
Siegebreaker — guide
Guide: Siegebreaker
In short
Siegebreaker is a Rare Spirit Attack champion from Ogryn Tribes whose whole kit is crit-gated: Discharge has an 80% chance to place Block Active Skills for 1 turn when it crits, and Sky Roar hits all enemies and knocks 30% off their Turn Meter on crits. He only really shows up in PvP, and mostly on early accounts. Build him fast and accurate with 100% Critical Rate — but keep it cheap, the author's verdict is food.
Strengths
- Sky Roar puts a 30% Critical Rate buff on himself for 2 turns before it hits, so reaching the crit cap is easy even on budget gear.
- Discharge can place Block Active Skills for 1 turn on a crit (80% chance) — a real problem for teams that live on their actives.
- Sky Roar hits every enemy and has a 50% chance per crit to cut their Turn Meter by 30%, which can scramble the enemy speed order.
- Booked, both Discharge and Sky Roar lose 1 turn of cooldown, and the debuff chances climb to a guaranteed Block on Discharge and 75% on Sky Roar.
- He is Rare: duplicates and levels are cheap.
Weaknesses
- Base SPD 90 — he moves after the enemy, so the Turn Meter cut often arrives too late.
- Base ATK 1,211 is low for a damage dealer, and without crits he does nothing at all.
- Every debuff is crit-gated and chance-based; against high RES or a Force-heavy enemy he simply fails.
- Squishy at 14,040 HP and 881 DEF, and useless in boss content.
Where to use
Arena first (2.5/5): Classic and Tag Team on an early account, ideally in a speed-tuned team where his Block and Turn Meter cut matter. Then Chimera (2.0/5) as a filler for a second wave, and Ogryn Tribes Faction Wars (1.5/5) to fill the roster. Skip him for Clan Boss, Hydra, dungeons, Hard mode and Doom Tower (all 1.0/5).
Stats and gear
Priority: SPD → ACC → C.RATE → ATK%/C.DMG.
- SPD around 180–220 for Arena, otherwise he never gets a turn before the enemy.
- ACC 200–250, or the Block Active Skills simply will not land.
- C.RATE to 100% — his kit depends on it — then ATK% and C.DMG.
- Sets: Attack + Speed is the basic pick; Speed + Perception if accuracy is short.
- Relic from the list: Tempus Sanguinis. No glyphs or top-end gear on him.
Masteries and blessings
Attack tree, with Gathering Momentum as the key pick plus the usual crit-oriented masteries around it. Second branch: Support for accuracy/speed if he dies before acting, or Defense. Blessings: there is no must-have for him — don't burn resources on a Rare attacker.
Tombs
Book Discharge first: maxing it gives −1 cooldown and +20% debuff chance, making the Block Active Skills guaranteed. Then Sky Roar for the cooldown. If he is going to the food pile, save the tomes for a real champion.
Verdict
1.5/5 — food. Keep one for Faction Wars if you need the body, feed the rest.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Flurry of Blows
Attacks an enemy 2 times.
Damage based on [ATK]

Discharge
Attacks an enemy. On a critical hit, has an 80% chance of placing a Block Active Skills debuff for 1 turn.
Damage based on [ATK]

Heavenly Roar
Attacks all enemies. Before attacking, places a 30% Increase C.RATE buff on this Champion for 2 turns. On a critical hit, has a 50% chance of decreasing the enemy's Turn Meter by 30%.
Damage based on [ATK]
Onagr Raid Shadow Legends is a champion from the Gaellen Pact alliance of the Ogryn Tribes faction. His main role in the team is Attack. His offensive abilities can deal a fairly large amount of damage thanks to the fact that he places an increase to his C.RATE on himself. In addition, his skills block the enemy's non-basic skills. For the best combat performance, Attack and Speed sets suit him.
Where to get
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Question — answer
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