
Knosson the Bronze Bull — guide
Guide: Knosson the Bronze Bull
In short
Knosson the Bronze Bull is a Legendary HP-role champion from the Argonites who works as a team-wide Provoke tank with HP-scaling damage. He shines in Arena (4/5) and Faction Wars (4.5/5), is serviceable in dungeons and Hydra, and is close to useless in Clan Boss (2/5). Build priority: HP% first, then SPD and ACC.
Strengths
- A3 puts Provoke on the entire enemy team for 1 turn (up to 100% chance), ignores 50% RES on targets with lower MAX HP, and gives him Counterattack for 2 turns.
- Passive: provoked enemies deal 50% less damage, and your allies deal 20% more damage to them — a buff for the whole team, not just himself.
- A2 ignores 50% DEF and Stoneskin when his MAX HP is higher than the target's, and heals the team by the HP gap if the target survives.
- Arena aura: +80 ACC to all allies — huge, it frees gear slots for HP and SPD.
- A1 cuts the target's MAX HP (up to 50% total) and fills his own turn meter by 20–40%.
Weaknesses
- Damage is HP-based but his ATK is tiny, and A2's penetration only works against lower-MAX-HP targets.
- Base 97 SPD and 10 ACC — without gear he simply does not land Provoke.
- No poisons, Weaken or shields, so Clan Boss and Chimera value is low.
- RES 30 means he gets locked down fast in debuff-heavy fights.
Where to use
- Classic Arena and Live Arena first — Provoke, aura and the piercing A2 all line up here.
- Faction Wars (4.5/5) — one of the best Argonite picks.
- Hydra (3.5/5) — Provoke plus the damage reduction helps control heads.
- Dungeons, Doom Tower, Hard mode (3/5) — fine, not carrying.
- Clan Boss (2/5) and Chimera (2.5/5) — skip.
Stats and gear
Stack HP% — it drives both damage and survival. Rough targets: HP 80,000+ (100,000+ ideally), SPD 220–260 (250+ for Arena), ACC 250–350 (less in Arena thanks to the aura), C.RATE 100%, the rest into C.DMG. Add RES where you can.
- Sets: Savage, Perception, Lethal, Protection, Stoneskin, Mercurial.
- Relics: Volcardiac Heart, Sinners Cloak, Aspect of Siroth — all about HP and staying alive.
Masteries and blessings
- Trees: Offense + Defense.
- Key picks: Pierce Defenses, Starting Strength, Pouncing Strike, Gathering Momentum for damage; Unflinching, Damage Mitigation, Sharpened Riposte, Bolstered Defense for survival.
- Blessings: Faultless Defense as the default, Crushing Rend for damage, Intimidating Presence and Lightning Cage for Arena, Heavencast situationally.
Tomes
Book A3 first — the two debuff-chance upgrades take Provoke to 100%, and the whole build lives or dies on that. Then A2 for the −1 cooldown at max level, and A1 damage last.
Verdict
A solid Arena provoker with a team-wide aura and a nice Faction Wars bonus. Great if you need an Argonite Provoke tank, but do not bring him to Clan Boss or Hydra.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Noss the Bullfighter — a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — HP, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Laconite's Might | Attacks an enemy. Decreases the target's MAX HP by 10%. If the target is under a Provoke debuff, decreases their MAX HP by 20% (maximum: 50%). Fills this Champion's Turn Meter by 20%. If the target is under a Provoke debuff, fills this Champion's Turn Meter by 40%. Damage based on [HP] = X.X × [HP] Effects: Fills only their own Turn Meter, Decreases MAX HP | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +15% |
Decisive Strike Cooldown: 4 turns | Attacks an enemy. If your own MAX HP is higher than the target's, ignores 50% of their DEF and Stoneskin. If the target dies, instantly activates the A3 skill "Well-Deserved Recognition". If the target survives, heals all allies equal to the difference between the target's current HP and their MAX HP. Damage based on [HP] Effects: Ignores Stoneskin, Ignores DEF, Heals the team | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +15% Lvl 5 Cooldown -1 |
Earned Recognition Cooldown: 4 turns | Attacks all enemies. Has an 80% (100%) chance of placing a Provoke debuff on all enemies for 1 turn. Ignores 50% of the targets' RES if their MAX HP is lower than this Champion's. Places a Counterattack buff on this Champion for 2 turns. Damage based on [HP] = X.X × [HP] AoE Effects: Ignores RES, Counterattack, Provoke | Lvl. 2 Damage +10% Lvl. 3 Debuff chance: +10% Lvl. 4 Damage +10% Lvl. 5 Debuff chance: +10% |
Peak of Power [P] | Enemies under Provoke deal 50% less damage. Allies deal 20% more damage to enemies under Provoke. If multiple Champions on the team have this skill, only one will activate it. This skill does not activate for a Champion's copies if the Champion himself dies. | |
| Aura | Increases Ally ACC in Arena by 80 |
Where to get
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Question — answer
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