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Occult Brawler
Epic Ogryn Tribes Spirit HP

Occult Brawler — guide

Gaellen Pact
VerdictLevel up
3/5
Speed98HP20640Defense826Attack1101
Clan Boss4.5
Hydra1
Chimera3
Arena1
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars2.5
CBTop poisonerTome itTop epic
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Occult Brawler

In short

Occult Brawler is an Epic Ogryn Tribes champion with the HP role and Spirit affinity, built entirely around poison. His home is Clan Boss: the passive poisons a random enemy every turn and his A1 stacks a second poison on top. Build priority is Accuracy and survivability, with Lifesteal, Accuracy and Speed sets.

Strengths

  • Fateful Rite — at the start of each turn, a 70% chance to place a 5% Poison for 4 turns on a random enemy. A free, steady poison stream that costs him no turn.
  • Occult Blade — 50% chance to place a 5% Poison for 2 turns, with the chance going up after books. A second poison source on top of the passive.
  • Curse Eater almost always ignores 30% of enemy DEF: the passive poisons him at the start of every turn, so he permanently carries at least one debuff.
  • With 5+ debuffs on himself, A2 grants an extra turn, and after the hit it strips every debuff from him — including his own self-poison.
  • That self-cleanse makes him resistant to debuff control: enemies stack debuffs and he simply eats them with his own skill.

Weaknesses

  • His damage scales off ATK on a weak base (1,101 ATK, 826 DEF) — he hits softly himself, all his value is in poison.
  • 98 Speed is slow; without Speed gear he will rarely take turns.
  • The passive poisons him too (2.5% Poison for 4 turns) — he needs healing or Lifesteal or he bleeds out.
  • Zero team utility: no buffs, no control, no protection — in Arena and Hydra he just occupies a slot.

Where to use

His best home is Clan Boss (4.5/5), where the poisons do the heavy lifting and the extra turn from A2 adds damage. Next comes Chimera (3.0) and Faction Wars (2.5), where he fills the poisoner slot for Ogryns. In dungeons, Hard mode and Doom Tower (2.0 each) he is a niche pick for specific floors. Arena and Hydra (1.0 each) are not his content — he brings nothing there.

Stats and gear

Priority order: Accuracy (200–250+ for high-level Clan Boss, or the poisons get resisted) → Speed (aim for 170–200 so the passive ticks more often) → HP and DEF with what is left. Skip C.RATE and C.DMG — damage comes from poison, and A2 is already always critical with 3 debuffs. Sets: Lifesteal (to offset the self-poison), Accuracy and Speed. For relics, use Irethi Coronet and Arachnelixir.

Masteries and blessings

The build leans into boss damage: Pierce Defenses, Pouncing Strike, Boss Slayer — all aimed at single-target damage. Round it out with survivability and Accuracy so the poisons land and he does not die to his own poison. No blessings are specified here — take whatever gives durability or Accuracy.

Tomes

Book Occult Blade first: two levels add +5% debuff chance each, which directly increases poison uptime — his actual job. Second, put tomes into Curse Eater for the −1 cooldown at level 6 and extra damage. The author's note is blunt: pour the books in, he is worth it.

Verdict

A narrow but excellent Clan Boss poisoner — definitely worth maxing. Outside Clan Boss he offers little, so do not expect versatility.

Build

Key masteries
Pierce DefensesPouncing StrikeBoss Slayer
Relics
Irethi CoronetArachnelixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Witch Blade

Attacks an enemy. Has a 50% chance of placing a 5% Poison debuff for 2 turns.

Damage based on [ATK] = 4.5 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%

Curse Eater

Attacks an enemy. If this Champion is under 1 debuff, the attack ignores 30% of the enemy's DEF. If under 2 debuffs, enemies killed by this skill cannot be revived. If under 3 debuffs, the attack will always be critical. If this Champion is under 4 debuffs, they are healed for 30% of the damage dealt. If this Champion is under 5 or more debuffs, they gain an extra turn. Removes all debuffs from this Champion after the attack.

Damage based on [ATK] = 6.2 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Cooldown -1

Doom Ritual (Passive)

At the start of each turn, places a Poison 2.5% debuff on the Champion for 4 turns. At the start of each turn, has a 70% chance to place a Poison 5% debuff on a random enemy for 4 turns.

Occult Warrior Raid Shadow Legends is a hero from the "Gaellen Pact" union of the "Ogryn Tribes" faction. His main role in the team is HP. His skills are based on poisons. This hero can be used in many battles in the game. Life steal, Accuracy, and Speed sets suit him best.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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