • Hydra (3.5/5) — Provoke plus the damage reduction helps control heads.
  • Dungeons, Doom Tower, Hard mode (3/5) — fine, not carrying.
  • Clan Boss (2/5) and Chimera (2.5/5) — skip.

Stats and gear

Stack HP% — it drives both damage and survival. Rough targets: HP 80,000+ (100,000+ ideally), SPD 220–260 (250+ for Arena), ACC 250–350 (less in Arena thanks to the aura), C.RATE 100%, the rest into C.DMG. Add RES where you can.

  • Sets: Savage, Perception, Lethal, Protection, Stoneskin, Mercurial.
  • Relics: Volcardiac Heart, Sinners Cloak, Aspect of Siroth — all about HP and staying alive.

Masteries and blessings

  • Trees: Offense + Defense.
  • Key picks: Pierce Defenses, Starting Strength, Pouncing Strike, Gathering Momentum for damage; Unflinching, Damage Mitigation, Sharpened Riposte, Bolstered Defense for survival.
  • Blessings: Faultless Defense as the default, Crushing Rend for damage, Intimidating Presence and Lightning Cage for Arena, Heavencast situationally.

Tomes

Book A3 first — the two debuff-chance upgrades take Provoke to 100%, and the whole build lives or dies on that. Then A2 for the −1 cooldown at max level, and A1 damage last.

Verdict

A solid Arena provoker with a team-wide aura and a nice Faction Wars bonus. Great if you need an Argonite Provoke tank, but do not bring him to Clan Boss or Hydra.

Build

Artifact sets
SavagePerceptionLethalProtectionStoneskinMercurial
Key masteries
Pierce DefensesStarting StrengthPouncing StrikeUnflinchingGathering MomentumDamage MitigationSharpened RiposteBolstered Defense
Blessings
Faultless defenseCrushing rendHeavencastLightning cageIntimidating presence
Relics
Wand of SubmissionAspect of SirothTemporal StagnatorVolcardiac HeartSinners Cloak
Best in
Classic ArenaIce Golem's PeakDragon's LairLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Noss the Bullfighter — a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Laconite's Might

Attacks an enemy.
Decreases the target's MAX HP by 10%. If the target is under a Provoke debuff, decreases their MAX HP by 20% (maximum: 50%).
Fills this Champion's Turn Meter by 20%. If the target is under a Provoke debuff, fills this Champion's Turn Meter by 40%.
Damage based on [HP] = X.X × [HP]

Effects: Fills only their own Turn Meter, Decreases MAX HP

Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +15%

Decisive Strike

Cooldown: 4 turns

Attacks an enemy.
If your own MAX HP is higher than the target's, ignores 50% of their DEF and Stoneskin.
If the target dies, instantly activates the A3 skill "Well-Deserved Recognition". If the target survives, heals all allies equal to the difference between the target's current HP and their MAX HP.
Damage based on [HP]

Effects: Ignores Stoneskin, Ignores DEF, Heals the team

Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +15% Lvl 5 Cooldown -1

Earned Recognition

Cooldown: 4 turns

Attacks all enemies.
Has an 80% (100%) chance of placing a Provoke debuff on all enemies for 1 turn. Ignores 50% of the targets' RES if their MAX HP is lower than this Champion's.
Places a Counterattack buff on this Champion for 2 turns.
Damage based on [HP] = X.X × [HP] AoE

Effects: Ignores RES, Counterattack, Provoke

Lvl. 2 Damage +10% Lvl. 3 Debuff chance: +10% Lvl. 4 Damage +10% Lvl. 5 Debuff chance: +10%

Peak of Power [P]

Enemies under Provoke deal 50% less damage. Allies deal 20% more damage to enemies under Provoke. If multiple Champions on the team have this skill, only one will activate it. This skill does not activate for a Champion's copies if the Champion himself dies.
AuraIncreases Ally ACC in Arena by 80

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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