
Odachi — guide
Guide: Odachi
In short
Odachi is a Rare Defense champion from the Banner Lords with Force affinity. His job is keeping Block Debuffs and a team Defense buff up while putting Provoke on a single target — which makes him a Faction Wars pick and an early Clan Boss support. Build priority is Speed and Accuracy first, then Defense and HP.
Strengths
- His A3 is unusual utility for a Rare: Block Debuffs on the whole team for 1 turn plus +30% Defense for 2 turns.
- A1 Provoke, up to 35% chance, locks a boss or an add onto him — real value in Clan Boss and Faction Wars.
- A2 hits all enemies and puts a Shield worth 20% of his max HP on himself for 2 turns — wave control and survival.
- Both his damage and his Shield scale off Defense, so a tanky build still hits and stays alive.
- The +25% Defense aura in Dungeons covers the whole team, Faction Wars clears included.
Weaknesses
- Low base stats — he is never a damage threat, purely support.
- Provoke starts at 20% and needs Accuracy; unbooked and resisted it is a wasted turn.
- No heal, no revive, no cleanse — prevention only.
- Weak content per ratings: Chimera (1.0), Doom Tower (1.5), Dungeons (2.0).
Where to use
Faction Wars (3.0) is home: his aura, Block Debuffs and Defense buff carry a rare-only roster. In Clan Boss (3.0) he plays as a Provoke and Defense support. Arena (2.5) is niche, only against slow teams. Hydra (2.5) is a stretch for the earliest stages, and Doom Tower (1.5) and Chimera (1.0) are better skipped.
Stats and gear
The build list names no artifact sets, so follow general practice: Speed, Perception, Resilience or Immortal for survival. Targets: Speed 170–200 (match your Clan Boss turn order), Accuracy 150–200 for Provoke in dungeons and 200+ for Clan Boss, Defense 2500–3000+, HP 40,000+. Ignore Crit Rate and Crit Damage — his damage comes from Defense.
Masteries and blessings
Trees: Defense and Support. Key picks from the list are Invigorated, Strengthening Will and Puppetmaster. Relics: Mask of Rage and Gilded Dragonstone. No blessing is listed — if you have the slot, take a defensive, survival-oriented one.
Tombs
If you use him for Provoke (Clan Boss, bosses), book A1 up to 35% first, otherwise the Provoke fires roughly one turn in three. If team uptime matters more, book the A3: two levels cut its cooldown from 5 to 3.
Verdict
A solid Rare support worth leveling for Faction Wars and early Clan Boss — nothing more, so don't expect miracles.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Showy Lunge
Attacks an enemy. Has a 20% (35%) chance to place a Provoke debuff for 1 turn.
Damage based on [DEF] = 4 × [DEF]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +5%
Lvl. 5 Debuff chance: +10%

Greatsword
Attacks all enemies. Places a Shield buff on this Champion equal to 20% of their MAX HP for 2 turns.
Damage based on [DEF] = 3.85 × [DEF]
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%
Lvl 6 Cooldown -1

Holder
Places a Block Debuffs buff on the team for 1 turn.
Places a 30% Increase DEF buff on the team for 2 turns.
Cooldown: 5
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Aura of DEF in Dungeons 25%
Increases Ally DEF in Dungeons by 25%
PVE Masteries = Odachi: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Odachi: Arena masteries (1v1, 3v3)

Where to get
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Question — answer
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