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Siegehulk
Epic Ogryn Tribes Magic Attack

Siegehulk — guide

Gaellen Pact
VerdictLevel up
3.5/5
Speed95HP15030Defense760Attack1542
Clan Boss2.5
Hydra3
Chimera4
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Siegehulk

In short

Siegehulk is an Epic Attack champion of the Ogryn Tribes with Magic affinity: a splash nuker who buffs his own ATK and crit stats, then spreads Decrease DEF and Decrease SPD. He shines in Faction Wars and Chimera; in Clan Boss he is close to useless. Build priority is Speed and Accuracy first, crit and ATK after that.

Strengths

  • Winning Strike buffs himself with Increase ATK 50% for 2 turns and then hits all enemies, placing Decrease DEF 60% for 2 turns at a guaranteed 100% once booked — the whole team hits harder.
  • Pierce Defenses gives himself Increase C. RATE 30% and Increase C. DMG 30% for 2 turns, then hits for 5.7× ATK — one of the fattest multipliers among Epics.
  • The same skill lands Decrease SPD 30% at 100% after books, so you can slow down one dangerous target or boss on demand.
  • His default attack drops the target’s Turn Meter by 15% if it already has Decrease DEF or Decrease SPD — and he brings those himself.
  • Aura: +24% C. RATE in Doom Tower, a free bonus for the whole squad there.

Weaknesses

  • Low base stats: 1 542 ATK and 95 SPD. Ungeared he is both slow and soft-hitting.
  • Before books his debuff chances sit at 75%, so a fair share of his utility simply misses.
  • Squishy: 760 DEF and 15 030 HP — on Arena he eats the first focus and folds.
  • Nothing for Clan Boss: no poisons, no HP burn, and his debuffs do nothing for boss damage.

Where to use

Faction Wars first (4/5): there he is both the nuker and the Decrease DEF provider for the team. Then Chimera (4/5), where his self-buffs and debuffs line up best. Arena (3.5/5) works if you use him as a second or third nuker behind his own buffs, not as the core. Hydra, Dungeons, Doom Tower and other hard PvE content sit at a solid three: he functions, but there are better options. Clan Boss (2.5/5) is a pass.

Stats and gear

Priority order: Speed → Accuracy → C. RATE → C. DMG → ATK.

  • Speed: 170–200 (Speed boots are mandatory, a 95 base is just too slow).
  • Accuracy: 200–250 for Dungeons and Doom Tower, otherwise Decrease DEF and Decrease SPD get resisted.
  • C. RATE: 100% (his own +30% from Pierce Defenses is a bonus, not a substitute).
  • C. DMG: 150%+ with C. DMG gloves and a C. DMG amulet.
  • ATK: ATK% chest and banner (swap the banner to Accuracy if you cannot reach the ACC target).
  • Sets: Savage / Lethal / Cruel for damage, Perception for Accuracy, Speed to fix his turn order.
  • Relics from the build: Malefic Talon, Irethi Coronet.

Masteries and blessings

The Offense tree is the backbone: from the build list take Pierce Defenses and Boss Slayer, plus the usual crit damage nodes. If you use him mainly as a debuffer in Dungeons and Faction Wars, pick up Accuracy in the Support tree. For Arena, switch to the PvP mastery setup (1v1 and 3v3). For blessings, lean towards offensive picks that reward hitting debuffed targets — he brings plenty of debuffs himself.

Tombs

Book Winning Strike first: books take Decrease DEF to 100% and cut the cooldown, which is his main value to a team. Then Pierce Defenses — it also reaches 100% Decrease SPD and loses a turn of cooldown, so you get both damage and control. Skip books on the default attack, it only adds damage.

Verdict

A solid Epic for Faction Wars and Chimera: book him and you get reliable AoE Decrease DEF plus a heavy single-target hit. Do not expect miracles in Clan Boss or high-end PvP.

Build

Key masteries
Pierce DefensesBoss Slayer
Relics
Malefic TalonIrethi Coronet

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Siege Weapon
Attacks an enemy. Decreases the target's Turn Meter by 15% if they are under a Decrease DEF or Decrease SPD debuff.
Damage based on [ATK] = 3.1 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%


Finishing Blow
Places a 50% Increase ATK buff on itself for 2 turns, then attacks all enemies. Has a 75% (100%) chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on [ATK] = 3.5 × [ATK]
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1


Defense Break
Places a 30% Increase C.RATE buff and a 30% Increase C.DMG buff on this Champion for 2 turns, then attacks an enemy. Has a 75% (100%) chance of placing a 30% Decrease SPD debuff for 2 turns.
Damage based on [ATK] = 5.7 × [ATK]
Cooldown: 4
Lvl. 2 Damage +10%
Lvl. 3 Debuff chance: +10%
Lvl. 4 Debuff chance: +15%
Lvl. 5 Cooldown -1


Aura of C.RATE in Doom Tower by 24%
Increases Ally C.RATE in Doom Tower by 24%

PVE Masteries = Rhazin: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars



PVP Masteries = Taran: Arena masteries (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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